Bounty Hunter Archive
Thread: Are Player Bounties Supposed to be Going Away?
SomeUser wrote:
Also, with smugglers having to "waste" skill points in brawler it would further
PyscoJuggalo wrote:
See I also play a smugg so have some insight into what we (Smugglers) can do. That waste in unarmed is not really, if you have a macro that:
/disarms your weapon
/cob
/rearms your weapon
Then you get that 250 Def bonus as well. It's an underused tactic, but quite effective.
Nice
Did not know CoB from brawler 4-0-0-0 gave a 250 def bonus!
You sneaky smugglers!!!!! hehe
BailorJayssek wrote:
7) I don't WANT to be a combat medic. Maybe that's just my personal problem.
Your problem is that you're a Jedi. *cough cough*
PyscoJuggalo wrote:
Hey I'm trying to have a master of each non-Jedi combat profession, I gotta know some tricks by now I'm only 5 professions away from that goal
Congrats man! That is a real accomplishment!
So what are the 5 you havent mastered yet?
Gruug wrote:
Raikir wrote:
Whacked wrote:
BailorJayssek wrote:
The more I think about it and look around and play, the more I realize that player bounty is not even remotely effective at controlling any aspect of the Jedi population.
BH Player missions was NEVER intended as 'population control' or any variations.
Its just BH content, nothing more nothing less.
The 'population contol' idea was generated by some wanna-be BH with delusions of grandeur
Actually, it was stated by a Dev, Q-3PO I believe, that we were to be the population control mechanism for Jedi. This was stated right after pub-9 went live. They lowered our pre-req's as a direct result of that statement. If the friggin search function would work, I would post the message.
Actually, BH were intended as a form of Jedi population control back when there was that thing called "perma death" on Jedi. Back then it was 3 deaths and the Jedi would turn to a "blue glowie". Seems most people have forgotten this for some reason.
Now there is no such thing as perma death and therefore there is no such thing as population control. That is fine by me because I certainly would not want to grind out my Jedi only to find I could no longer use him. Always thought the perma death idea was intriguing but never thought it would be workable.
I'm well aware of perma-death. I've been MBH since before mounts were put in.
I'm just stating that the Devs (it was JustG, not Q-3PO) have stated as recently as pub 8/9 that BH were supposed to be the population control for Jedi.
Paraphrase: "We know there needs to be a counter on the Jedi population, and we want you to be it. Give us some time to work out the bugs with the new publish and we'll address your problems". Thats what I can remember. It was an apology thread to BH, but I can't seem to find it.
PyscoJuggalo wrote:
Sundal wrote:
Nah, they only like the idea. But if it actually happened, they wouldnt stand a chance. Jedi's with aura and their defense can still be overwhelmed by a BH alpha-strike. What chance would a simple Smuggler have, they would drop in three or four hits.
Ifisa wrote:
Actually, a lot of smugglers (pre-cu, last time I checked) wanted to be hunted.
Sundal wrote:
Since when were player bounties supposed to control the Jedi population? I think that's what most Bounty Hunter like to think, that they are somehow more important then they really are.
My take is this:
BH needed a mark to hunt. Jedi's are power-gamers. Power-gamers are less likely to quit the game. If BH hunted any other profession they would just quit. Smugglers wouldn't think twice of respeccing or leaving if they took the abuse Jedi's did. There's always exceptions of course, but you get the idea. So that's one reason for Jedi bountys. Because the Jedi's are the hardcore gamers of SWG.
Are you a Noob?
Concussion Shot, Last Ditch, Feign Death, and Low Blow
BH's would be crying with these skills used against them, I know I would.
-Edit- Forgot Panic shot.
Hell let me explain further, OK MR. Noob Rifleman/BH comes lays down, /aims then snipershots, then our friendly smugller concussion shots, or panic shots em.
Message Edited by PyscoJuggalo on 08-28-2005 11:18 PM
When smugglers can consistently do more damage then Jedi's, and absorb more damage then Jedi's... then maybe I'll be scared. I'm not sayng you guys suck, but compared to what we are hunting currently you dont pose that much of a challenge.
I will place a bet that most BH are better equipped then smugglers. There are smugglers who have the best, but they are few and far between. Smugglers simply dont have any reason to immediately buy a damage capped gun, or to to make sure they have the best armor available. BH's have to have these thing to hunt Jedi, so they are more prepared.
You mentioned armor, well, I am wearing the same armor. I dont see what that has to do with anything. Your armor isnt as good as a Jedi's. I have a kinetic gun and an energy gun for different situations, both damage capped with low sac. I can also wear assault armor if you happen to switch guns.
By the way I'm a MCM/MBH. My fight with you would look like this.
Paralyze >> Hemmorage >> Traumatize(if you have healing) >>Thyroid rupture >> activate bomb droid >> underhand shot >>> Critical shot + bomb droid detonation >>> If you survive this I have dots for you, and since I can outheal damage from Pre-CU saber Jedi's your little pistol isnt scaring me.
Alsoyour little scenerio makes no sense. So I wonder who the noob is. An alpha-strike is a strike that catches someone unaware. Your average BH/riflemen is not going to snipe you 20m away and then wait patiently for you to shoot them. They will be atthe full 65m. By the time you realize what is going on, they will have underhand shot you, knocking you down, and then finishing you off with whatever shot they want.
