Bounty Hunter Archive
Thread: Smuggler Missions
Cool!
Didn't know that.
But that would still be little more then a pick up, check faction, buy faction, deliver. But all good ideas.
Well, in the first place, things need to be illegal. Weapons that do over a certain damage, say, and spice in certain hands (doctors could have it because they are liscensed, you have to have a liscense to perscribe, or something along those lines).
Secondly, I agree that we DEFINITELY need to make use of these roving security patrols on every planet in every city, such as the RSF on Naboo. These people, as I've suggested before, should just form checkpoints in city entrances and perform random searches. And they need to give smugglers the skills to bypass these searches so SMUGGLERS are necessary for these missions. That way, when player-generate missions come into play, they can make smuggler missions.
Also, my roommate reminded me of an idea last night that was kicked around for a random PvP mission ages ago on the old boards. A capture the flag type of mission. That is, one person gets the mission to deliver, the other person gets the mission to intercept. The major problem is, of course, what if no one picks up the other end of the mission? To that I say, it becomes your average delivery mission then.
I don't think this problem is insurmountable, but I do believe that the longer the devs wait to fix it, or discuss changes with us, the more difficult it's going to be for everyone, for them to change, and us to accept, as more and more players become accustomed to this fun, yet incorrect profession.
JTGAlpha wrote:
Well, in the first place, things need to be illegal. Weapons that do over a certain damage, say, and spice in certain hands (doctors could have it because they are liscensed, you have to have a liscense to perscribe, or something along those lines).
Secondly, I agree that we DEFINITELY need to make use of these roving security patrols on every planet in every city, such as the RSF on Naboo. These people, as I've suggested before, should just form checkpoints in city entrances and perform random searches. And they need to give smugglers the skills to bypass these searches so SMUGGLERS are necessary for these missions. That way, when player-generate missions come into play, they can make smuggler missions.
I agree with you totally. The missions need to be illegal! Having large quanitites of spice on you should be illegal. Having high level weapons (anything over a DL-44) should be illegal. That way we can smuggle, have the chance of getting caught, and have some fun!
/applaud
Excellent ideas here, how bout making the smuggling missions only acceptable through slicing a terminal? Like connecting to a secret underground internet of smuggling missions. This just makes sense incorrporating these missions. I mean what better situation for both the Smugglers and BHs? We commit the crimes they come after us.
If they want pvp bounties come and find me, I'll be in some seedy cantina talking to some less than reputable person about delievering some of his illecit spices, when bam! a BH comes running into the cantina. I grab my blaster and take off! sounds like star wars too me. While a BH is most likely stronger than a Smuggler, just give me the tools to hide from them and smart smugglers can work in pairs/groups. I remeber a rather famous duo from the movies that ran into a bounty hunter or two. Man im excited for the future of this class!
Take a look at my suggestion for player driven smuggler missions:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=5886
I really like the idea of having to slive the mission terminals to get at the missions and the npc in the cantina, I dont see why both couldnt work together. you slice the terminal to get the inital mission, but having to travel to a cantina (on world or not) to find your contact and finish the mission, kinda like the delivery missions but more complex.
*my peice: mabye have some smuggling missions that include TIME limits. do this in x ammount of time or loose FP with the employer's faction, ie: jabba, empire, rebels.
I also think having somthing be illegal in the game will add alot for all player classes, no more noobs walking out of kaadara and killing monks and thugs *in front of the police. no more running through town brandishing huge weapons, or carrying huge ammounts of spice in your backpack. this will add some danger to pvp to. two pc's having a shoot out in the town square may be attacked by local police, loss of fp with them, and/or jail time.
I hope once space travel goes green smugglers have a bigger role to play.
smugglers could be the new "star port" and the way people get to darthomir, endor, or any other of the less civilized planets could be smuggler ships.
I think this player class could be the most fun and best to rp if it had a point to exist. with nothing illegal why would you need smugglers?
