Bounty Hunter Archive

Thread: Duelist stance does not seem to be working properly

Haywood
Tue Oct 04, 2005 7:02 pm
#14









Barafu wrote:
A few points:

-The accuracy mod on guns doesn't actually work at the moment. Check the weaponsmith forums for confirmation of this.


Thanks for that info I had not heard a definite answer, but from my own observation I do not see it working.

-Second, the number of attacks is too small to show a statistically signficant difference between your two tests. If you don't know statistics you'll have to trust me. If you do, then I think the following is the correct analysis.

Assuming a random distribution of tohit probability (which is unlikely since there is probably some diminishing returns involved) and if I remember my statistics correctly then the 1 standard deviation spread on your first test is: 17%-50%. The second test's spread is: 54%-92%. These numbers are the reasonably likely (the 66% likely to be precise) values for the "real" expected tohit chance. So the value that the game thinks is the real expected value for test 1 is somewhere between 17% and 50% probability for the attacker to hit. The game then generates a random value (which again may not be linearly distributed) and compares that to the tohit probability. As you can see, the probability ranges for these two tests are quite close, hence my statement that is difficult to say the two tests show any statistical difference.


I agree I am going to get a MDEF guildie to test this out. Time to see what mods actually work and what does not. Also curious how well duelist stance works.



-Third, are you sure that you were using the same exact to hit probabilities the whole time for both test? Did your pyro run out (it has a really short duration as I'm sure you know)? Did the crispic run out? Did your duelist stance ever drop (if for instance your macro misfired)?


My macro was set to 26 seconds so there was no missfire and the the pyro I was using was a 46 second duration. I can hit just at 1 shot evershot under 1.5 seconds so that is why I only tested for 30 shots.

-Did the +100 defense from food come from vegeparsine? If so, then you should check the chef forums about vegeparsine. It doesn't really work as it should. There's a thread in this forum about the melee/ranged defenses problems.


I used PIco Thunder cloud and re-equiped my weapon after taking the food.

Thanks for posting your info. I've been curious about tohit probabilities myself for a while so I welcome the information and I hope I don't come across as too critical. I just wanted to clarify the items I posted about.







I am trying to round up a guildie MDEF to test this out. I am aware that my 30 shots is a small test and not statically sound but I have a strong feeling 200 shots or 2000 shots will show the same thing. The big problem will be using the pyro since it filling is very high.




Message Edited by Haywood on 10-04-200507:08 PM

Message Edited by Haywood on 10-04-2005 07:08 PM




00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101 COL Haywood'
11010011000100010110011101001000001000001110110111 Master Bounty Hunter
11100111100011011001010110100101010110110011101000 01101000110100101101110000011110011010100100110001 Imperial Ace Pilot
10100010100001110000101111101110010010100000000111



lspiderl
Wed Oct 05, 2005 5:22 pm
#15

it doesnt add to melee ranged def it adds to your armor rating
then your armor rating subtracts a % from the overall damage the 250 added by deulist stance while not totaly worthless realy only adds up to reoughly a percent or 2 at best

Message Edited by lspiderl on 10-05-2005 05:23 PM



gggggggggggggggggggggMeiling//Medic
gggggggggggggggggggggYen-Meiling//Trader//Structures
ggggggggggggggggggggg-1282 -1895 talus pheonix
gggggggggggggggggggggin loving memory of the real meiling
gggggggggggggggggggggborn aug 2002 died august 2002
ggg|||||[z]WXgggggggggggggggggggggggg)
b4 making comments about my typing and spelling please read this http://eqiiforums.station.sony.com/eq2/board/message?board.id=Vox&message.id=18536
Zarqon
Thu Oct 06, 2005 1:05 am
#16






lspiderl wrote:

it doesnt add to melee ranged def it adds to your armor rating
then your armor rating subtracts a % from the overall damage the 250 added by deulist stance while not totaly worthless realy only adds up to reoughly a percent or 2 at best

Message Edited by lspiderl on 10-05-2005 05:23 PM





This is wrong.


Duelist stance DOES add to your defense, like +250 to ranged defense.


The best way to prove it is to use an attacks that ignores armor but not defense. Choke is such an attack (which I have with my jedi). I tested this against a BH friend with and without running duelist stance, and the damage definately decreased (around 15-20 % IIRC) when duelist stance was active. That answers 2 questions:


1) it adds to defense and not to armor


2) it works.






--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Xoreshear
Thu Oct 06, 2005 1:16 am
#17


It's not a miss! It's a saberblock! Who cares if you aren't delivering damage? Miss or SB=0 damage.

Message Edited by Xoreshear on 10-06-2005 04:18 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
SamousNemo
Thu Oct 06, 2005 1:44 am
#18






Haywood wrote:

Second senario. My 544 accuracy to his 740 defense. My accuracy is significantly higher than his in both number and in the ratio to accuracy vs defense and I only hit 33% of the time. I do not think that valor adds 33% to block.








I could be missing your point, but MLS has a 25% chance to block (check your skill calc). I don't see it as a stretch to say ImprovedValor could increase that to 33%, although I don't know if anyone has a hard number.


