Bounty Hunter Archive

Thread: New Post regarding the Master Carbineer vs. Master Pistoleer threads

RanShino
Sun Oct 17, 2004 7:25 am
#27






Mafaza wrote:


You aren't speed-capped for either weapon at MBH.




I shoot all my specials at once a second.




Eoc Kikuchiyo
MBH - SCYLLA
admiraljz
Sun Oct 17, 2004 7:53 am
#28






samijx wrote:


Hey there guys, there's been several debates regarding which is better to add to Master BH. So is it carbineer, pistoleer, or a mixture of the two?


Well...since I don't know the answer, I decided to get a little of both and see how things look. Here's what I discovered last night. I recently obtained the "Stopping Shot" skill from pistoleer. It has the highest damage mod of any of the pistol shots besides the smuggler shot "Last Ditch" A couple weeks ago I obtained "Crippling Shot" from carbines...highly regarded as the best of the carbine specials. I will say that the damage output from"Stopping Shot" is quite comprable to that of "Crippling Shot", with a slight edge going to the carbine.


If you read my sig. You'll see that I have a Master Weaponsmith character as well. There are five carbines that can be built using a single Krayt tissue.


1. The CDEF (Big laugh here!)

2. DH-17

3. DH-17 snubnose

4. E11

5. Enhanced E11


Only the E11 and Enhanced E11 have any AP, but the damage output from these are quite low. The DH-17 can have a reasonable max damage, but with no AP, they are not that useful in PvP except for laying down states.


On the other hand, there are a few pistols that can be built with a single Krayt tissue.


1. The CDEF (Again, bit laugh)

2. Scatter Pistol

3. Scout Blaster

4. DL-44 Pistol

5. DL-44 Metal Pistol

6. D-18 Pistol

7. Striker Pistol

8. FWG5 Pistol


The best of these as far as damage and AP is the Scatter Pistol. I've made Scatter Pistols with Krayt Tissues that are better than any of the single tissue carbines. This means a few things.



  1. High end weaponry for the Pistoleer is less expensive than that for the carbineer.

  2. The damage output for the Pistoleer/Carbineer (Stopping Shot vs. Cripple Shot) Are not that different.

  3. The only real tactical advantage for the carbineer is the laying down of states, but a BH with a cheap fast carbine, can lay comprable states, then switch back to pistols.

  4. Tworeal tactical adavntages existfor the pistoleer. One,the the functionality of "Dodge" over that of "Counterattack", and two is the Geo Pistol since there has yet to be a Stun Carbine introduced.

This leads me to believe that there's a slight advantage to the Master Bounty Hunter / Master Pistoleer. Does anyone disagree with this conclusion?


Follow this link to see the Krayt Scatter Pistols that I was referring to:


http://forums.station.sony.com/swg/board/message?board.id=naritus_trade&message.id=119172
















Allow me to add my humblest of opinions.


A combination of Carbineer and Pistoleer in addition to MBH is preferable, but the benefits of Master Pistoleer far outweigh the benefits of adding Master Carbineer. The main reason is that pistols have a wider variety of DOT and targeted pool attacks, and superior close-range accuracy, which is where most of your fighting inevitably takes place. Mastering Carbineer gives you ungodly accuracy, but the only Carbineer specials especially important to a Master BH are Crippling Shot, Action Shot 2, Full Auto Area 1, and Charge Shot 1, which can be attained with 0402 and still gives you +180 base accuracy (greater than a Master Rifleman/Master Marksman with weapons that typically have greater accuracy mods).


Fanshot is the highest DPS pistol shot, even greater than Last Ditch, according to most of the reports I've read. I haven't personally tested Last Ditch, but Fanshot has the same damage mod as Stopping Shot with a one-second faster delay and is an AOE cone attack. With less-than-capped speed (not sure this is a problem with anything other than a non-speed sliced DE10), the extra second can help you cap Fanshot where you might not be able to cap Stopping Shot.


However, without a couple boxes in Carbine speed or AAs, you won't be able to cap Crippling Shot, although you will be able to cap Sprayshot, which has a similar damage mod (6 or so for Sprayshot and 7 or so for Crippling Shot [which is the highest damage mod of any shot in the game IIRC]). Sprayshot has the added benefit of the strongest dizzy state from a ranged prof (comprable to Fencer dizzy and much superior to TK dizzy), as well as Blind and Stun, which are priceless in PvP.


As far as weapon selection goes, I've been tweaking my weapon selection slowly over time and currently carry these weapons:


Pistols:


Modified Republic Blaster (default): this is used to fire off Healthshot1/2, Bleeding Shot, and Torso Shot, for an average of around a 250 health DOT tic.


