Bounty Hunter Archive
Thread: Petition to bring back Sabre TEF!
WookieOgre wrote:
RingSting_IOM wrote:
WookieOgre wrote:
Saber TEF would mean a bump in power overall to the Jedi profession. I'm sure you all don't want that, right?
If Jedi was removed from the GCW, what would you have? The same people in the same groups except now they are all the same cookie cutterRifleman with CM healingtemplates........you feel much better dieing to this group than a bunch of Jedi? Why exactly? Because it's better to die from a non-glowing sword? Jedi has been balanced for combat, people can solo Jedi with the right template. Some Jedi templates are extremely hard to take down JUST like some non-Jedi templates are extremely hard to take down. If you look at it skill by skill and compare Jedi to non-Jedi there is no way you can come to conclusion that Jedi is overpowered currently. Sure Jedi can make a nice lightshow but if you have the right equipment, that being maxed out Rifle (capped damage, sac, with low speed)/Recon 8k with 75% Armor Break resist slice, there is no way you should be complaining about Jedi. Specially since I'd guess that half of them have such sub-par sabers they are using what is the equivalent of a level 40 weapon against you.
I must have missed it, what elite proffession can I get the same defences as a master defender?
I would play the GCW more if there were no Jedi invloved.
See that is the problem. I knew the complaints were about one discipline from Jedi, Defender.
Guess what, the thing you are complaining about actually is better on NON-JEDI. Take a stacked Melee template and they have the same and possibly even moredefenses than a Defender. People complain they can't hit a Defender or when they do it's for such low damage.....tell me do you ever PvP against melee templates? They have the same defenses and infact better armor protection than a Master Defender! They can also have more ranged/melee defenses overall if they want.
There is one and only one thing that makes a Defender stand out compared to a normal melee template, valor. With MLS and valor you can block a lot of ranged shots (a lot meaning 50% chance for limited time that has to be continuously activated with Aura). Funny how this is never a complaint because Jedi rarely use this in a fight. Most complain just because they can absorb so much damage.....strangehow non-Jedi are actually better at that.
So what you are saying is that if I use up 2 of my 2.5 elite professions stacking defenses, I can have similar defenses to a master defender but still not have valor. That basically makes the Jedi profession twice as powerful as the elite. Fair enough you get some attack, but playing a starwars I want to fight with a blaster not a hammer or axe. So basically I have a choice of good defenses and bad offense or bad defence and fairly good offense. Where as Master Sabers/Master Defender gets both.
MasterGettingOnTerms wrote:
I would agree with this if we had the strength of Patch 9 Jedi. You know, spamming Dervish, premium pearls back, 85% saber block back, that'll make saber tef fair.
I agree if Jedi becomes difficult and rare to obtain, the game would be rediculous with the amount of Jedi running round all having these powers.
RingSting_IOM wrote:
WookieOgre wrote:
RingSting_IOM wrote:
WookieOgre wrote:
Saber TEF would mean a bump in power overall to the Jedi profession. I'm sure you all don't want that, right?
If Jedi was removed from the GCW, what would you have? The same people in the same groups except now they are all the same cookie cutterRifleman with CM healingtemplates........you feel much better dieing to this group than a bunch of Jedi? Why exactly? Because it's better to die from a non-glowing sword? Jedi has been balanced for combat, people can solo Jedi with the right template. Some Jedi templates are extremely hard to take down JUST like some non-Jedi templates are extremely hard to take down. If you look at it skill by skill and compare Jedi to non-Jedi there is no way you can come to conclusion that Jedi is overpowered currently. Sure Jedi can make a nice lightshow but if you have the right equipment, that being maxed out Rifle (capped damage, sac, with low speed)/Recon 8k with 75% Armor Break resist slice, there is no way you should be complaining about Jedi. Specially since I'd guess that half of them have such sub-par sabers they are using what is the equivalent of a level 40 weapon against you.
I must have missed it, what elite proffession can I get the same defences as a master defender?
I would play the GCW more if there were no Jedi invloved.
See that is the problem. I knew the complaints were about one discipline from Jedi, Defender.
Guess what, the thing you are complaining about actually is better on NON-JEDI. Take a stacked Melee template and they have the same and possibly even moredefenses than a Defender. People complain they can't hit a Defender or when they do it's for such low damage.....tell me do you ever PvP against melee templates? They have the same defenses and infact better armor protection than a Master Defender! They can also have more ranged/melee defenses overall if they want.
There is one and only one thing that makes a Defender stand out compared to a normal melee template, valor. With MLS and valor you can block a lot of ranged shots (a lot meaning 50% chance for limited time that has to be continuously activated with Aura). Funny how this is never a complaint because Jedi rarely use this in a fight. Most complain just because they can absorb so much damage.....strangehow non-Jedi are actually better at that.
So what you are saying is that if I use up 2 of my 2.5 elite professions stacking defenses, I can have similar defenses to a master defender but still not have valor. That basically makes the Jedi profession twice as powerful as the elite. Fair enough you get some attack, but playing a starwars I want to fight with a blaster not a hammer or axe. So basically I have a choice of good defenses and bad offense or bad defence and fairly good offense. Where as Master Sabers/Master Defender gets both.
