Bounty Hunter Archive

Thread: Can DL44 Get anybetter then this?

Alristico
Sat Jun 18, 2005 8:37 am
#14






Kyodor wrote:
Max Damage > DPS.

The DPS is mainly affected by the speed after the damage. Speed is semi-useless:
- High speed means you run out of Action faster;
- Speed dosen't change the cooldown of specials.

Ergo, you need to have the best SAC/Damage per shot ratio.





you're contradicting yourself. If more speed makes you run out of action faster than it would have to mean that it changes the cooldown timers. And it would also mean that it does more dmg per second.





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11100111100011011001010110100101010110110011101000
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1CRONAL1101110000 111

Nathanielstarr
Sat Jun 18, 2005 9:22 am
#15






Alristico wrote:





Kyodor wrote:
Max Damage > DPS.

The DPS is mainly affected by the speed after the damage. Speed is semi-useless:
- High speed means you run out of Action faster;
- Speed dosen't change the cooldown of specials.

Ergo, you need to have the best SAC/Damage per shot ratio.





you're contradicting yourself. If more speed makes you run out of action faster than it would have to mean that it changes the cooldown timers. And it would also mean that it does more dmg per second.






They do calculate DPS as if you could shoot faster than every second. At speed 0.85 it brought my dps past 800 on a trando pistol but it didn't do anywhere near that amount of damage and it really didn't fire faster than 1 shot per second yet it calculated the DPS as if it did.

Alristico
Sat Jun 18, 2005 9:49 am
#16






Nathanielstarr wrote:





Alristico wrote:





Kyodor wrote:
Max Damage > DPS.

The DPS is mainly affected by the speed after the damage. Speed is semi-useless:
- High speed means you run out of Action faster;
- Speed dosen't change the cooldown of specials.

Ergo, you need to have the best SAC/Damage per shot ratio.





you're contradicting yourself. If more speed makes you run out of action faster than it would have to mean that it changes the cooldown timers. And it would also mean that it does more dmg per second.






They do calculate DPS as if you could shoot faster than every second. At speed 0.85 it brought my dps past 800 on a trando pistol but it didn't do anywhere near that amount of damage and it really didn't fire faster than 1 shot per second yet it calculated the DPS as if it did.






that only means that weapons with < 1 speed are misleading and not many weapons have < 1 speed.



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00101000000010010110000111011000001101110000110101
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11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

CivicBountyHunter
Sat Jun 18, 2005 10:44 am
#17

^^exactly^^


DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.


I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.


SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.


Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.


Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.


To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.




~Major Colmoli Wyaa ~FS Ranged Jedi Hunter~

-- Squad of Destruction -- Commander --

Wyaa Clan Loot vendor @ -4200, 6740 Imperia, Naboo
Proud Old School Bounty Hunter Scum
EldosAirheart
Sat Jun 18, 2005 10:50 am
#18






CivicBountyHunter wrote:

^^exactly^^


DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.


I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.


SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.


Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.


Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.


To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.






Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.


The "Basic" Good Pistol


SAC: Under 85

Max Damage: Over 940

Speed: Around 2



---
THE NHL IS BACK! GO DETROIT!

Those damn penguins got Crosby...
Alristico
Sat Jun 18, 2005 10:53 am
#19






EldosAirheart wrote:






CivicBountyHunter wrote:

^^exactly^^


DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.


I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.


SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.


Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.


Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.


To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.






Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.


The "Basic" Good Pistol


SAC: Under 85

Max Damage: Over 940

Speed: Around 2





if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?



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00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

EldosAirheart
Sat Jun 18, 2005 11:35 am
#20






Alristico wrote:





EldosAirheart wrote:






CivicBountyHunter wrote:

^^exactly^^


DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.


I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.


SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.


Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.


Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.


To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.






Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.


The "Basic" Good Pistol


SAC: Under 85

Max Damage: Over 940

Speed: Around 2





if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?




Speed, Max Damage?




---
THE NHL IS BACK! GO DETROIT!

Those damn penguins got Crosby...
Alristico
Sat Jun 18, 2005 11:38 am
#21






EldosAirheart wrote:






Alristico wrote:





EldosAirheart wrote:






CivicBountyHunter wrote:

^^exactly^^


DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.


I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.


SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.


Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.


Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.


To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.






Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.


The "Basic" Good Pistol


SAC: Under 85

Max Damage: Over 940

Speed: Around 2





if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?




Speed, Max Damage?






speed and max dmg = damage per second (dps)



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00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

master_nick
Sat Jun 18, 2005 11:40 am
#22



Jasef wrote:


StavosArmus wrote:
If someone would be so kind as to hook me up with a clicky.
This is the DL44 I am useing but it just not going to cut it. Was wondering if there is better out there?
http://www.imagedump.com/index.cgi?pick=get&tp=266353&poll_id=0&warned=y
I have heard of some people haveing weapons like 800 mod DPS. Can this be done in a pistol?
Thx for any advice.



I have a 900 Modded DPS Scatter that's unsliced...too bad DPS=Dumb Pointless Statistic.




DPS helps lots it makes u attack faster wich means u do more damage faster and the target has to heal more and uses more force and u kill them faster my pistol had 319 base DPS and it attacked slow but when u put a power up on it making it 460 base DPS you'll notice how much better it is



Equoowe Aqoo - elder jedi

back on a free trial to troll the forums
EldosAirheart
Sat Jun 18, 2005 11:41 am
#23



Estimated Base DPS = Minimum Damage+ Maximum Damage/ 2 + elemental dmg / Attack Speed



Your Modified DPS= Minimum Damage+ Maximum Damage/ 2 + elemental dmg / Your modified speed



---
THE NHL IS BACK! GO DETROIT!

Those damn penguins got Crosby...
DigitalSpider
Sat Jun 18, 2005 11:42 am
#24

Speed counts more then max dmg. Add a max dmg pup and check your dps. then add a speed pup and check it. It figures if you fire faster you will do more DPS. Though the cost to your Action pool will be high. In truth you want the best of SAC Max Dmg and Spd. But I will take dmg + SAC over dps anyday. I'd rather deal more dmg per shot then make my action pool disappear in a matter of seconds.
Alristico
Sat Jun 18, 2005 11:44 am
#25

if you guys didn't know, dps is a direct measure of speed and damage.


the mean damage (middle number between min and max damage) divided by the base speed is the base dps.


the mean damage (middle number between min and max damage) divided by the mod speed is the mod dps.





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11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Alristico
Sat Jun 18, 2005 11:45 am
#26






EldosAirheart wrote:



Estimated Base DPS = Minimum Damage+ Maximum Damage/ 2 + elemental dmg / Attack Speed



Your Modified DPS= Minimum Damage+ Maximum Damage/ 2 + elemental dmg / Your modified speed






exaclty so answer my question,


if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?


you don't need the speed and damage because they are already calculated into the equation when you know the dps.





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

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