Bounty Hunter Archive

Thread: Let's all take adeep breath and break this down logically (unbiased)...

I8TheWorm
Wed Jul 06, 2005 8:37 am
#27



mintas wrote:
These changes kick butt. As a knight I am looking forward to alot more visits...





Hehe, I wish you were on my server.. that's about all I hunt anyway (or fully templated paddies).



Rimy the Shrubber

XFire userid = i8theworm


"It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt." -- Mark Twain

Eskie
Wed Jul 06, 2005 8:38 am
#28


Tucheck wrote:


Eskie wrote:


Kaukiji wrote:


Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.

How about:

Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?

Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?

Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more. Stop whining.


how has saber damage being INCREASED had an effect on BH successes.

How has LOWERED force costs on force powers had an effect on BH successes


we can go at this all day long.



Exactly - there were Jedi nerfs, and there were BH nerfs, and there were Jedi improvements, and there were BH improvements. The original post is biased because it only is aiming to show the BH nerfs and Jedi improvements - thats my point, not more.





Ummm...the Bounty Hunter professions ITSELF has received NO improvements...other professions that MAY be used in combination WITH MBH received improvements. I tend to focus on teh actual BH profession, now that MBH is going to be required, rather then other "support" professions a BH may obtain as well.

It's just like when so many Jedi came to the BH forums to complain about a Pistoleer ability. Yeah, we used it....but it didn't belong in the BH forum.



Dont talk about Jedi then, but talk about Force Defense, Force Enhancement, Force Powers, Force Healing and Lightsaber if you want to get into such details.

And dont cry "nerf Jedi Healing" if you cant damage a Master Force Defender.

Message Edited by Eskie on 07-06-2005 05:38 PM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
mintas
Wed Jul 06, 2005 8:40 am
#29






I8TheWorm wrote:





mintas wrote:
These changes kick butt. As a knight I am looking forward to alot more visits...







Hehe, I wish you were on my server.. that's about all I hunt anyway (or fully templated paddies).




I have a bh and I am with you I see no point in running up to a lvl54 paddy and 2 shotting him...no fun. And for the previous poster you cant realy tell how far along a paddy is based on lvl as I believe only one full master will give you a lvl 80 paddy...



Capt. Mintas Friesh
Ranger in the Rebel Alliance
NURV Shipyards Coronet 616, -5503


Tucheck
Wed Jul 06, 2005 8:49 am
#30



Dicemanorama wrote:
Yeah. Look forward to a lot of BH's getting within targetting range, studying you for a few minutes, and saying, "forget it."






QFFE



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Oikaleek
Wed Jul 06, 2005 8:55 am
#31

"These changes kick butt. As a knight I am looking forward to alot more visits..."



But unfortunately, because of these changes and the subsequent decrease in Bounty hunters (they will have to be masters afterall and dbl. xp is off so alot of hybrids that want to hunt Jedi will have to use token respec or grind up MBH now) that can come after you...


You will be seeing even fewer visits.


Congratulations Jedi



While I'm not opposed to hunting Jedi, being a master bounty hunter, I still very rarely do it simply because the rewards aren't good enough imo. With the system as it is now, taking in all the bugs(Kashyyyk, droids)and trash talking (mannerless children that wouldn't know how to act like a Jedi if I hit them in the face with the Jedi Code)that I have to deal with in order to hunt a Jedi, coupled with the new changes, hunting Jedi is no longer worth it to me at all and I will likely never hunt another one.


Doesn't mean I will be dropping MBH , because I like the specials arsenal, but it certainly will kill the Jedi/BH content that is in place for me if I wanted to be a part of it.


I guess the only option now for me is to continue my path towards Jedi , since that seems to be what the developers are aiming this game towards. While I disagree with this direction entirely (I don't even think Jedi should be in the game, and PvP BH missions that single out a profession has been agriefers wet dream since the first Jedi unlocked) if I am paying to play a Star Wars MMORPG (which I am) then I guess I will play it til the end-game (seemingly Jedi).


Seloh Wua

Master Bounty Hunter

Master Rifleman

Force-Sensative Pistoleer

Retired : Master Commando, Master Pikeman, Shipwright, Master Artisan, Master marksman
Eskie
Wed Jul 06, 2005 8:57 am
#32


Tucheck wrote:


Dicemanorama wrote:
Yeah. Look forward to a lot of BH's getting within targetting range, studying you for a few minutes, and saying, "forget it."






QFFE



If somebody just wasted a little time tracking a mark, why wouldnt he take a shot at it? BHs got nothing to lose as it stands right now - no item decay, no xp loss, nothing. The only thing that might happen to them is a forced relocation to a cloner. On the other hand, if they win, they get the reward for the time they invested. So why not attack?

Message Edited by Eskie on 07-06-2005 05:57 PM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Oikaleek
Wed Jul 06, 2005 9:01 am
#33

Oh one other thing, I do believe I read that in addition to the changes to player bounties, they have re-balanced NPC bounties so at least that gives the bounty hunters some specific bounty hunter content to do at higher levels, which is a good thing.
Dicemanorama
Wed Jul 06, 2005 9:04 am
#34

If I thought there were a remote chance of winning, I would attack. But my template (which I like and would like to keep) is nowhere near able to take on a Knight so I see very few instances that would leadme to try.I made it for paddy extermination to keep the number of Knights down...like I'm supposed to. I have no desire to get decimated by a Knight in front of all his buds and put up with the ensuing trash talk that would occur at least 75% of the time.


