Bounty Hunter Archive
Thread: healing
Isxaari wrote:
3 Seconds are required for a plethora of players to notice the problem, create tickets, and swarm the forums.
Two full weeks are required before the developers get wind of this from the Customer Service Representitives reporting the problems.
Two more weeks are required to manage how important the fix is to the scope of things and itemize it.
A random amount of time is required here before they get to it.
A full month of meetings and discussions are required for deciding the impact, imbalances, ect for making something that is utterly broken work.
Another full month is required to locate the problem in the code.
Two weeks are required to surgically correct the broken code.
20 minutesof testing is required to make sure the new code doesn't break everything else in the game (they didnt even test the cu for a full month!)
Then the fix is finally released into the game.
Unfortunately, you find out the minor fix has broken another major component of the game.
Over the next two weeks, BH's and Jedi's will argue over the uberness and exploits of the new code. Calling each other n00bs excessively in an attempt to hurt each others' feelings.
Rinse and repeat as needed.
Uh, you guys forgot something.
[[Takes dramatic stance with legs apart and arms out, lightsaber flashes brilliantly in the faint morning glow. Suddenly, an arc of Force Energy, pure and purple-gold, jumps to the dead body...nothing happens.]] \
Oops. Thought they had that fixed last update. Guess you're SOL.
Sorry.
I got alot of crowd control abilities and I was thinking of dropping medic xx2x to get Pistoleer xxx4 for obviosly improved stopping shot and ranged/melee def.
My healing would be totally dependent on D-stimpacks, is that do able ?
I was thinking since I can mezz the target at all times when I choose to, for some healing I might be able to manage, but im not an expert on jedi hunting hence I appreciate any input,
Sevok.
Its not a stable way to go I think,
Guess the question is if Improved Stopping shot and the acc/def bonusses are worth it.
hmmmm it would be difficult....
Lets say you got 1200 Stim Ds.... and bliel.... Do you think a jedi can do more than 2400 damage in a minute?
You'd have to create a macro toolbar action to heal yourself and pop a Ruby Shot in succession. That's all well and good, but you can only take so much Ruby until your stomach fills up. I think it's 5-6 shots before full, depending on the craftmanship of the Ruby.
If the Jedi is doing high damage, at 1200 a heal, every 30 seconds,you will haveabout 180 seconds (3min) before you lose the ability to heal.
Though I don't know if Smuggler has enough overt potential in combination with MBH to overcome a Jedi's ability to heal. You may never wear one down with your current template. I would recommend a master ranged profession. Since you have smuggler, you might try pistoleer since it's similar, and you probably have some decent pistols.
Message Edited by bmill on 11-02-2005 11:59 AM