Bounty Hunter Archive

Thread: Player Bounty System: New

Sundal
Sun Oct 16, 2005 1:39 pm
#27






Arianias wrote:
I'm not getting into some long-winded pros & cons debate with anyone about this ... I will say, however, if something like was ever implented into this game, all my accounts would be closed forever.






You would not be the only one. In fact I would be willing to bet a large majority of players would feel the same way and cancel as well.


These kids and their ideas. They dont think about the consequences at all. As if it would be so simple as x player killing y player. There's balance issues, griefing issues, exploiting issues. And then there's the business side of it, as not everyone in the game wants pvp.


Have the option of turning a flag on tobe "hunted" you say?That exsist already... when you talk to a faction recruiter.

Jozhur
Sun Oct 16, 2005 2:13 pm
#28






Sundal wrote:





Arianias wrote:
I'm not getting into some long-winded pros & cons debate with anyone about this ... I will say, however, if something like was ever implented into this game, all my accounts would be closed forever.






You would not be the only one. In fact I would be willing to bet a large majority of players would feel the same way and cancel as well.


These kids and their ideas. They dont think about the consequences at all. As if it would be so simple as x player killing y player. There's balance issues, griefing issues, exploiting issues. And then there's the business side of it, as not everyone in the game wants pvp.


Have the option of turning a flag on tobe "hunted" you say?That exsist already... when you talk to a faction recruiter.







That's why "hunting" non-combat profs would just be plain stupid. Granted, walking into a cantina in my underwear and blowing away a dancer with a CDEF pistol would be pretty funny...once. But really now. Just plain silly.


BUT!!!


As far as combat profs, I think all of these should be opened up to hunting. But have certain guidlines for ending up on the terms...as in those AFK faction farmers in Eisley...or anyone who kills over50 npcs IN A CITY...and Colonels should also have bounties on them...but also have some perks to it, other than a better delegate ratio...maybe only Colonels can hunt other Colonels...


For smugglers (I know it's been said a billion times before but...) Have high end, high reward missions, with a time limit or something (although due to lag, I dunno about that part)...where if they fail, they end up on the term. AND HAVE A WARNING THAT TELLS THEM THAT'S THE PUNISHMENT FOR FAILURE, SO IT'S NOT FORCED PVP IF THEY FAIL!! So there carebears...take that.


And as far as a balance issue...maybe the BH should lose the money they woulda been paid, but only if they die. I mean, getting back 225K or whatever takes about the same amount of time as regrinding xp...(which I think the xp loss is kinda dumb, it just means it adds another hour or so to their grind and runners aren't a lot of fun...of course I only say that because I miss root shots most of the time :smileywink


Other player bounties would really liven up the game. A lot. Plus, we could disperse the BH hating into all professions and give SOME (not all...not even a majority) Jedis a reason to shut their crying pie holes.



IGN: SpacemanSpliff

Former Jedi Hunter. Future...?
Esoda
Sun Oct 16, 2005 5:11 pm
#29






Genildor wrote:

Alright, people have asked for more player bounties, but i want to put down a real system and see what you guys think.



New Player Bounty


As of right now, a Bounty Hunter can only hunt jedi. We've had this same situation ever since the introduction of experience loss instead of skill loss for jedi. When the Bounty Hunter would kill the jedi, he would be payedin cash, while the Jedi would lose experience. If the jedi won, he'd of removed a little visibility. It made hate, flaming, griefing, and exploiting rampant amongst these fights.


What i propose is a system involving ALL professions, and have good rewards for both sides,with small punishments.


First off, the way the Bounties are held willbe differentwhen facing other players than jedi. When a Bounty Hunter picks up a player mission, the first Bounty Hunter to engage (assault) the target will be the only one who can collect on that person. The rest will recieve a "Mission Incomplete" message. A Mark can "survive" the encounter by either killing the bounty hunter, or avoiding death for 3 days. Whether the mark Loses or Wins, he'll be granted immunity for a week. The TEF system will change a little, after engagement, the TEF will last for 30 minutes, or until the mission is completed/failed.