DX2 Pistol: Acid damage killing weapon. Superior IMO to the Scatter pistol due to far greater accuracy.


Geonosian Sonic Blaster: Stun damage killing weapon. Insanely accurate, even moreso than the DX2



Carbines:


Enhanced E11 (default): Iffy accuracy but adds another 125 health pool DOT fora total of around 375 combined with Pistol specials


Laser Carbine: AP2 energy killing weapon. Blow up lesser PSGs in a couple shots, land PvP shots for nearly 1500 damage on a KD target, and the extra AP reduces the effectiveness of composite armor. Minimum damage varies greatly and can either be very good or extremely poor. I carry a 125-580 3.8 speed weapon, have seen some with such ridiculous damage ranges as 25-250. Ranged Mit can kill a poorly made Laser Carb


DXR6 Carbine: Acid damage killing weapon, ignores PSGs but suffers full resist from composite armor. Better point blank accuracy than the Laser, but lesser ranged accuracy.


Oddly enough (and flame if you must), the most accurate Carbine I've seen is a crappy looted CDEF carbine I bought on the bazaar for 100 credits. +20 point blank accuracy and +50 @ 35m. By far not as accurate at range as the Laser Carbine, but the +20@ point blank is pistol-like. I've never seen a crafted carbine that doesn't have a negative modifyer at point blank. Of course, sprayshots hit for 25 base PvP damage and lose 90% of that to armor and PSG, but the states still apply. Good if you're in close range against a pesky Fencer.


I have almost completely given up on targeting the mind pool in PvP. There are several important reasons. First is that so many people have migrated all their stats to mind, that with buffs it's not uncommon anymore to see buffed PvPers with more mind than health and action. Second, most people are concentrating so much on getting the perfect ungodly PvP helmet that they ignore their other armor, either wearing inferior pieces or none at all. Third, eyeshot does negligable damage compared to at least 10 other pistol/carbine specials that either directly target the health pool or tend to hit it a high % of the time. Finally, believe it or not, Fast Blast has become a special I'm using more and more frequently in PvP. Why? It hits all pools. If there's a single missing or broken armor piece on your enemy, Fast Blast will find it and exploit it for full damage. While you're only getting 2.5x damage multiplier per pool, you're not suffering armor resists if it finds a hole, vs 3.0x damage from eyeshot against a 90% helmet. I don't use it every time out, but I'm using it more frequently with pretty good success.


The bottom line is that I'm getting more kills in PvP against the health pool these days than the mind pool, even against CMs and Doctors. No one can heal while knocked down, body armor tends to be inferior, the health-based shots do more damage, and an enemy who is healing is not attacking back. When you're going for someone's mind pool, they know they can't heal it so they're fighting till the last tick.People tend to stop and heal if their health gets to 50% or so. With enough DoTs from Healthshot, DoT weapons, and Torso Shot, in addition to hard hitting health pool specials (or Fast Blast), it's becoming rather easy to push someone into a state where they're virtually healing nonstop and not even fighting back. At that point you're controlling the flow of the encounter and can freely switch back to sprayshot/underhand (both of which mostly hit the health pool) and continue to apply states and try for KDs and posture changes (and thus adding an addional 1 or 2 action pool DOTs just for good measure).


But more on-topic, I feel that a combination of Pistoleer/Carbineer is best, but if you're going to choose just one, go for Pistoleer, and try to choose carbines with good accuracy mods, and a +5 or so carbine speed AA and you're good to go.





Aucka - Eromi - Ecaro
Widowmakers
Test Center
New Aldera, Naboo
Officer - Jedi - Engineer

blueoasis
Sun Oct 17, 2004 2:24 pm
#29



RanShino wrote:


Mafaza wrote:

You aren't speed-capped for either weapon at MBH.


I shoot all my specials at once a second.





Ranshino, have you seen any evidence that eating accuracy food helps at all against high level saber blocking jedi and not just regular pvp? Everything I've read so far is that saber block does not honor accuracy mods. Rather, an attacker will have to pass a saber block roll first before a second roll is made which determines whether a hit will land, based on your accuracy. In my experience, as an MBH / Carbineer 0440 / Pistoleer 4044, a Master Saber Jedi will typically block 90 - 95% of my shots with saber block, and then can easily heal against the few shots that may slip through.

I think what most of us are looking for is a template (or strategy; food, techniques, etc) that works against jedi, even those with high saber block levels. Personally, I would like to find that option without having to go down the melee path, although I am considering picking up novice brawler for the intimidate. Unfortunately, it seems that the devs have technically shut us out of the game unless we go melee.

Anyone wanna give me hope?



