Bounty Hunter Archive
Thread: sad day
Cryogenetic
Sun Feb 27, 2005 1:36 pm
#28
lol try losing 3 det 56 bomb droids in 1 night too (worth about 45k each, 2 were duds) and then getting killed 
but u will lose more then win...all part of the fun i say 
Orrybecca
Thu Jun 30, 2005 8:58 am
#29
Well I think my guild is just about finished
It seems that things are getting better than someone blows up again. Our guildleader has lost control of the guild. It is sad to see such an old guild die like this. I've tried, and I know that others have tried to hold it together, but it's not working. Anyone that is having he same type of problems don't give up. Keep talking, don't let things get out of control. Do what is best for the guild. Remember that this is a game and that it is supposed to be fun. Don't forget that people have feelings. Their are real people behind those toons. Don't let your egos ruin it for others. Work things out.
I'm not sure what I will do now, weather I will stay with what is left of this guild or join the one that is starting with the players that have left or have been booted (probably a new one all together). It is a sad day
Rothin
Thu Jun 30, 2005 9:03 am
#30
Unfortunately, things like this happen often in guilds. One player over reacts to something and makes a big deal out of it, then rather than trying to work it out just gets people to side with them instead and causes a split. No real way to deal with it except to remove those who cause the problems and then rebuild the guild from there.
Personally, it's happened in my guild as well. We lost quite a few people when it happened when some panic'd and thought the guild was going to die, so they left. We remained strong, we still had the core guild and we've rebuilt from there. We're now stronger and more close as a guild than ever before. Some of those people who left even want to come, some we let back, some we don't because we won't allow the same thing to happen again.
The hardest part of a guild is finding the right people. It's hard to maintain different types of personalities. You have to find like minded people for a guild to truly exceed.
I wish you the best.
Personally, it's happened in my guild as well. We lost quite a few people when it happened when some panic'd and thought the guild was going to die, so they left. We remained strong, we still had the core guild and we've rebuilt from there. We're now stronger and more close as a guild than ever before. Some of those people who left even want to come, some we let back, some we don't because we won't allow the same thing to happen again.
The hardest part of a guild is finding the right people. It's hard to maintain different types of personalities. You have to find like minded people for a guild to truly exceed.
I wish you the best.
Orrybecca
Thu Jun 30, 2005 9:16 am
#31
Our problem was that the vets that are coming back are better leaders than the currant leader is. He was the only council member that didn't leave the game after the CU, so he became the Guildleader. I am not going to judge people for leaving a game that wasn't fun for them anymore. But it was said that they would be welcomed back. Some of these players have been playing since the begining. They were the ones that started the guild. But we just can't seem to get along anymore.
Rothin
Thu Jun 30, 2005 9:19 am
#32
It sounds like it stims from the fact that they left the guild and now want to come back and assume control. I can see very much how that would cause issues. Welcoming them back is one thing, but to have people who quit the game, left the guild, and then come back and want to pretend things were like they were wouldn't work out very well in any game.
What the people need to realize is when they left, they left. The guild has changed, evolved since then just like the game. When they come back, that's great, but the guild isn't the same, their role in the guild isn't the same. They need to be just like any other member and then over time they could be reintroduced into the leadership role, but to just come back and want it will always cause chaos.
What the people need to realize is when they left, they left. The guild has changed, evolved since then just like the game. When they come back, that's great, but the guild isn't the same, their role in the guild isn't the same. They need to be just like any other member and then over time they could be reintroduced into the leadership role, but to just come back and want it will always cause chaos.
Jutewr
Thu Jun 30, 2005 9:24 am
#33
This is why I'm grateful to one of our guildies. He was the Elder Leader (second-in-command) when he left after the CU. Now he's back, but he's enjoying just being a nobody with no power or responsibilities.
Rothin
Thu Jun 30, 2005 9:26 am
#34
Jutewr wrote:
This is why I'm grateful to one of our guildies. He was the Elder Leader (second-in-command) when he left after the CU. Now he's back, but he's enjoying just being a nobody with no power or responsibilities.![]()
Yeah, it's all about a gradual process. In my guild we have a system set up to where when a senior or very long term contributing member leaves, they become a "Legend" in the guild. If they ever come back, then they retain that status but aren't in the active leadership, but are still highly respected. And then after a while, if a spot in the leadership is open, then we might move them back into the role, but gradually.
If you do it too fast, chaos. Things like what happened in this guild will, splits, fighting, etc.. or you let them back in, then they decide to leave again and the same thing happens over it. Better to move slowly and gradually when dealing with leadership decisions like this.
Jutewr
Thu Jun 30, 2005 9:35 am
#35
Rothin wrote:
Yeah, it's all about a gradual process. In my guild we have a system set up to where when a senior or very long term contributing member leaves, they become a "Legend" in the guild. If they ever come back, then they retain that status but aren't in the active leadership, but are still highly respected. And then after a while, if a spot in the leadership is open, then we might move them back into the role, but gradually.
Oooooh I like that. ![]()
And yes, gradual is definitely the key.
Orrybecca
Thu Jun 30, 2005 9:39 am
#36
Unfortunatly, the guild was not evolving. We were stagnant. Sure we got a council together again, but we didn't get much done. I know every guild is different and does things differently, but we just didn't work well without the old leadership. The leader has admitted that he doesn't do a great job, he loses his temper, threatens to boot people who don't agree with him. He is overwelmed. He doesn't want to delagate. He has given the council members titles, but not much else. Just in the little bit of time the others have been back, even without any power, they have helped players get better. Running a guild takes a lot of time, work and petience, none of wich our leader has enough of. A guild needs to work together, we don't anymore.
Rothin
Thu Jun 30, 2005 9:42 am
#37
From that description then, the leader if he can admit that, should know to step down himself and give the pwoer back to those who will use it properly.
Orrybecca
Thu Jun 30, 2005 9:51 am
#38
I was wondering if maybe getting someone that has not chosen sides in this (if there are any) and having them become guildleader could help? Not putting the old members back in power but also not having the currant leadership either. Having a new leader with a council mix of old and new, using the best out of both of them.
Rothin
Thu Jun 30, 2005 9:52 am
#39
It's certainly something you can try. When you do this though, make sure both sides agree to the neutral party so that they can't use it for more fuel later on. Just be careful on who you pick to help make the transition.