Bounty Hunter Archive
Thread: Can DL44 Get anybetter then this?
Kyodor wrote:
Max Damage > DPS.
The DPS is mainly affected by the speed after the damage. Speed is semi-useless:
- High speed means you run out of Action faster;
- Speed dosen't change the cooldown of specials.
Ergo, you need to have the best SAC/Damage per shot ratio.
you're contradicting yourself. If more speed makes you run out of action faster than it would have to mean that it changes the cooldown timers. And it would also mean that it does more dmg per second.
They do calculate DPS as if you could shoot faster than every second. At speed 0.85 it brought my dps past 800 on a trando pistol but it didn't do anywhere near that amount of damage and it really didn't fire faster than 1 shot per second yet it calculated the DPS as if it did.
Alristico wrote:
Kyodor wrote:
Max Damage > DPS.
The DPS is mainly affected by the speed after the damage. Speed is semi-useless:
- High speed means you run out of Action faster;
- Speed dosen't change the cooldown of specials.
Ergo, you need to have the best SAC/Damage per shot ratio.
you're contradicting yourself. If more speed makes you run out of action faster than it would have to mean that it changes the cooldown timers. And it would also mean that it does more dmg per second.
Nathanielstarr wrote:
They do calculate DPS as if you could shoot faster than every second. At speed 0.85 it brought my dps past 800 on a trando pistol but it didn't do anywhere near that amount of damage and it really didn't fire faster than 1 shot per second yet it calculated the DPS as if it did.
Alristico wrote:
Kyodor wrote:
Max Damage > DPS.
The DPS is mainly affected by the speed after the damage. Speed is semi-useless:
- High speed means you run out of Action faster;
- Speed dosen't change the cooldown of specials.
Ergo, you need to have the best SAC/Damage per shot ratio.
you're contradicting yourself. If more speed makes you run out of action faster than it would have to mean that it changes the cooldown timers. And it would also mean that it does more dmg per second.
that only means that weapons with < 1 speed are misleading and not many weapons have < 1 speed.
^^exactly^^
DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.
I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.
SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.
Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.
Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.
CivicBountyHunter wrote:
^^exactly^^
DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.
I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.
SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.
Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.
Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.
To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.
Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.
The "Basic" Good Pistol
EldosAirheart wrote:
CivicBountyHunter wrote:
^^exactly^^
DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.
I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.
SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.
Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.
Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.
To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.
Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.
The "Basic" Good Pistol
SAC: Under 85
Max Damage: Over 940
Speed: Around 2
if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?
Speed, Max Damage?
Alristico wrote:
EldosAirheart wrote:
CivicBountyHunter wrote:
^^exactly^^
DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.
I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.
SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.
Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.
Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.
To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.
Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.
The "Basic" Good Pistol
SAC: Under 85
Max Damage: Over 940
Speed: Around 2
if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?
EldosAirheart wrote:
Speed, Max Damage?
Alristico wrote:
EldosAirheart wrote:
CivicBountyHunter wrote:
^^exactly^^
DPS does matter, it is a representaion of a 'base' line damage. IMO it is hard to justify anything sub 1.0 speed. I can get one of my carbs down to .67 spd, cool downs are REALLY fast, but honestly not much faster then a 1.0 spd gun.
I think the problem you run into - Server side lag/Client lag. I cool down fast, I click my next attack, and because of lag, I end up shooting at 1.0 anywho. IMO itis sort of like an artificial cap.
SAC is very important, anything over 95 is close to impractical, 80-85 is ideal for basic weaps, if you can get sub 80 you are in biz. Who cares if you can do 1000 dps, if you can only sustain it for 5 seconds.
Min/Max is important as well. If you have Acc that is over youre targets Def, youre base line dmg will hit closer to the max, if vice versa, you will hit closer to the min.
Speed is important. It is what controlls youre cool down timers. IMO get as close to 1.0 as possible w/out going under.
To say DPS does not matter is 1/2 true. It is not the 'end all' but it does tell you a great deal about the weapon.
Nah, DPS has no importance because it doesn't take into account special moves. However, depending on your profession, the importance of SAC and Max Damage differs. For Pistoleers, you worry about SAC, Max Damage, and Speed, in that order. At higher levels, especially against Jedi. You NEVER use just the basic ranged attack. Basically, your just spamming moves. Therefore, SAC is the most important. I shouldn't have to explain the rest.
The "Basic" Good Pistol
SAC: Under 85
Max Damage: Over 940
Speed: Around 2
if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?
speed and max dmg = damage per second (dps)
Jasef wrote:
StavosArmus wrote:
If someone would be so kind as to hook me up with a clicky.This is the DL44 I am useing but it just not going to cut it. Was wondering if there is better out there?http://www.imagedump.com/index.cgi?pick=get&tp=266353&poll_id=0&warned=yI have heard of some people haveing weapons like 800 mod DPS. Can this be done in a pistol?Thx for any advice.
I have a 900 Modded DPS Scatter that's unsliced...too bad DPS=Dumb Pointless Statistic.
DPS helps lots
if you guys didn't know, dps is a direct measure of speed and damage.
the mean damage (middle number between min and max damage) divided by the base speed is the base dps.
the mean damage (middle number between min and max damage) divided by the mod speed is the mod dps.
EldosAirheart wrote:
Estimated Base DPS = Minimum Damage+ Maximum Damage/ 2 + elemental dmg / Attack Speed
Your Modified DPS= Minimum Damage+ Maximum Damage/ 2 + elemental dmg / Your modified speed
exaclty so answer my question,
if my DL44 had a higher base dps than his wouldn't mine be better, especially if the sac's are the same?
you don't need the speed and damage because they are already calculated into the equation when you know the dps.