I think the problem with your experiment is that it has too many variables. Under the old combat system, block would not work unless a saber was equipped. I'm not sure if this is still the case, but ask your friend to unequip his saber, or at the very least, not run Valor. Try to get some numbers before you add things like food, tapes, and skills, then start factoring them in over time. As of right now you have so many different factors at play it's hard to tell what or what not be bugged (if anything).



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
mabuss
Thu Oct 06, 2005 2:50 am
#19






Akast wrote:


you cahnged your title so ill change my response.


the reason duelist dosent work to well against jedi is, there min-max damage is very close same with cob for melle, but if a ranged hits somone with cob it works fine as does duelist stance, as ranged wepons have a massive diffrence from min-max.


any ranged defnse foods work fine you just have to unequip and re equip your weapon


simple thers your question answered



Message Edited by Akast on 10-05-2005 03:24 AM




this line brings 2 questions from me


1 ranged defense isnt that for getting hit with ranged attacks or is it if your using a ranged weapon i thought if your being hit with melee attacks you want melee defense...


2 why must you unequip and reequip your weapon and when unequpied while you eat food after or before??





im almost dead....
the nge ruined this game for me and im as upset as you about it.....
flurry without mabus is gonna suck but i hope you enjoy it lmao
however there is good news you can visit the mabus memorial
it is on rori outside of the rebel ourpost in a guild hall named....
event horizon memorial
exact wp
4084 -6297
SamousNemo
Thu Oct 06, 2005 3:12 am
#20






mabuss wrote:





Akast wrote:


you cahnged your title so ill change my response.


the reason duelist dosent work to well against jedi is, there min-max damage is very close same with cob for melle, but if a ranged hits somone with cob it works fine as does duelist stance, as ranged wepons have a massive diffrence from min-max.


any ranged defnse foods work fine you just have to unequip and re equip your weapon


simple thers your question answered



Message Edited by Akast on 10-05-2005 03:24 AM




this line brings 2 questions from me


1 ranged defense isnt that for getting hit with ranged attacks or is it if your using a ranged weapon i thought if your being hit with melee attacks you want melee defense...


Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.


2 why must you unequip and reequip your weapon and when unequpied while you eat food after or before??


This is also bugged. The results are somewhere on the chef forums.









-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
rYsyn
Thu Oct 06, 2005 4:53 am
#21






SamousNemo wrote:



Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.






Wow, is this true?


This is completely different the what was expressed during testing. Are you sure this is right?



Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


Mael_BH
Thu Oct 06, 2005 5:05 am
#22






rYsyn wrote:





SamousNemo wrote:



Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.






Wow, is this true?


This is completely different the what was expressed during testing. Are you sure this is right?





yeah, i know it sounds a bit odd but i have seen several threads where people have posted test results and that is the way its working. i don't know if that is supposed to be the way it works but it is the way it does work.



-----Maelcoluim Cinaeda-------

MBH, MCarbs
Master Neutral Pilot
Rebel Master Sergeant

"Its a trap!!!!"
Ulrek_Oden
Thu Oct 06, 2005 5:06 am
#23



rYsyn wrote:


SamousNemo wrote:

Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.



Wow, is this true?
This is completely different the what was expressed during testing. Are you sure this is right?





Yup.... that is what all testing has shown.... no word on it from the devs tho.



---------------
Ulruk Odawn Elder Bounty Hunter
---------
Current Template
MasterSheep
Thu Oct 06, 2005 5:10 am
#24


yes - we did a huge test on this over in the jedi forum... - stickied over there i think..


as for why you missed so much


valor = 25% block chance so just valor means youll miss 1/4 or your shots


Lightsaber - a MLS has an ADDITIONAL +25% block chance - this stacks with valor - so MLS + Valor = youll miss 50% of the time even if you have amazingly high accy mods


(note xxx4 sabers grants +20 of this mod so a x4x4 sabers build with valor is +45% chance to block)


so taking these into account of the shots your jedi tfriend didnt block (probably 45-50% of them) you did actually hit him about 60% of the time. so your closer accy/def numbers compared to his did come into play correctly.





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
Zarqon
Thu Oct 06, 2005 8:26 am
#25






Ulrek_Oden wrote:





rYsyn wrote:





SamousNemo wrote:



Defenses are currently bugged (we assume). Ranged defense is the defense you get against ranged and melee attacks while you are holding a ranged weapon. Melee defense is the defense you get against ranged and melee attacks while holding a melee weapon. What this means is that you only need to look at your ranged defensive mods as a Bounty Hunter. Yes, it is peculiar that we'd get melee def mods as a ranged class.






Wow, is this true?


This is completely different the what was expressed during testing. Are you sure this is right?







Yup.... that is what all testing has shown.... no word on it from the devs tho.




well, I guess it's not that counter intuitive... I mean we already have defenses that focuses on what weapon you are holding, for example Carbine Defense. You can look at ranged defense as defense when you are holding a general ranged weapons. And the general and specific defenses stack in the exact same way carbine accuracy stacks with general ranged accuracy.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Algren_Earth-Stormer
Thu Oct 06, 2005 9:22 am
#26

1. You will miss an Mdef more often then they miss you because they have SABER BLOCK.


2. Jedi Def points will mitigate more of your damage than you can mitigate theirs because their sabers have only a 100 pt swing in damage while you have closer to 500-600 pt swing from min to max damage.



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
Page 2 of 3