Factional


The first system would be factional, and is quite simple. This would only effect those involved within the GCW.


When a player would reach a certain amount of positive faction within their chosen side, they would be placed on the bounty hunter terminals starting at 50,000 at above 5,000 faction points.The higher above this amount, the more the bounty, until it would hit the limit of 150,000c/15,000 faction. If the Mark is killed by the Bounty Hunter, the Mark will lose 5% of their current faction, and the Bounty Hunter gets paid. If the Mark wins by the rules of survival above, he'll gain 5% of their current faction.


Contraband


The second is contraband. Whenever a player is found holding contraband, instead of a fine, a system of visibility would be implemented. Instead of death in these missions, it would only be incapacitation. If the Mark loses, he would pay a fine of 10,000. If the Mark wins by the rules of survival above, his visibility is cleared.




Professions


The following bountieswill be seperated into the3 types of professions: Combat, Entertainer, and Crafter.



Combat


The combat professions will be on another Faction system, but not involving the GCW. The current NPC faction (Jabba, valarian, jawa, tusken, etc.)system in place would work well for this. When a player reaches 5,000 negative experience in an NPC faction, a bounty will be placed upon his head. If the Mark loses the encounter, he will an hour long (of playtime)combat debuffdebiliting his abilities, damage, and HAM. If he wins the encounter, he'll recieve a combat buff enhanciing his abilties, damage, and HAM.


Body Guards


Thetwo non-combat sections, Entertainers and Crafters,will be able to hire a Body Guard. A combat profession (which you'd hopefully choose over a non-combat profession) can go under an agreement using the new "Hire" ability given at noviceDancer/Musician and novice Armorsmith/Weaponsmith/Architect/Droid Engineer. Only one Body Guard can guard a player at any given time, and can only assist when theMark is being assaulted by a Bounty Hunter with the Mark's mission, and be within 100 meters when thetwo engage. The Bounty Hunter will have to attack the Body Guard first, and wait ten seconds until the Mark is attackable (to give the mark a chance to escape).


Entertainer


Entertainers will have anew mission option, available at Novice Dancer, and Novice Musician. These missions will pay 200,000 credits, and will involve the dancer/musician going to a famous spot to perform for someone Prestigious (jabba, orperhaps the emperor, nym, etc.)for 10 minutes. After this time, the Prestigious patron would decide whether or not he was pleased. If he was pleased, he'll give you extra credits (up to an additional 100,000). If he was not, you will instantly be on the Bounty Hunter terminals. The chance of him being pleased will be increased depending on whether the Entertainer is a master of their elite profession, and the dance they do.


The entertainers payment, however, will not be instant. They will recieve a Credit Disk. If the patron is pleased, the 200,000 plus the tip can be cashed in immediately. If not, the 200,000 Credit Disk can not be cashed in until4 hours of play time spent within a City Cantina (non-player city). If the mark is unsuccessful at surviving the Bounty Hunter encounter, he will lose the 200,000 Credit Disk, and the Bounty Hunter will be payed 100,000. If the Mark is successful at surviving the Bounty Hunter, he'll be able to continue his stay at the cantina without interruption, and be able to cash in the Disk.



Crafters


Crafters will also have a new mission option, available at Novice of all the elite crafting professions. The system will be the same as above, but involving the production of an item. The chance the patron is pleased upon the item depends on the item's quality.



And that's that. Tell me what you guys think.




problemo there person could not go on 4 3 days




+STEALTH+

Enough said
Wait one more thing... Elder Combat Medic FTW!

lasereye420
Sun Oct 16, 2005 11:24 pm
#30

Keep it at lvl 80's only, factional ranking and not forced. with the commando changes coming soon i'd love to go toe to toe with one.



N
420


Algren_Earth-Stormer
Sun Oct 16, 2005 11:36 pm
#31





PanzerIV wrote:



......jedi is the main thing of this game, and what they based swg on........


Message Edited by PanzerIV on 10-16-200503:35 PM












PanzerIV wrote:



SWG wasnt originally based on jedi, although they used jedi to sell there product...i remember reading in a few PC gamers: figure out the mysterous ways of the jedi! they are still using jedi to sell there product more. just a fact :\








When I bought the game there was no confusion about jedi.... you couldn't be one. Then the game changed and you could. I would not say it was based on or designed after.