Ego? Exactly.



-------------------------------------

Iwih

Flurry

Vendor right outside Mos Eisley @ 2596, -4404
Tucheck
Wed Jul 06, 2005 9:11 am
#35



Eskie wrote:


Tucheck wrote:

Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.

How about:

Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?
No change, healing abilities are not the ONLY recourse Jedi have while in combat. I have fought to Jedi who didn't attack or heal once. Stasis and run, stasis and run.

Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?
Increased...provided a MBH has a healing profession as part of their template.

Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more.
Increased slightly. In spite of the added action/mind cost and the removal of LS damage, MANY Jedi STILL hit for a lot of damage.
Mind/action and loss of LS damage had little effect of the efficiency of a Jedi abilty to do damage.
Just look at the change in armor effectivness AFTER armor break. It went from 50% to about 10% absorption. The bottom line...they changes ONE thing, but made up by adding something else. Balance? Perhaps...but whats the balance on ANY of the changes listed above?

Stop whining.
This is a discussion....hardly whinning. It's only whinning if I don't support my statements.





Good. So why werent these questions, which you just admitted are increasing the success change for a BH, in your original question catalogue? If more question of that kind would have been in there, it would have been unbiased, but you were concentrating on the BH nerfs / Jedi improvements. Thats the point I wanted to make - revise your list and include all changes from pub 9 up until now and you might even come to the conclusion that Jedi got more nerfs than BHs.





As I orginally stated...I brought up the changes that I felt made the MOST impact. Although I was an orginal proponent for moving Jedi missions to the MBH box a little over a year ago...this was under the assumption that the MBH box would include skills or abilities needed to actually complete the Jedi missions we were to be granted. Moving Jedi missions to the MBH box only changes the fact that a BH WITH the Master title is the only profession that does NOT perform as effective as any other profession with a Mastery ONLY by it's elimination.(run on, I know...I'm sorry).

The changes made to Jedi action/mind and healing does not have as much impact as the changes I listed (of course, IMO). Many fully templated Padawans are already much stronger then any combination of templates that MUST include MBH. So....what has more of an impact? The fact that there will be LESS BHs now able to take a Jedi mission...the fact that requiring the MBH title now makes BHs LESS effective...combined with the OTHER changes, this leaves MANY Padawans with less BHs able to hinder their progress (that's even IF we are able to obtain a mission that is NOT a fully templated Padawan), and more importantly...BHs that are less ABLE to DB their mark IF they get the chance.

I feel that making the road to being fully templated Jedi easier, is much more deserving of attention then what happens when we find them.

NEW NOTE!

Think about this for a moment:

Since becoming a fully templated Jedi is bascially a JOKE (well, so is any other combat profession, with the LOS on Kashyyyk, however, Jedi have always been told their "lives" would be tough as hell) now....this will without a doubt increase the Jedi population as a whole. Let's fast forward a few weeks. Once a Jedi reaches the VERY hard level of "full template" (if they can't kill you with damage, they can Cloak and Stasis to run away), what percentage of Jedi ON the BH mission terminals do you think will be fully templated? With little to fear...the number of Jedi gaining the MOST vis in Starports and Cantinas will be the full templates.

I noticed this becuase it takes SO little ltime to grind out a fully templated Jedi now. The window for a Jedi that a MBH can actually kill is getting smaller and smaller. Even now, the terminals are becoming filled with 225K and 226K...however, these SAME Jedi were on the mission terms less then 3 weeks ago as 120K and 180K Jedi.

My point....pretty soon there will be MORE fully templated Jedi, then player trying to complete a template. So for every 10 Jedi missions I may see on the BH terminal....2 or 3 are NOT standing in front of a Starport dueling all day. Am I, as a MBH more able to handle this mission then I was before the above listed "pro Jedi" changes? I don't think it makes THAT much difference....hence...why they were not listed.

Good discussion, sorry I took the long way around...but I had to.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Tucheck
Wed Jul 06, 2005 9:20 am
#36



Eskie wrote:

Tucheck wrote:


Dicemanorama wrote:
Yeah. Look forward to a lot of BH's getting within targetting range, studying you for a few minutes, and saying, "forget it."






QFFE



If somebody just wasted a little time tracking a mark, why wouldnt he take a shot at it? BHs got nothing to lose as it stands right now - no item decay, no xp loss, nothing. The only thing that might happen to them is a forced relocation to a cloner. On the other hand, if they win, they get the reward for the time they invested. So why not attack?

Message Edited by Eskie on 07-06-2005 05:57 PM





Silent protest....even if I have nothing to lose...I don't fight battles I cannot win. Hey, it's $15 a month, I'll use it how I want, even if it doesn't make sense to anyone BUT me.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
HappyFunBal
Wed Jul 06, 2005 9:33 am
#37






Tucheck wrote:





Eskie wrote:





Tucheck wrote:




Eskie wrote:
I love how people but "unbiased" in the title of their posts and then present a pretty one-sided view.

