Bounty Hunter Archive

Thread: Player Bounty System: New

TFOKypster
Sat Oct 08, 2005 4:07 pm
#14

Takes a couple of weeks and one respec to be templated these days!



SaKuRa'
Solider of TFO
The toon formely known as KyPsTeR


Looking at DnL as the next game!
Algren_Earth-Stormer
Sun Oct 09, 2005 11:12 pm
#15






StarPilot3000 wrote:






Algren_Earth-Stormer wrote:





master_loy wrote:

Sounds like a new and better way to grief other players.


Although I do agree BH need something better than targets that are 1.5 times stronger than they are. Although I think a good change would be allowing gank squads back, grouped BH and all get the same mission. There are to many jedi as is, I don't think adding non-jedi to the terms is a good idea because by becoming a jedi you choose pvp, it'sone of the main thingsjedi are made for, a lvl 1 AS though should never have to expect another player to attack them out of the blue, if they wanted to pvp they would go BH or Jedi.


Another idea seeing as jedi and BH are both chosen pvp templates I think they should be even in stregnth.





Bingo.... gotta love killin those CL 23 noobs that have a second hand sliced pistol, they got viz after failing an inspection. "I only get 10k for it... but it's so much fun to make a noob quite the game."



You still can...... think about it. If you don't figure it out.... ask another BH.



Okay, you wanna make 'em even? Good, we'll add the following....


- 2 weeks worth of errands before you can train Nov BH


- 4.5 months minumum wait time of doing more errands and grind before training in a single inv box


- 30 mill xp to master BH.... at 1k xp per kill, so you have to kill 30 k creatures.... that's about 800 - 1k in lairs depending on type.


You wanna be as strong as a jedi.... okay.... you get the same grind as a jedi.







uh yah right it would be mastering one prof 30 mill would be 2





Actually, I was trying to emulate the grind to jedi..... saying that if master_loy wants a BH to be as strong as jedi (supposedly 1.5x) then he should have the same grind. It actually takes closer to 34mill to make full temp jedi.... at 1k per kill.









TFOKypster wrote:

Takes a couple of weeks and one respec to be templated these days!





And how many people still have token respecs left? New players don't get one.... no easy grind for them. Alts of newer jedi don't get them. How about the guys that used their token respec to get OUT of MBH ? How many used their token respec to do something besides BH?



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
Arianias
Thu Oct 13, 2005 6:43 am
#16

I'm not getting into some long-winded pros & cons debate with anyone about this ... I will say, however, if something like was ever implented into this game, all my accounts would be closed forever.




Y Iselle Y
Grand-Master Performer
Arianias - Lady in Pink

I'm just a newb with a shiny stuffs!


