Bounty Hunter Archive
Thread: PVP advice
Do freindly duels now, pvp if you must but I would not recomend it until you hit master and pick up some of the marksmanship skills from carboneer.
Armor is worthwhile, full med buffs are a must, entertainer buffs when you can get them as well. Use foods and spice as needed.
Armor, I currently use chest, head, boots and gloves. Used to use full set of advanced composite but playing around with it now seing how much or little I can get away with. But yes, armor is very very helpfull.
It is best if they challenge you, you will normally get the first shot off if they do.
I recomend concentrating on your carbine mostly, but all of your tools are usefull in the right situation.
Don't let the nay sayers get you down in this forum, when played right you can defeat most oponents one on one with a master BH, so long as you invest your remaining points into carboneer or pistoleer (debate on which is best, depends on what you prefer really, although I prefer carboneer). I have lost only 1 fight with a TKM in the past 2 weeks, and that was because of my own screw up.
JulianSouthwick wrote:
Ok so I have been a CM for a while, but for the most part have just used my ranged meds to help groups and what not. Now I'm thinking about partaking in some PvP and need some advice on the best type of poison to use, health, action, mind etc. What do you lot think?
VS 1 player who cant heal himself and is not buffed - Any Single poison will do.
VS 1 player who can heal himself and is not buffed - Single mind poison C
VS 1 player who can cure poison and is not buffed - Use some havla to stick a health poison, slip in some mind poison, then spam health poisons
VS 1 player who cant heal himself and is buffed - Stacked Mind poisons followed by Mind disease followed by health and action poisons.
VS 1 player who can heal himself and is buffed - Stacked mind poisons and mind disease. Follow with some health poisons.
VS 1 player who can cure himself and is buffed - Use secondary profession to delay, dizzy, KD etc.the other player then stack mind poisons and disease.
VS multiple players with no healer and not buffed - Stack health poisons. Use your secondary profession to delay, dizzy, KD etc. This will prevent the nerf cries from n00bs that run around with no healers and buffs.
VS multiple players that have a healer but no buffs - Stack health and action poisonsto keep their medics busy while you take off your left boot and beat them with it.
VS multiple players that have a Doc to cure but no buffs - Stack mind poisons, health poisons, and action poisons. Lay on some disease of various types and 3-cap the Doctor to keep him out of the fight.
VS multiple players with no healer but are buffed - stack mind poisons and disease. Add in some health and action poisons. Use your left boot to finish them off.
VS multiple players with a healer and are buffed - stack mind, health and action poisons. Their medic will be kept busy while you beat their minds down with your secondary profession
VS multiple players with a Doctor and are bufffed -Send in one of your group to keep the Doc busy. Once the Doc is occupied start laying on soem mind poisons and disease. Stack some health poisons. Focus and Will disease the Doc if his mind is low. 3-cap his ass to keep him out of the fight.
VS multiple players with multiple Docs - run like a girl if you are solo. If you have a group use delays KDs, dizzies to keep docs occupied so they cant cure.
VS another CM - If you cant cure but he can there is no point in fighting. If you can cure then it's a contest to see who has the best stuff
VS multiple players that have Docs and CMs on their side - omfg strategy. Your team better be a well balanced group with some Docs to cure or you are dead.