Thanks for all the suggestions everyone, this is indeed starting to develop.. seems many people have posted threads similar to this one, but we're flusing everything out here. I think Jail is a horrible idea, though. Downtime is bad - and im sure there are a select few of us (not me) who would enjoy the RPness of not being able to play the game for 3 days because were in some offworld jail, but these missions are supposed to be general enough that everyone can enjoy them, not just hte few that would get a kick out of sitting in a cell for 3 days. /rant
So to recap what we have so far.. you either get a mission from (A) a droid, (B) an NPC, or (C) slicing into a terminal. I liked the droid idea, but when xth mentioned the NPC sliding a datapad across the table... that just did it for me. An NPC would be sitting at a table in some cantinas, with a datapad on the table. You initiate the chat, and (s)he says "Greetings... There is only one reason why you'd be wanting to speak with me... so why don't you take a look at the datapad?" and the pad would list the missions just like the terminals do. Brilliant. (And if you aren't a smuggler, the NPC just says "Get lost, I've got better things to do than chat with the likes of you" or something like that). Brilliant, xth, just brilliant..
So then we have the inspectors. Individuals who we already see roaming the towns of the galaxy.. CorSec, FedDub, the stormies in some Tatooine cities...you get the idea. Some would be flagged so that when you come within a radius of them, they stop you and begin questioning. If you can talk your way out of it (dependant on smoothtalking skill from the Underground tree) you can slip by that one, or as a last resort you can Bribe them. If you cancel out of the conversation or try to run, theyll start attacking you, and if you can get away, you can get away. If not, they incap you, and take all your contraband items. If you just fail at the smooth talking, they'll take your contraband items (and fine you or something).
The contraband items would be whatever the mission gave you (obviously).
As of right now, we need to seperate the Smuggler Mission idea from the Illegal Items ideas - I, too want high level weapons and possibly droids/armor to be illegal, but we're blending that with the illegal items in missions. Lets get missions implemented, then we can worry about other items ![]()
So there are three mission outcomes:
1. You run into some inspectors, but either smoothtalk(and get exp) or bribe (and dont get exp) your way out, and go on to complete your mission get the cash reward and exp (pistol, until smuggling is implemented).
2. You run into some inspectors and you fail to smoothtalk or bribe your way out. They take your items and charge you a fine.
3. You run into some inspectors and you fail to smoothtalk or bribe your way out. You run, and they incapacitate you, and then take the items.
Lets try to focus on improving and refining the missions idea... and avoid any tangents. Nothings been too bad so far, but this could be the blueprint for what we propose to the DEVs ![]()
"Alright, if we truly want the DEVs to consider this (and I think just about every smuggler here does), we need to figure out a way to do it that we all generally agree on, so our representative has something solid to present. First, lets establish what we all generally agree on: That we want them to be modified delivery missions, with some smuggler type action involved (duh). First off, some people have objected to Smuggler mission terminals.. A secretive and illegal profession wouldnt have terminals in the town square. I suggest a Droid that functions exactly like a mission terminal, but (obviously) only to smugglers that sits inside some cantinas."
Smuggler mission "generators"could be implemented any number of ways. They could easily just use regular mission terminals and upon a successful slice on them, another tab (like delivery/destory tabs) pops up for smuggler missions. So its like you sliced into the black market or something. You could also have NPC's randomly spawning in Cantinas looking for people of the appropriate smuggler level to do tasks for them, etc. Just thought I would add some thoughts to that.
I REALLY like the idea of having our own XP type, and our own mission type. I am just looking at the mission ideas that are being suggested and I agree Totally that they are right up the RP alley, but also that I don't think there is any functionality in the game currently that resembles these.
That is to say... where are the check points etc.? If none of it exists than it will be a major undertaking and less likely to happen....
Lemme throw this out there for anyone who may have played Earth and Beyond: the impression tha tI ma gettgin from reading various boards is that the Space expansion might be very full of new funtionality much like Eve or E&B. Could you see our missions rolling out with that expansion, where the "patrols" or "checkpoints" might be space patrols etc.? Space running missions... cargo full of smuggling goods? Isn't that more like the Smugglers we love from the movies and books?
Just a thought. My ideas are obviously not near as thought out as Imbrifer but I wanted to throw that out there so that we don't limit ourselves.
Thought provoking stuff Imbrifer !
I have no idea how to do this but I don't think some aspects of smuggling should be in mission form.
If smuggling wasactuallyneeded by thepublicfor some purposeit could be a service we charged playersfor rather than being payed by some unknown faceless person.
I just think we need to get off this whole mission thing and focus on actually making smuggling a part of the game, I'm sure there has to be some way to do it without requiring the space expansion. Just need to think about it some.