SGARimmer
Thu Oct 13, 2005 7:08 am
#17



Genildor wrote:
Alright, people have asked for more player bounties, but i want to put down a real system and see what you guys think.
New Player Bounty
As of right now, a Bounty Hunter can only hunt jedi. We've had this same situation ever since the introduction of experience loss instead of skill loss for jedi. When the Bounty Hunter would kill the jedi, he would be payed in cash, while the Jedi would lose experience. If the jedi won, he'd of removed a little visibility. It made hate, flaming, griefing, and exploiting rampant amongst these fights.
What i propose is a system involving ALL professions, and have good rewards for both sides, with small punishments.
First off, the way the Bounties are held will be different when facing other players than jedi. When a Bounty Hunter picks up a player mission, the first Bounty Hunter to engage (assault) the target will be the only one who can collect on that person. The rest will recieve a "Mission Incomplete" message. A Mark can "survive" the encounter by either killing the bounty hunter, or avoiding death for 3 days. Whether the mark Loses or Wins, he'll be granted immunity for a week. The TEF system will change a little, after engagement, the TEF will last for 30 minutes, or until the mission is completed/failed.
Factional
The first system would be factional, and is quite simple. This would only effect those involved within the GCW.
When a player would reach a certain amount of positive faction within their chosen side, they would be placed on the bounty hunter terminals starting at 50,000 at above 5,000 faction points. The higher above this amount, the more the bounty, until it would hit the limit of 150,000c/15,000 faction. If the Mark is killed by the Bounty Hunter, the Mark will lose 5% of their current faction, and the Bounty Hunter gets paid. If the Mark wins by the rules of survival above, he'll gain 5% of their current faction.
Contraband
The second is contraband. Whenever a player is found holding contraband, instead of a fine, a system of visibility would be implemented. Instead of death in these missions, it would only be incapacitation. If the Mark loses, he would pay a fine of 10,000. If the Mark wins by the rules of survival above, his visibility is cleared.
Professions
The following bounties will be seperated into the 3 types of professions: Combat, Entertainer, and Crafter.
Combat
The combat professions will be on another Faction system, but not involving the GCW. The current NPC faction (Jabba, valarian, jawa, tusken, etc.)system in place would work well for this. When a player reaches 5,000 negative experience in an NPC faction, a bounty will be placed upon his head. If the Mark loses the encounter, he will an hour long (of playtime) combat debuff debiliting his abilities, damage, and HAM. If he wins the encounter, he'll recieve a combat buff enhanciing his abilties, damage, and HAM.
Body Guards
The two non-combat sections, Entertainers and Crafters, will be able to hire a Body Guard. A combat profession (which you'd hopefully choose over a non-combat profession) can go under an agreement using the new "Hire" ability given at novice Dancer/Musician and novice Armorsmith/Weaponsmith/Architect/Droid Engineer. Only one Body Guard can guard a player at any given time, and can only assist when the Mark is being assaulted by a Bounty Hunter with the Mark's mission, and be within 100 meters when the two engage. The Bounty Hunter will have to attack the Body Guard first, and wait ten seconds until the Mark is attackable (to give the mark a chance to escape).
Entertainer
Entertainers will have a new mission option, available at Novice Dancer, and Novice Musician. These missions will pay 200,000 credits, and will involve the dancer/musician going to a famous spot to perform for someone Prestigious (jabba, or perhaps the emperor, nym, etc.) for 10 minutes. After this time, the Prestigious patron would decide whether or not he was pleased. If he was pleased, he'll give you extra credits (up to an additional 100,000). If he was not, you will instantly be on the Bounty Hunter terminals. The chance of him being pleased will be increased depending on whether the Entertainer is a master of their elite profession, and the dance they do.
The entertainers payment, however, will not be instant. They will recieve a Credit Disk. If the patron is pleased, the 200,000 plus the tip can be cashed in immediately. If not, the 200,000 Credit Disk can not be cashed in until 4 hours of play time spent within a City Cantina (non-player city). If the mark is unsuccessful at surviving the Bounty Hunter encounter, he will lose the 200,000 Credit Disk, and the Bounty Hunter will be payed 100,000. If the Mark is successful at surviving the Bounty Hunter, he'll be able to continue his stay at the cantina without interruption, and be able to cash in the Disk.
Crafters
Crafters will also have a new mission option, available at Novice of all the elite crafting professions. The system will be the same as above, but involving the production of an item. The chance the patron is pleased upon the item depends on the item's quality.
And that's that. Tell me what you guys think.






tbh, i think a different font size would be much better.
PanzerIV
Thu Oct 13, 2005 7:20 am
#18

you know i do kind of like this idea, because not only do i believe jedi should gain visibility somehow, i believe others should to if they would get involved with the smuggling business, like if for roleplayers mostly if a dancer would be all innocent maybe, but then do nasy/dirty deeds for jabba as in killing someone or somthing, then it should take ALLOT for her/him to get on the terminals, but as long as they dont get caught, its alright. i believe we do need to actually resolve this jedi and bh system, i wouldnt mind at all! to get involved with the smuggling business, it encourages roleplaying, pvp, maybe pve'ing in a way...think about it. i always thought when i first started playing and going for bh, that im going to be able to hunt people! even jedi! but i thought id be able to hunt a few smugglers to.. :\ they say they wanna keep it like the movies, yet there doing nothing they are promising, and its frustrating.



____________
IGN: PanzerIV
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Ionbru
Thu Oct 13, 2005 8:16 am
#19

Whats the point of killing ppl who come on the game, like entertainers and crafters who come on to help ppl out make money, and just socialise. I know a whole load of ppl who would hate to be interrupted in their crafting grind by a bh coming in a blasting their brains out. tbh if ur having trouble killing jedi and want to killl low cls hunt npcs they still pay good cash. the whole point of hunting jedi is because its a challange. If you dont like being killed by jedi then get a new profession.
BadKarma777
Thu Oct 13, 2005 8:22 am
#20

Any player Bounty system has to fulfill two main criteria to be viable.


1) Players have to have a clear cut choice as to whether or not to participate... i.e. Certain actions can be taken thatcould incur a bounty, players would be notified up front that this may happen. If they choose to proceed, they do so informed of the risk - if they do not wish topotentially be hunted, they simply don't perform the task.(Jedi are different - it goes with the profession by design, you made your choice when you converted your character - let's not go there.)


2) It has to be unexploitable to the highest degree possible. No sense in placing a system like this without serious safegaurds. I can only imagine the Bounty Hunter/ Insert Other Profession Here (Smuggler anyone?) teams where one player intentionally gets a bounty on himself/ herselfand his/her mate grabs the mission for a free DB and somequick cash. No thanks. =\


~Just food for thought. I love the idea of Player Boutnies, and there are many, many Rogueish type players that would jump at the chance to participate (Smugglers anyone? [noticing a theme here yet?]), but it has to be a solid and voluntary system.





**I have come here to chew bubblegum and kick @ss... and I'm all outta bubblegum.**

Ionbru
Thu Oct 13, 2005 8:24 am
#21






BadKarma777 wrote:

Any player Bounty system has to fulfill two main criteria to be viable.