What? As a current MBH/MR my defenses are very nice. With a rifle I have about 200+ melee and over 250 ranged. We can also boost our defenses by 250 (250 less than a melee) HOWEVER you get the advantage of Range. That means technically I have 250 less defense than a Master Defender, you do know you can also take food right? I did mention you have the advantage of 60m in attack range right? You don't call that a defense?
Have you seen a Rifle made with Current BH loot. Let me tell you what my rifle looks like, Capped damage/Capped AC/ with 2.5 speed (unsliced/no powerup). This means I can actually slice the speed down to the point my modified speed is amost EQUAL to my MLS modifed speed with a saber. Throw on a PU and my min damage on the Rifle is greater than the min damage on my Saber (which is all that matters in todays PvP). Combine the Aim bonus from Rifleman (+240) and my original 309 accuracy (which is more than a MLS can get even with mods)I hit Master Defenders just fine.
You say you have to choose between good offense and bad defense or bad offense with good defense, you do realize Healing is the number one thing you need in todays PvP, that is the ultimate defense. Luckly with 4xxx Doc or 4xxx CM you will outheal every Jedi you come across PLUS you don't expend any force in the process.
I'm not saying a MLS/MD is not hard to take down, BUT that template is compareable to Fencer or Swordsman stacked template with 4xxx Doc. The benefit is your weapons are much easier to make where a saber that might be equal is nearimpossible to make today. People complain that MLS do massive damage, well yeah if you don't have 8k recon with Armor Break resist slice I guess it would seem that way.
Rock, Paper, Scissors.......you say you don't want to be melee you want to use a gun, ever think that maybe Master Defender was specifically PUT in game to defend against ranged nukers? Maybe that's what the function is of Melee, absorb damage until they can get into range to do damage. What you need to find is a piece of paper to cover that rock, obviously you have picked the wrong template for that. There have been plenty of people that state they can beat a MD 50% of the time (or more).
Jedi as a whole is not as unbalanced as you all preceive them to be. It's just wishful thinking tbh. Jedi is a shell of what it used to be, the devs may change it one day and if they do make the profession powerful I bet it comes at a price. That price being more penalties or the removal from the GCW. Until their power is raised you have to live with them being here.
WookieOgre wrote:
RingSting_IOM wrote:
WookieOgre wrote:
RingSting_IOM wrote:
WookieOgre wrote:
Saber TEF would mean a bump in power overall to the Jedi profession. I'm sure you all don't want that, right?
If Jedi was removed from the GCW, what would you have? The same people in the same groups except now they are all the same cookie cutterRifleman with CM healingtemplates........you feel much better dieing to this group than a bunch of Jedi? Why exactly? Because it's better to die from a non-glowing sword? Jedi has been balanced for combat, people can solo Jedi with the right template. Some Jedi templates are extremely hard to take down JUST like some non-Jedi templates are extremely hard to take down. If you look at it skill by skill and compare Jedi to non-Jedi there is no way you can come to conclusion that Jedi is overpowered currently. Sure Jedi can make a nice lightshow but if you have the right equipment, that being maxed out Rifle (capped damage, sac, with low speed)/Recon 8k with 75% Armor Break resist slice, there is no way you should be complaining about Jedi. Specially since I'd guess that half of them have such sub-par sabers they are using what is the equivalent of a level 40 weapon against you.
I must have missed it, what elite proffession can I get the same defences as a master defender?
I would play the GCW more if there were no Jedi invloved.
See that is the problem. I knew the complaints were about one discipline from Jedi, Defender.
Guess what, the thing you are complaining about actually is better on NON-JEDI. Take a stacked Melee template and they have the same and possibly even moredefenses than a Defender. People complain they can't hit a Defender or when they do it's for such low damage.....tell me do you ever PvP against melee templates? They have the same defenses and infact better armor protection than a Master Defender! They can also have more ranged/melee defenses overall if they want.
There is one and only one thing that makes a Defender stand out compared to a normal melee template, valor. With MLS and valor you can block a lot of ranged shots (a lot meaning 50% chance for limited time that has to be continuously activated with Aura). Funny how this is never a complaint because Jedi rarely use this in a fight. Most complain just because they can absorb so much damage.....strangehow non-Jedi are actually better at that.
So what you are saying is that if I use up 2 of my 2.5 elite professions stacking defenses, I can have similar defenses to a master defender but still not have valor. That basically makes the Jedi profession twice as powerful as the elite. Fair enough you get some attack, but playing a starwars I want to fight with a blaster not a hammer or axe. So basically I have a choice of good defenses and bad offense or bad defence and fairly good offense. Where as Master Sabers/Master Defender gets both.
What? As a current MBH/MR my defenses are very nice. With a rifle I have about 200+ melee and over 250 ranged. We can also boost our defenses by 250 (250 less than a melee) HOWEVER you get the advantage of Range. That means technically I have 250 less defense than a Master Defender, you do know you can also take food right? I did mention you have the advantage of 60m in attack range right? You don't call that a defense?
