Bounty Hunter Archive
Thread: Duelist stance does not seem to be working properly
Barafu wrote:
A few points:
-The accuracy mod on guns doesn't actually work at the moment. Check the weaponsmith forums for confirmation of this.
Thanks for that info I had not heard a definite answer, but from my own observation I do not see it working.
-Second, the number of attacks is too small to show a statistically signficant difference between your two tests. If you don't know statistics you'll have to trust me. If you do, then I think the following is the correct analysis.
Assuming a random distribution of tohit probability (which is unlikely since there is probably some diminishing returns involved) and if I remember my statistics correctly then the 1 standard deviation spread on your first test is: 17%-50%. The second test's spread is: 54%-92%. These numbers are the reasonably likely (the 66% likely to be precise) values for the "real" expected tohit chance. So the value that the game thinks is the real expected value for test 1 is somewhere between 17% and 50% probability for the attacker to hit. The game then generates a random value (which again may not be linearly distributed) and compares that to the tohit probability. As you can see, the probability ranges for these two tests are quite close, hence my statement that is difficult to say the two tests show any statistical difference.
I agree I am going to get a MDEF guildie to test this out. Time to see what mods actually work and what does not. Also curious how well duelist stance works.
-Third, are you sure that you were using the same exact to hit probabilities the whole time for both test? Did your pyro run out (it has a really short duration as I'm sure you know)? Did the crispic run out? Did your duelist stance ever drop (if for instance your macro misfired)?
My macro was set to 26 seconds so there was no missfire and the the pyro I was using was a 46 second duration. I can hit just at 1 shot evershot under 1.5 seconds so that is why I only tested for 30 shots.
-Did the +100 defense from food come from vegeparsine? If so, then you should check the chef forums about vegeparsine. It doesn't really work as it should. There's a thread in this forum about the melee/ranged defenses problems.
I used PIco Thunder cloud and re-equiped my weapon after taking the food.
Thanks for posting your info. I've been curious about tohit probabilities myself for a while so I welcome the information and I hope I don't come across as too critical. I just wanted to clarify the items I posted about.
I am trying to round up a guildie MDEF to test this out. I am aware that my 30 shots is a small test and not statically sound but I have a strong feeling 200 shots or 2000 shots will show the same thing. The big problem will be using the pyro since it filling is very high.
Message Edited by Haywood on 10-04-200507:08 PM
Message Edited by Haywood on 10-04-2005 07:08 PM
Message Edited by lspiderl on 10-05-2005 05:23 PM
lspiderl wrote:
it doesnt add to melee ranged def it adds to your armor rating
then your armor rating subtracts a % from the overall damage the 250 added by deulist stance while not totaly worthless realy only adds up to reoughly a percent or 2 at best
Message Edited by lspiderl on 10-05-2005 05:23 PM
This is wrong.
Duelist stance DOES add to your defense, like +250 to ranged defense.
The best way to prove it is to use an attacks that ignores armor but not defense. Choke is such an attack (which I have with my jedi). I tested this against a BH friend with and without running duelist stance, and the damage definately decreased (around 15-20 % IIRC) when duelist stance was active. That answers 2 questions:
1) it adds to defense and not to armor
2) it works.
Message Edited by Xoreshear on 10-06-2005 04:18 AM
Haywood wrote:
Second senario. My 544 accuracy to his 740 defense. My accuracy is significantly higher than his in both number and in the ratio to accuracy vs defense and I only hit 33% of the time. I do not think that valor adds 33% to block.
Akast wrote:
you cahnged your title so ill change my response.
the reason duelist dosent work to well against jedi is, there min-max damage is very close same with cob for melle, but if a ranged hits somone with cob it works fine as does duelist stance, as ranged wepons have a massive diffrence from min-max.
any ranged defnse foods work fine you just have to unequip and re equip your weapon
simple thers your question answered
Message Edited by Akast on 10-05-2005 03:24 AM
this line brings 2 questions from me
1 ranged defense isnt that for getting hit with ranged attacks or is it if your using a ranged weapon i thought if your being hit with melee attacks you want melee defense...
2 why must you unequip and reequip your weapon and when unequpied while you eat food after or before??
mabuss wrote:
Akast wrote:
you cahnged your title so ill change my response.
the reason duelist dosent work to well against jedi is, there min-max damage is very close same with cob for melle, but if a ranged hits somone with cob it works fine as does duelist stance, as ranged wepons have a massive diffrence from min-max.
any ranged defnse foods work fine you just have to unequip and re equip your weapon
simple thers your question answered
Message Edited by Akast on 10-05-2005 03:24 AM
this line brings 2 questions from me
1 ranged defense isnt that for getting hit with ranged attacks or is it if your using a ranged weapon i thought if your being hit with melee attacks you want melee defense...
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
2 why must you unequip and reequip your weapon and when unequpied while you eat food after or before??
This is also bugged. The results are somewhere on the chef forums.
SamousNemo wrote:
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
rYsyn wrote:
SamousNemo wrote:
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
Wow, is this true?
This is completely different the what was expressed during testing. Are you sure this is right?
yeah, i know it sounds a bit odd but i have seen several threads where people have posted test results and that is the way its working. i don't know if that is supposed to be the way it works but it is the way it does work.
rYsyn wrote:
SamousNemo wrote:
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
Wow, is this true?This is completely different the what was expressed during testing. Are you sure this is right?
Yup.... that is what all testing has shown.... no word on it from the devs tho.
yes - we did a huge test on this over in the jedi forum... - stickied over there i think..
as for why you missed so much
valor = 25% block chance so just valor means youll miss 1/4 or your shots
Lightsaber - a MLS has an ADDITIONAL +25% block chance - this stacks with valor - so MLS + Valor = youll miss 50% of the time even if you have amazingly high accy mods
(note xxx4 sabers grants +20 of this mod so a x4x4 sabers build with valor is +45% chance to block)
so taking these into account of the shots your jedi tfriend didnt block (probably 45-50% of them) you did actually hit him about 60% of the time. so your closer accy/def numbers compared to his did come into play correctly.
Ulrek_Oden wrote:
rYsyn wrote:
SamousNemo wrote:
Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.
Wow, is this true?
This is completely different the what was expressed during testing. Are you sure this is right?
Yup.... that is what all testing has shown.... no word on it from the devs tho.
well, I guess it's not that counter intuitive... I mean we already have defenses that focuses on what weapon you are holding, for example Carbine Defense. You can look at ranged defense as defense when you are holding a general ranged weapons. And the general and specific defenses stack in the exact same way carbine accuracy stacks with general ranged accuracy.