______________________________
Hyperion's Starships @ 4806, 6163 Kaadara Naboo
______________________________
Blueoasis : Novice Brawler / Master Pilot
Hyperion : Master Shipwright
______________________________
Canadianjoo
Sun Oct 17, 2004 2:35 pm
#30

MBH/Novice Carbineer OR Pistoleer will cap you at any weapon under 3.5 speed just about. Nuff Said.




Cui Unitforlife!
Plus Sized Purveyor of the Pink Padded (Its back!)
Hello, my name is Sue, How do you do, You gonna die!
RanShino
Sun Oct 17, 2004 3:28 pm
#31






blueoasis wrote:





RanShino wrote:





Mafaza wrote:


You aren't speed-capped for either weapon at MBH.





I shoot all my specials at once a second.





Ranshino, have you seen any evidence that eating accuracy food helps at all against high level saber blocking jedi and not just regular pvp?





I have not seen anything affect a Jedi's ability to block including accuracy, the Stun state, the Intimidate state or the Jedi's posture. That is, in my experience, a Jedi blocks at the skill mod she hasno matter what. She could be Intimidated, Stunned and KD'd and still block more than not my ranged attacks.


I take accuracy food for two main reasons, even when hunting Jedi.Even though the Ranged defense of a Jedi is pitiful I don't like to take chances. I want every shot to be a hit and not see the spam (Your shot misses). Now the block roll comes after that of course which is out of my power but I can still minimize the initail to-hit rollwith accuracy stacking via food.


The second reason is GTEFers and/or Jedi dabblers. More often than not I am not fightingjust a Jedi with a saber but a Jedi with friends (regular professions) or even a Jedi that switches to a regular profession weapon and dons a helm and chest piece. I don't like to take chances. I don't want to open up on a Jedi and have a stacker GTEF me and not be able to hit him.


The price of the Snowcake is a small price to pay for this piece of mind.





Eoc Kikuchiyo
MBH - SCYLLA
blueoasis
Sun Oct 17, 2004 3:31 pm
#32

Thanks for the good posts. 5 stars for you.



______________________________
Hyperion's Starships @ 4806, 6163 Kaadara Naboo
______________________________
Blueoasis : Novice Brawler / Master Pilot
Hyperion : Master Shipwright
______________________________
blueoasis
Sun Oct 17, 2004 3:50 pm
#33

Here's another question which is still within the realm of this thread :


Has anyone noticed whether or not dodge istruly addingany value vs. jedi? I have +80 to dodge from my pistoleer 4044 template, and I also take some pikatta pie, which gives me a 52% chance to dodge for 22 minutes. However, none of this seems to matter, asmy health drops to 0 in about 20 seconds of fighting a master saber jedi. After the fight, I look in the combat log and notice that he connects for about 80 - 90% of his hits on me...


So, is the dodge skill good for pvp, but not good for jedi hunting?



______________________________
Hyperion's Starships @ 4806, 6163 Kaadara Naboo
______________________________
Blueoasis : Novice Brawler / Master Pilot
Hyperion : Master Shipwright
______________________________
Rarool
Mon Oct 18, 2004 8:28 am
#34







blueoasis wrote:

Here's another question which is still within the realm of this thread :


Has anyone noticed whether or not dodge istruly addingany value vs. jedi? I have +80 to dodge from my pistoleer 4044 template, and I also take some pikatta pie, which gives me a 52% chance to dodge for 22 minutes. However, none of this seems to matter, asmy health drops to 0 in about 20 seconds of fighting a master saber jedi. After the fight, I look in the combat log and notice that he connects for about 80 - 90% of his hits on me...


So, is the dodge skill good for pvp, but not good for jedi hunting?







that's hysterical as I counterattack jedi WAY more than that... rotfl (counterattack against MLS at least 30%; no tapes, just master carbines)


There's nothing more satisfying than reading...


UberLeetzorSith uses wrath of kun on you for 700 damage but you shake it off and counterattack... he he


God I need counterattack tapes

Message Edited by Rarool on 10-18-2004 08:30 AM



---------------------------------------------------------------------------------
Pvp NAKED!!!!!!!!!!!!!! (it "used to be" a wookie thing)
Overcome, Adapt, RETREAT!!!!!
Rebel, Wookie, MBH/MCarbineer
BRING BACK JEDI PERMADETH!
blueoasis
Sun Oct 02, 2005 3:31 pm
#35

Thanks for the good posts. 5 stars for you.



______________________________
Hyperion's Starships @ 4806, 6163 Kaadara Naboo
______________________________
Blueoasis : Novice Brawler / Master Pilot
Hyperion : Master Shipwright
______________________________
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