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
PanzerIV
Mon Oct 17, 2005 12:34 am
#32






Algren_Earth-Stormer wrote:





master_loy wrote:

Sounds like a new and better way to grief other players.


Although I do agree BH need something better than targets that are 1.5 times stronger than they are. Although I think a good change would be allowing gank squads back, grouped BH and all get the same mission. There are to many jedi as is, I don't think adding non-jedi to the terms is a good idea because by becoming a jedi you choose pvp, it'sone of the main thingsjedi are made for, a lvl 1 AS though should never have to expect another player to attack them out of the blue, if they wanted to pvp they would go BH or Jedi.


Another idea seeing as jedi and BH are both chosen pvp templates I think they should be even in stregnth.





Bingo.... gotta love killin those CL 23 noobs that have a second hand sliced pistol, they got viz after failing an inspection. "I only get 10k for it... but it's so much fun to make a noob quite the game."



You still can...... think about it. If you don't figure it out.... ask another BH.



Okay, you wanna make 'em even? Good, we'll add the following....


- 2 weeks worth of errands before you can train Nov BH


- 4.5 months minumum wait time of doing more errands and grind before training in a single inv box


- 30 mill xp to master BH.... at 1k xp per kill, so you have to kill 30 k creatures.... that's about 800 - 1k in lairs depending on type.


You wanna be as strong as a jedi.... okay.... you get the same grind as a jedi.








incase u hadnt noticed, bh's can be just as powerful as jedi anytime, its how we play it that wins it, have you not seen Skyyrs post on 200th kill? besides saying that, jedi is the main thing of this game, and what they based swg on, not bounty hunting. so quit complaining

Message Edited by PanzerIV on 10-16-2005 03:35 PM



____________
IGN: PanzerIV
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JudgeGrey
Mon Oct 17, 2005 1:14 am
#33


Here is a rough idea of a system that would put people on the Terminals for us Law Bringing Bounty Hunters.


1. Smugglers- Smugglers have long deserved to be involved in the bounty system for their creation of illegal wares and modifications. The system for smugglers is simple since it is a matter of whether they complete the mission or get detected by the Official forces. This would not be a stretch since failing to come through for a crime boss or having been caught is notification enough that you are not likely to be welcomed back with open arms. These bounties of course would not be worth much at first but as you continued to be detected or fail multiple missions your bounty of course would add up attracting some of the better Bounty hunters out there.


2. GCW- As many of you realize there is not much of a penalty for those professions that take the role of strike teams against Enemy bases. If a system were in place that would give visibilty on the terminals for those members that were responsible for the destruction of a Factional base it would add a new spice to the GCW and the players within it. The Bounty amount could possibly be offered by the owner of the base or by the faction itself.


3. PVP DB- For those thatget involved in the PVP system it can be frustrating when you get DB'd in a battle where you didn't expect it. My suggetion is after you get cloned you could be given the option to take out a Contract on the killer. The Bounty Money would be paid by the player(with a percentage going to the agency hiring the bounty hunter of course) andcould accumilate so that the murder could rack up a hefty bounty if they are very active.This system is one that could make reputaions for some of the finer PVP'rs out there and give the BountyHunters some real challenge against something other then jedi.


4. Assassination- For those other players who might want to take out a political rival or knock off that frisky bothan who is messing around with your husband. Now i realize that this is probably the breaking point for some but if you were to be given the name of the person who had this doen to you it could always be used in your favor too.


5. Factional/ mission termianls- As the grinding at the mission terminals is always popular I think that failing to complete( or Dropping them)a mission should have a penalty. It would be cumilative as your faction with the towns people would lower it would also lead them to take out a mission on you. These mission would not need to pay the best but could give a bored bounty hunter something to do on a quite day.


THis is a rough idea and i couldn't imagine it making it live, but just some food for thought.
Sundal
Mon Oct 17, 2005 1:51 am
#34

Yeah, because the jedi bounty system is working so well. Let's expand on it.


