Bounty Hunter Archive

Thread: BH Top issues -- UPDATED 9/12/05--

BamaDan78
Mon Apr 25, 2005 2:09 pm
#27

Tanks, I appreciate all of your insight into the BH changes and problems that have been noted, but I do have one serious question. This may have been addressed elsewhere, but I guess I'll just have to irritate people and post it here...



With all of the criticisms and negative comments regarding the CU and the non-combat changes (i.e. icons, graphic effects vs. states being shown next to the HAM bar, etc) and with the continual 70-80% daily rating of 1 out of 5, why is this upgrade coming out tonight/tomorrow?



-------------------------------------------------
Bria--Tallius Slythe
Pre-CU TKM/BH Stalker
Pre-NGE-MBH/MCM
Post-NGE Smuggler

Kley Diex (retired)
Pre-NGE-Master Smuggler/Master Doctor
Post-NGE-Respec Jedi (didn't even get FS before the NGE)

instapeace
Mon Apr 25, 2005 2:12 pm
#28

He's not going to answer that question. Nobody who works for SOE will.



Inquisitor Instapeace
Imperial Master Bounty Hunter & Ace Pilot
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Oberon_Ra
Mon Apr 25, 2005 2:30 pm
#29


Is the CU going live on May 5th or am I wrong? Nice to see we have almost as many problems now as we did before. AHHH some of the same problems like specials not working or defense.


So why do the CU if it causes as many problems as it was suppose to fix?


MBH was closer to getting a fix before the CU then it is now. lol Now it's going to take months to balance everything and get everything working right. The CU was suppose to be (THE FIX) not a newchapter in the problems.




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Kakherot
Mon Apr 25, 2005 2:41 pm
#30

It's going live tomorrow for 5 servers (I think). Over the course of the week, the rest will be brought into it.





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Serenloth
Mon Apr 25, 2005 5:04 pm
#31



Ive tested Duelist Stance during pve and found that it dont reflect jack from animals or npc's. I have test Duelist Stance during some pvp fights i have seen some damage refected. But the damage reflected is very weak, 25 damage reflected all the times it worked.

Message Edited by Serenloth on 04-25-2005 05:06 PM



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rYsyn
Tue Apr 26, 2005 12:25 am
#32






Tanks wrote:

Devs have asked for feedback on the corr. forum. Below are our Top 10 based on community input and testing (there was a reason for all the focus threads ).




  1. Duelist stanceis not reflecting back any damage.
  2. Underhand shot/Improved Underhand shot - Mobs and NPCs pop right back up before even a chance to fire again.
  3. BHs do not have an Advanced version of the LLC (Master or lvl 50), which is causing problems with BHs valuable (Krayted) LLCs converting to uselessness.
  4. Defenses seem to be irrevelant. (Similar issue to Pikeman and TKA).
  5. Improved Confusion Shot (Stun, Blind, Dizzy) - Resisted 75% of the time by lvl 35-54 NPCs, seems to be too ineffective.
  6. Tanking through mitigation - Confusion on how this is supposed to work, or even if it is working.
  7. Unless fixed lately Master BH still requires 340K Combat exp., while the cap is still 300K.
  8. Latest patch which increased action costs is very detrimental to BHs as our debuff shots take so much action that when time comes to do damage shots we are out of action resulting in very long and boring and less tactical combat.
  9. Torso Shot bleed is for ~49 damage every 6-7seconds, seems to be very insignificant.
  10. Bounty missions are too easy due to levels. A level 99 mission at mission difficulty +3produces a level 33 NPC which is dead in a few shots. I suggest the following:


The maximum mission difficulty mod for missions is +3 at completion of Investigation 3,


  • +1 - NPC Level 20 - 35.
  • +2 - NPC Level 36 - 54
  • +3 - NPC Level 54 - 82







I agree with your list.


#1 also needs to state that is is not "REDUCING" damage either


#8 needs to be out #1 issue




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Aanu
Tue Apr 26, 2005 12:38 am
#33



Tanks wrote:

Also, at the time the armor was assigned and decided LS was NOT going to have energy, but was still going to have LS damage type with LS resistant layers being possible in armor crafting. Combat also was going to be much different, but things change.







But hopefully the devs will put changes all the way through. Right? Change is fine, but at least correct the things messed up in the process. A BH's armor designed without LS in mind is a mess up.



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


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Kakherot
Tue Apr 26, 2005 12:45 am
#34






Tanks wrote:

Also, at the time the armor was assigned and decided LS wasNOT going to have energy, but was still going to have LS damage type with LS resistant layers being possible in armor crafting. Combat also was going to be much different, but things change.







Just out of curiosity, what would happen if a jedi didn't convert his/her/its saber? I mean, isweapon conversiona manual process where you go up to a vendor, drag it over and voila? Or is it automatic?


I'm curious because alot of players from TC are claiming that LSs aren't being resisted by armor. Not converting could be a cause of this (as armor still doesn't have LS resists). Just curious.



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Craxus
Tue Apr 26, 2005 9:04 am
#35

I have an issue with critical shot.

It doesn't seem to do anything. occasionally when fired it will post a +critical hit+ over a targets head but the damage is exactly the same as a normal hit.

What does it do?



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Xanaji
Tue Apr 26, 2005 9:55 am
#36

tanks, you made a typo on your #1. It should read as follows.



  • #1. All our content is going out the window as the jedi got nerfed so bad they all quit, and the new padewahns will either be killed in pve so much they stop playing them or they quit. But hey, you guys can PVP now so at least you got something to do, cuz you're all gonna be fighting over the same 3 marks every nite.



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Xanaji
Tue Apr 26, 2005 9:58 am
#37






Craxus wrote:

I have an issue with critical shot.

It doesn't seem to do anything. occasionally when fired it will post a +critical hit+ over a targets head but the damage is exactly the same as a normal hit.

What does it do?






purely a light show, along with the other 30 shots that do identical damage, except you get some dazzling magic effects found in lord of the rings spinoffs.



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Bufu La'Buffer (Twi-Jedi)
3 accounts canceled due to the CU

Kakherot
Tue Apr 26, 2005 10:58 am
#38






Xanaji wrote:

tanks, you made a typo on your #1. It should read as follows.



  • #1. All our content is going out the window as the jedi got nerfed so bad they all quit, and the new padewahns will either be killed in pve so much they stop playing them or they quit. But hey, you guys can PVP now so at least you got something to do, cuz you're all gonna be fighting over the same 3 marks every nite.






Well, if BH/Jedi missions suck that bad, maybe they'll get around to fixing the GCW so everyone else can play too.



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Karbal
Wed Apr 27, 2005 7:15 am
#39

#2


Also that once dizzy is applied the target STILL gets up just as fast than when he is not dizzied. Unless the mod is using kd/dizzy recovery. Even that is impossible to determine cause nothing indicates what states your target has applied unless your catch the words pop above their heads.


This is the same in pve and pvp - KD/dizzy just does not work.


Does Confusion Shot now apply all three - dizzy/stun/blind?? From my testing it is only applying dizzy/stun .. and like you said, it is very very weak and hard to stick.



Great job Tanks .. you da man!!



Karbal
Former Jedi Hunter
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