1) Players have to have a clear cut choice as to whether or not to participate... i.e. Certain actions can be taken thatcould incur a bounty, players would be notified up front that this may happen. If they choose to proceed, they do so informed of the risk - if they do not wish topotentially be hunted, they simply don't perform the task.(Jedi are different - it goes with the profession by design, you made your choice when you converted your character - let's not go there.)


2) It has to be unexploitable to the highest degree possible. No sense in placing a system like this without serious safegaurds. I can only imagine the Bounty Hunter/ Insert Other Profession Here (Smuggler anyone?) teams where one player intentionally gets a bounty on himself/ herselfand his/her mate grabs the mission for a free DB and somequick cash. No thanks. =\


~Just food for thought. I love the idea of Player Boutnies, and there are many, many Rogueish type players that would jump at the chance to participate (Smugglers anyone? [noticing a theme here yet?]), but it has to be a solid and voluntary system.







love option number 1, a choice 4 ppl to join in or not.
TWC_DiamondBack
Thu Oct 13, 2005 9:03 am
#22

Bounty hunts of non jedi should be in game. But non PvP players should not be forced in to it.


A system that takes in to account how many SF bases and enemy factionplayers you kill should be used to issue a bounty. this would insure that only ppl that actually pvp and know how will be hunted. The system should be clear enough that a SF player who does not whish to be hunted knows exactly how to stay off the terminals with. Guild war kills should not generate any kind of vis.Crafters should never be marks, that is just cheap. Unless a system for "capturing" the crafter for his crimes against the Empire is used and forced labor for the crafter is the penalty not death






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Algren_Earth-Stormer
Thu Oct 13, 2005 9:42 am
#23






Schardour wrote:
For noncombatants who have no chance of surviving a bounty hunter experience, this system would be unacceptable. I would love to see interaction between the communities, but not in an antagonistic manner. Instead, perhaps a dancer is visited by an instanced character in the cantina and hired to set up an assassination for a wealthy warlord. Whether the BH mark is player or NPC doesn't matter, as long as there is reward for both the informant (Dancer) and hired BH. The actual movement of information could be addressed with a traded datadisk (perhaps made from a copy of the original, so both players then hold a physical piece of the mission), or in some other way that promotes friendly interaction. Violent interaction between combat and noncombat professions simply won't work well for half of the participants.




best idea yet in this thread



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
TheGreatFreyr
Thu Oct 13, 2005 10:57 am
#24






Genildor wrote:

The TEF system will change a little, after engagement, the TEF will last for 30 minutes, or until the mission is completed/failed.





i love everything in ur post except this part *well and the crafters getting hunted but imo it's jus dumb(sry)* a 30min tef can easily be used as greifing. guy runs up, roots you, runs away and you can't go into any houses or anything for 30mins, guy comes back and does the same thing 30mins later i know it'd happen, and that's the sad part =/




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Dlek_Krego
Thu Oct 13, 2005 11:14 am
#25






master_loy wrote:





Algren_Earth-Stormer wrote:


Okay, you wanna make 'em even? Good, we'll add the following....


- 2 weeks worth of errands before you can train Nov BH


- 4.5 months minumum wait time of doing more errands and grind before training in a single inv box


- 30 mill xp to master BH.... at 1k xp per kill, so you have to kill 30 k creatures.... that's about 800 - 1k in lairs depending on type.


You wanna be as strong as a jedi.... okay.... you get the same grind as a jedi.








hell yeah! that's what I'm talking about! Although why not make it a bit more intresting and make killing PC jedi's give you great XP too.



Yes you can have more than one BH get the same missionm but it's to random, could take hours before you get the same one. Total pain!






And don't forget to be sure to gimp the weapons by taking out one of the main resourses that gives them strength!






Welcome to the New Galactic Empire, a very hidden organization that has managed to kill far more citizens and destroy far more communities than theImperial Navycould have ever dreamed of.....
Algren_Earth-Stormer
Sun Oct 16, 2005 1:20 pm
#26

1. Doesn't give more than a /cookie about Skyyr (or anyones) kill count. I don't even keep track of my own (which has funded plenty of guns and armor, turning me a profit)


2. SWG was not originally based on Jedi. Nor is it the final endgame. It is the conclusion to one route of playing the game. It is a finished template just as much as a MBH / MCM / Pistol 0004 or M AS / M WS


3. I have a Jedi anda MBH.... generally, any good PvPers with decent equipment will tell you that a MBH will not be able to stand toe up with a Jedi (finished template etc).... if they did, you'd see ALOT more complaining from the jedi forums. Many MBH temps that tailor themselves to fight POPULAR Jedi templates do very well against them... but still need several things in their favor to go with them. How about a MLS / Def 0040 / Master healer, kick the **edit**e out of a MCM I'd bet.





============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
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