Have you seen a Rifle made with Current BH loot. Let me tell you what my rifle looks like, Capped damage/Capped AC/ with 2.5 speed (unsliced/no powerup). This means I can actually slice the speed down to the point my modified speed is amost EQUAL to my MLS modifed speed with a saber. Throw on a PU and my min damage on the Rifle is greater than the min damage on my Saber (which is all that matters in todays PvP). Combine the Aim bonus from Rifleman (+240) and my original 309 accuracy (which is more than a MLS can get even with mods)I hit Master Defenders just fine.
You say you have to choose between good offense and bad defense or bad offense with good defense, you do realize Healing is the number one thing you need in todays PvP, that is the ultimate defense. Luckly with 4xxx Doc or 4xxx CM you will outheal every Jedi you come across PLUS you don't expend any force in the process.
I'm not saying a MLS/MD is not hard to take down, BUT that template is compareable to Fencer or Swordsman stacked template with 4xxx Doc. The benefit is your weapons are much easier to make where a saber that might be equal is nearimpossible to make today. People complain that MLS do massive damage, well yeah if you don't have 8k recon with Armor Break resist slice I guess it would seem that way.
Rock, Paper, Scissors.......you say you don't want to be melee you want to use a gun, ever think that maybe Master Defender was specifically PUT in game to defend against ranged nukers? Maybe that's what the function is of Melee, absorb damage until they can get into range to do damage. What you need to find is a piece of paper to cover that rock, obviously you have picked the wrong template for that. There have been plenty of people that state they can beat a MD 50% of the time (or more).
Jedi as a whole is not as unbalanced as you all preceive them to be. It's just wishful thinking tbh. Jedi is a shell of what it used to be, the devs may change it one day and if they do make the profession powerful I bet it comes at a price. That price being more penalties or the removal from the GCW. Until their power is raised you have to live with them being here.
You cant bring buffs and food into this as a Jedi is able to take them too. 60m range is great 1vs1 when hunting jedi, but when you root or snare one jedi theres still a load more to come after you, thats not what I would call a great defense.
You say that you have the same modified speed with your sabre, but as far as im aware the cool downs on sabers moves are minimal. A master sabers with an average saber can out damage a rifleman, for much longer too.
Healing is a different matter, most people with a serious template now id gonna have2 master boxes and some heals (jedi included).
I agree with you taht Jedi should be more powerful than they are at the moment but the fact is that tehre are too many of you and its too easy to get.
marc-anthony wrote:
I think that would solve alot!, also even if the Jedi survives and loses the TEF I think his mission should still be on the Terms.
- Developed them to be 1.5x power
- Removed XP loss for PvE deaths
- Removed XP loss for PvP deaths
- Reduced VIS to 35m
- Removed VIS for Group Members
- Removed Jedi names from terminals
- Removed Mission Payout from Terminals
These are not things you do (making the life of Jedi easier) when you preceive there to be a problem. So by default your "solution" is flawed as there is no problem.
RingSting_IOM wrote:
wildcard1973 wrote:
Sometimes I wonder if any of you actually play... I see talk of Jedi gank squads...talk of which ever side has the most Jedi wins...it's funny beause if anyone actually fought in the GCW you'd know that the one and only thing that determines the outcome in a fight is simple...healing ability. Who ever has more wins period. End of Story.
Jedi have triple the mind cost and triple the healing delay of either CM or Doc. it's a simple fact.
rofl
oh really?
So 2 master sabers - master defenders with no heals vs 1 Master BH -Master Combat medic would win because the CM has more heals?
I think not
I support Jedi being as powerful as they used to be as long as it becomes hard to get again.
bh ganks are still available.
just because you don't know how to plan them, doesn't mean they are not there.
And no they do not take a long time to coordiante.
Thassk wrote:
marc-anthony wrote:
I think that would solve alot!, also even if the Jedi survives and loses the TEF I think his mission should still be on the Terms.
___________________________
MARC -ANTHONY CUMBO
MASTER BOUNTY HUNTER / ORDER SIXTY-SIX
857 JEDI KILLED7
ME | MY ARMOR | MY GUNS | THE TRUTH
it might solve the jedi ganking people in GCW PVP problem ... every galactic civil war battle or guild war you see these days shows like 10 or morejedi running after people in a gank squad .. its funny .. you remove BH gank squads only to give way to jedi gank squads
cuz the thing is back in the day .. we could go to the terminal and get the missions out on those jedi in the gank squad and pick em out one by one ..
Message Edited by Thassk on 08-31-2005 11:11 PM
lol if they are over tthen they already got a tef and you just gotta go overt to attack them ![]()
lol all a sabre tef would do is get noobs kiilled faster i liek the get sabre tef back and go back to pre 9 ways ![]()
marc-anthony wrote:YAWN
I think that would solve alot!, also even if the Jedi survives and loses the TEF I think his mission should still be on the Terms.
___________________________
MARC -ANTHONY CUMBO
MASTER BOUNTY HUNTER / ORDER SIXTY-SIX
857 JEDI KILLED7
ME | MY ARMOR | MY GUNS | THE TRUTH
Jargal wrote:
/sign
Sabretef back plz , it would be the end of all stupid show-off jedi duels in all large cities.