The dev's are probably kicking themselves wishing they could remove player bounty from jedi, but it's way to late now. There's no way they would add more content for griefers.


syykodisco
Mon Oct 17, 2005 2:26 am
#35


I personally don't agree with player bounties. I have done a few myself, but they seem to cause way to many issues that should not be in a game.. now if there was as much hate between Imperial and Rebel as there is between Bounty Hunters and Jedi it would make the game alot more interesting simple because the game is supposed to be about a war.


I like the idea of making it possible for any character to end up on the terminals regardless of profession if player bounties are to remain in the game... On the other hand, I can see my lvl 1 crafter taking a quest for a certain schematic and failing resulting in having a bounty placed on his head. Such a system would be unfair unless the mission was determinded by the Bounty Hunter and the Targets combat level. The system would also cause much more griefing and credit farming.


If pvp was to be forced on every player in a bounty system, I strongly disagree with any penalties besides the normal jedi xp that a Jedi will loose. I feel that the time taken away from ones game play to fight a Bounty Hunter is penatly enough. Forced PVP takes some one from crafting, grinding, quest and nearly everything else in game... (which again I think is penalty enough)


I do find it admiral that you have an idea to improve something and are willing to listen to others thoughts. I also feel that before a new Bounty System should be created, there should be profession specific missions for every profession. Bounty Hunters have that right now just by having bounty missions (granted there are also entertainer terminals and explorer mission terminals... which are laim and also need a revamp). I think the first step is to add something for everyone else.



Syyko Disco
Dark Jedi Outcast
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)
Killing All The Imps
Travisty Inaway
Artisan Tailor Merchant

Endymion29
Mon Oct 17, 2005 12:13 pm
#36

I love the ideas here. It involves all walks of SWG life and adds an edgy underworld feel for those not involved in the GCW.


For those who have a problem with the system involving entertainers and crafters, perhaps you failed to read that they would have to choose to take the high-risk/high-payout jobs in order to stand any chance of getting the bounty on their heads. This gives a thrill of danger and risk to those professions, if they so choose it.


As for the bodyguard idea, I think thatifthe bodyguard MUST be incapped at least 10 secs BEFORE the mark can be attacked, it works out. No KD/root then. The BH would have to incap the guardian, then wait 10 secs before they could engage the mark. By that time, the mark would have fled, the BH hot on his heels, and the guardian would get back on their feet and behauling ass to catch up. The BH cannotDB the bodyguard: only a triple-incap will get the pesky combat trained guard outof the way. This could lead to a lot of high-drama chases and so on.


As for the low-CL/highFP people, perhaps it could be arranged that anyone under CL 60 can hire a bodyguard? Bodyguards for factioned targets must be same faction or neutral, however. I don't see a rebel rifleman protecting an imperial colonel.


I think when it comes to contraband, there should be a system similar to viz. Every time you are found to have contraband, you are issued with a "ticket" for a fine that needs paying offto an official. Something between 50-1000 cr, depending on the contraband and amount of it. The noob with the second-hand sliced pistol would only incur a small fine, whereas the commando with sliced armour, weapons, and spice coming out of their ears would get the max fine. After so many of these "tickets" are leftunpaid, the authorities issue a warning notice through e-mail, giving the perpetrator 24 hours to pay up or else a bounty will be issued on them. The bounty will be to the deathblow, however. Lets not forget that slicing and spice are ILLEGAL in Star Wars. Han Solo dumped a load of spice, risking Jabba's fury,rather than be caught by the Empire with it on board.


Lastly, I thinkthatnon-jedi should be notified if they get on the terms. This gives them a chance to prepare, which lets face it they'll need.



Lastlan Lucavi, ex-BH, ex-Rifleman, ex-Melee Stacker, ex-Player. Forever an evil bastage.

"Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared." - Machiavelli
Jozhur
Mon Oct 17, 2005 12:27 pm
#37

Good ideas!! I like...now if only the devs would listen...





IGN: SpacemanSpliff

Former Jedi Hunter. Future...?
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