Bounty Hunter Archive

Thread: healing

Jedi_Xan
Wed Jun 29, 2005 1:28 pm
#14

pfft.... your worried about 6 seconds? I have to go 30 (with ruby) secs between my heals.



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Sethna
Fri Jul 01, 2005 3:24 am
#15

Healing tests



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Vander_Legion
Fri Jul 01, 2005 3:52 am
#16

i already checked that thread. it only covers Shot, Jab, and Infusion. I want healing amounts on spray and toss w/ 444x medic and MD.



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quantanao
Mon Jul 11, 2005 1:12 am
#17

Fixed?



RQ's [ -3519 3898 ] @ TQ MALL THEED, NABOO
------ FOOD & DRINKS [STANDARD + BE-ENHANCED] -------------------
------ ARMORS & PSG's ----------------------------------
------ CRAFTED WITH +20 EXP / +25 ASSEMBLY --------- ----------


quantanao
Wed Jul 13, 2005 1:10 am
#18






quantanao wrote:

Fixed?





when?



RQ's [ -3519 3898 ] @ TQ MALL THEED, NABOO
------ FOOD & DRINKS [STANDARD + BE-ENHANCED] -------------------
------ ARMORS & PSG's ----------------------------------
------ CRAFTED WITH +20 EXP / +25 ASSEMBLY --------- ----------


Paulo187
Wed Jul 13, 2005 2:45 am
#19

eh? what?



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quantanao
Wed Jul 13, 2005 4:34 am
#20

when will the healing branch get a fix?


injury & woundtreatment?





RQ's [ -3519 3898 ] @ TQ MALL THEED, NABOO
------ FOOD & DRINKS [STANDARD + BE-ENHANCED] -------------------
------ ARMORS & PSG's ----------------------------------
------ CRAFTED WITH +20 EXP / +25 ASSEMBLY --------- ----------


Isxaari
Wed Jul 13, 2005 10:51 am
#21

3 Seconds are required for a plethora of players to notice the problem, create tickets, and swarm the forums.


Two full weeks are required before the developers get wind of this from the Customer Service Representitives reporting the problems.


Two more weeks are required to manage how important the fix is to the scope of things and itemize it.


A random amount of time is required here before they get to it.


A full month of meetings and discussions are required for deciding the impact, imbalances, ect for making something that is utterly broken work.


Another full month is required to locate the problem in the code.


Two weeks are required to surgically correct the broken code.


A month of testing is required to make sure the new code doesn't break everything else in the game.


Then the fix is finally released into the game.


Unfortunately, you find out the minor fix has broken another major component of the game.


Over the next two weeks, BH's and Jedi's will argue over the uberness and exploits of the new code. Calling each other n00bs excessively in an attempt to hurt each others' feelings.


Rinse and repeat as needed.


Isxaari
Wed Jul 13, 2005 1:16 pm
#22






RubicksCube wrote:

This question has plagued the mind of Force Sensitive Players for at least a week. Unfortunately, no answers have been given.






Yeah, what he said. Its been like this since the combat upgrade, since thats when everything changed over. Regardless, I think FS skills are supposed to be geared more to people who have mostly non-jedi characters and are just trying to augment their own templetes.


(For example, someone who really likes being a doctor and wants some increase to the ability would take the healing line, if it were working properly)


I'm 99% sure Jedi have their own type of healing modifier, and I have no idea if whatever they fix it to will be "General Healing" modifiers, or specified for medics/doctors/combat medics. We will have to see
Isxaari
Wed Jul 13, 2005 1:18 pm
#23






jcecil wrote:

i need a rez here, i died laughing





Medic!!




NiobeAmnas
Wed Jul 13, 2005 2:30 pm
#24

It will probably be whatever healing efficiency and speed skills that medics/docs/cm's currently have (probably not anything in ranged healing, though), as well as whatever skill will be used to boost entertainer buffs (as that is also currently part of FS Healing).



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RubicksCube
Thu Jul 14, 2005 12:24 am
#25






quantanao wrote:

when will the healing branch get a fix?


injury & woundtreatment?







This question has plagued the mind of Force Sensitive Players for at least a week. Unfortunately, no answers have been given.



000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000 Rubick
0000000000000000000000000000000000000000000000000 Master Bounty Hunter
0000000000000000000000000000000000000000000000000 Master Combat Medic
0000000000000000000000000000000000000000000000000 Giving Jedi Their Medicine!
0000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000
jcecil
Thu Jul 14, 2005 12:57 am
#26



Isxaari wrote:

3 Seconds are required for a plethora of players to notice the problem, create tickets, and swarm the forums.

Two full weeks are required before the developers get wind of this from the Customer Service Representitives reporting the problems.

Two more weeks are required to manage how important the fix is to the scope of things and itemize it.

A random amount of time is required here before they get to it.

A full month of meetings and discussions are required for deciding the impact, imbalances, ect for making something that is utterly broken work.

Another full month is required to locate the problem in the code.

Two weeks are required to surgically correct the broken code.

A month of testing is required to make sure the new code doesn't break everything else in the game.

Then the fix is finally released into the game.

Unfortunately, you find out the minor fix has broken another major component of the game.

Over the next two weeks, BH's and Jedi's will argue over the uberness and exploits of the new code. Calling each other n00bs excessively in an attempt to hurt each others' feelings.

Rinse and repeat as needed.






i need a rez here, i died laughing



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wjcecil ofMysidiawwjrosa ofMysidiawwjkain ofMysidia w
Elder JediElder JediElder Bounty Hunter
(ggg[[[[[[[]xt(||(ggggggggggggggggggggggggggggg)
wjtellah ofMysidiawwjrydia ofMysidiawwjcid ofMysidiaw
Elder MerchantElder Combat MedicMaster Architect
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Master EntertainerMaster SpyMaster Architect
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INTREPID-670 2920 (400m N of MO)
Faction Furniture - Radioactive - Pearls






wjyang ofMysidiawwjfusoya ofMysidiawwjpalom ofMysidia w

Master EntertainerMaster MerchantMaster Entertainer
wjporom ofMysidiawwjrosa ofMysidiawwjrydia ofMysidiaw
Master EntertainerMaster EntertainerMaster Entertainer
----------------------------
AHAZI

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