How about:

Has the introduction of reuse timers on Jedi healing increased or decreased the probability of successful BH missions?
No change, healing abilities are not the ONLY recourse Jedi have while in combat. I have fought to Jedi who didn't attack or heal once. Stasis and run, stasis and run.

Has the increase of healing power in regular healing professions increased or decreased the probability of successful BH missions?
Increased...provided a MBH has a healing profession as part of their template.

Same goes with mind / action cost on Jedi healing, removal of LS damage type with CU and a lot more.
Increased slightly. In spite of the added action/mind cost and the removal of LS damage, MANY Jedi STILL hit for a lot of damage.
Mind/action and loss of LS damage had little effect of the efficiency of a Jedi abilty to do damage.
Just look at the change in armor effectivness AFTER armor break. It went from 50% to about 10% absorption. The bottom line...they changes ONE thing, but made up by adding something else. Balance? Perhaps...but whats the balance on ANY of the changes listed above?

Stop whining.
This is a discussion....hardly whinning. It's only whinning if I don't support my statements.









Good. So why werent these questions, which you just admitted are increasing the success change for a BH, in your original question catalogue? If more question of that kind would have been in there, it would have been unbiased, but you were concentrating on the BH nerfs / Jedi improvements. Thats the point I wanted to make - revise your list and include all changes from pub 9 up until now and you might even come to the conclusion that Jedi got more nerfs than BHs.







As I orginally stated...I brought up the changes that I felt made the MOST impact. Although I was an orginal proponent for moving Jedi missions to the MBH box a little over a year ago...this was under the assumption that the MBH box would include skills or abilities needed to actually complete the Jedi missions we were to be granted. Moving Jedi missions to the MBH box only changes the fact that a BH WITH the Master title is the only profession that does NOT perform as effective as any other profession with a Mastery ONLY by it's elimination.(run on, I know...I'm sorry).

The changes made to Jedi action/mind and healing does not have as much impact as the changes I listed (of course, IMO). Many fully templated Padawans are already much stronger then any combination of templates that MUST include MBH. So....what has more of an impact? The fact that there will be LESS BHs now able to take a Jedi mission...the fact that requiring the MBH title now makes BHs LESS effective...combined with the OTHER changes, this leaves MANY Padawans with less BHs able to hinder their progress (that's even IF we are able to obtain a mission that is NOT a fully templated Padawan), and more importantly...BHs that are less ABLE to DB their mark IF they get the chance.

I feel that making the road to being fully templated Jedi easier, is much more deserving of attention then what happens when we find them.

NEW NOTE!

Think about this for a moment:

Since becoming a fully templated Jedi is bascially a JOKE (well, so is any other combat profession, with the LOS on Kashyyyk, however, Jedi have always been told their "lives" would be tough as hell) now....this will without a doubt increase the Jedi population as a whole. Let's fast forward a few weeks. Once a Jedi reaches the VERY hard level of "full template" (if they can't kill you with damage, they can Cloak and Stasis to run away), what percentage of Jedi ON the BH mission terminals do you think will be fully templated? With little to fear...the number of Jedi gaining the MOST vis in Starports and Cantinas will be the full templates.

I noticed this becuase it takes SO little ltime to grind out a fully templated Jedi now. The window for a Jedi that a MBH can actually kill is getting smaller and smaller. Even now, the terminals are becoming filled with 225K and 226K...however, these SAME Jedi were on the mission terms less then 3 weeks ago as 120K and 180K Jedi.

My point....pretty soon there will be MORE fully templated Jedi, then player trying to complete a template. So for every 10 Jedi missions I may see on the BH terminal....2 or 3 are NOT standing in front of a Starport dueling all day. Am I, as a MBH more able to handle this mission then I was before the above listed "pro Jedi" changes? I don't think it makes THAT much difference....hence...why they were not listed.

Good discussion, sorry I took the long way around...but I had to.




This is not on topic and for that I apologize.


Yes let's skip forward a few weeks. I think this nerf (yes nerf) on the BH system is a step towards two things, FRS, and GCW.


I think this new BH system is designed to push a lot of people away from the profession and let Jedi advance somewhat easier. Right now this game is BH vs Jedi Galaxies. Plain and simple. Needless to say, this is quite lame.


I think that these changes to the BH system are designed to deter many BH's away fromthe BHvs Jedi warand get them involved back in the GCW. One profession had to go in order to end this war.......it wasnt going to be Jedi.


I think the advancement of paddies and increase in numbers of people ready to complete the knight trials (whatever they will be) is to ramp up for the new FRS. If the FRS had enough people and is decent, this will hopefully take Jedi out of the GCW (with teh addition of a few extra rules to teh GCW to keep Jedi out).


With the BH vs Jedi war pretty much done, the will leave teh rest of the professions to start focusing on more what SWG is supposed to be about, and that's a galatic civil war between two factions.

Message Edited by HappyFunBal on 07-06-2005 09:34 AM






Do not taunt Happy Fun Ball.



Page 3 of 3