Sundal wrote:Since when were player bounties supposed to control the Jedi population? I think that's what most Bounty Hunter like to think, that they are somehow more important then they really are.
The devs, if I recall, specifically mentioned that there would be an organic system of population control in regards to the number of Jedi. Now, if we're not the population control then what is? Feral Wookiees? I think not.
The cloak, Problem? No.
The Cloak is a means of escaping unwanted combat, you cannot blame a jedi for not wanting to lose exp, piss away 10-40 minutes or do something they dont want to do.
Sure they knew the risks when they became jedi but they also knew that could use valid tactics to escape a fight. Also if your a good hunter, the cloak shouldnt be a big problem. Granted it does get annoying but there are ways to deal with it.
When a jedi is in there house, i wait. Paraphrasing from another poster, if your not patient, you shouldnt be hunting. Full temp's are possible if your willing to chance it, and you can hunt jedi on the avatar i believe. ( Dont remeber the details of the avatar but i heard it was simalar to the ryatt trail in certain areas that would effect hunting)
City ban? Yes it sucks, it sucks bad. But a player can see you and ban you for no reason. There are no rules against it. Duel trick, it gets annoying but i constantly am told it doesnt work anymore.
Not wanting to be a CM is like saying, i want to be able to fight effectivly in a war but i wish to use a pole.
Why are you hunting jedi? I hunt because, win or lose its a thrill. And there is a enough of a percentage of win that i do keep on hunting.
Well FD only works 25% of the time now, Concussion Shot don't stick or hold like it used to, Last Ditch is good if you can get it off in time and only then after you've had a lot of damage done, not a first strike attack and you'll likely be dead before you can even get it off.
Don't get me wrong, I'm a smuggler who wouldn't mind getting BH missions on my head provided they fixed some of maybe one of our specials and I know a large number of smugglers feel the same even when we know BH's outclass us in combat, but we're used to that...nearly everyone outclasses us in combat, we're just that starved for any content we would subject ourselves to getting killed a lot. On the other hand, smugglers are good at combining other professions to make up for our Dev inflicted gimpness and coming up with interesting ways to survive like a FD macro (yes I know it don't stick nearly as much as it used to, but this macro is still useful).
Getting rid of the unarmed prereq (a long time annoyance for many smugglers) might give us the freedom to add something more effective and appropriate, but then again they might change it to Engineering and make us weaker, so who knows.
The bottom line is while there are lots of way to make it work and a lot of player support (from the smuggler community) for smuggler BH missions, I doubt it will ever happen because that would mean the DEVs would actually have to do something constructive with smuggler which is doubtful seeing as though it would mean not doing something for jedi and I just can't see SOE spending time on another profession than jedi. And since the revamp (the real one, not the made up at the last minute slicing change) has effectively been put off another year, the earliest you would see this would be another year. Then again maybe just going ahead and putting us on the terms might be a nice way of putting us all out of our misery.
Checito wrote:
Well one is let them run, dont drop the mish and leave them alone for 20-30 mins. Come back and hit them hard and fast, snare them root then call pets and droids to keep them from cloaking.
Has been tried. Jedi kills pets/droids in 1 hitand then cloaks. Waiting and coming back doesn't help either when your mark cloaksfor every blue dot
Well if your not willing to accept the fact they jedi dont wanna die, tough cookies. If your not willing to wait, fine get another mission. But you cant expect them not to run and go afk, and if you do your kinda silly.
I don't mind them running... as long as I can eventually catch up to them. I don't mind them going AFK, but you suggested I wait it out. Regardlessly, it would be nice to know if you're picking the same AFK Jedi again and again (anon bounties) before you go to the planet and wait 2 mins for the seeker name (when that works)
It shouldnt be about the exp lose, then its like (Note i said like, not IS) griefing because all your doing is purposely doing something just to bug them. I'm not saying dont hunt, but thats kinda crap motivation. The exp lose is like throwing a rock in a river, it slightly slows the process. And if you've grinded a full temp they dont deserve to fear losing everything at every turn. its NOT what they signed on for.
I don't do it for the XP loss... what I'm questioning is the purpose of the player bounty system as a whole if the only people who care about XP loss are untrackable on the avatar
I said nothing of purpose, but hunting jedi is a specialized thing. When your not hunting jedi there are plenty of non-healing templates that do fine. But for a specialized activity specialized things are required.
That specialization should be MBH; anything else should be your choice. Again, what is the point of the CU if this isn't the case? And no, there aren't plenty of non-healing templates that do fine, otherwise every single person who replied in this thread wouldn't have suggested MCM
SamousNemo wrote:
That specialization should be MBH; anything else should be your choice. Again, what is the point of the CU if this isn't the case? And no, there aren't plenty of non-healing templates that do fine, otherwise every single person who replied in this thread wouldn't have suggested MCM
SamousNemo,
So many BH recommend MCM because it is the new FOTM... That doesnt make it a requirement however! Not too long ago an excellent Jedi hunting guide was wrote by a MMB/MR... It was deleted as it contained some supposed "exploit" or borderline "exploit" but it wasnt the meat and potatoes of how this guy killed his marks...
A lot of guys just go for what is easiest cause they dont have the ability to handle anything somewhat challenging. I dont feel CM is a required sp investment to successfully kill Jedi.
Message Edited by SomeUser on 08-29-2005 02:32 AM