Bounty Hunter Archive
Thread: TC Patch Notes
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frightwig wrote:
fatheadnz wrote:
Scouts
- Single target state reduction traps should no longer grant experience when thrown
at a creature already affected by that type of grenade.
I hope that the word grenade was supposed to be trap and not state,
either that or some dev doesn't know the difference between grenades and traps
gre·nade (grə-nād')
n.
"A small bomb or explosive missile that is detonated by a fuse and thrown by hand or shot from a rifle or launcher."
Ranger traps are, by definition, a grenade... an explosive thrown by had. Honestly, except for the adhesive mesh (pre-CU), nothing in the scout or ranger line really qualifies as a "trap".. (A device for catching and holding something).
Profession: Creature Handler
* Pets now properly use their speed enhancing abilities.
* On Test Center , Triggered L1 Pet Abilities should now work properly.
* Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
* Changed all Elite tamable creatures to non-Elite.
"* Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
* Changed all Elite tamable creatures to non-Elite. "
Anyone know what this means?
yeah if your pet has stats the dev dont particularly agree with they are going to destroy them yet again. Its yet another example of preferential treatment. PRE CU sabres and guns are not being touched anyone who has a BE pet with say 1000 extra health gets nerfed. Right down the stats of your good pets tonight folks so we can raise the same kind of hell the jedi did to get the xp progression reversed last week.
If this does happen I can only imagine the holy hell that will decend on this forum. These pets are no different then pre cu sabres and guns. If this is the case all these items must be treated the same. If your going to screw around with ch you need to do the same with jedi and ranged and melee classes. You cannot play favorites. Quite frankly I am getting sick and tired of it four times by my estimate they did this nonsense to us 4 times. Its not our fault if they jumped the gun on the CURB and did not get BE resolved or that they ripped the conversion and pet tradein guys out.
Its just a twisted sick thing to do, and I want to see the guy who is out abuseing this so called boss pet. Hmm I aint seen him have you. I tell you what I have seen pre curb sabres and pre curb guns and broken specials ripping players apart all over the place. I tell you what it is the devs have a hair up theirdairyaire about the very thought of any way shape and form of chs being even slightly rewarded for their committment.
Dodece wrote:
yeah if your pet has stats the dev dont particularly agree with they are going to destroy them yet again. Its yet another example of preferential treatment. PRE CU sabres and guns are not being touched anyone who has a BE pet with say 1000 extra health gets nerfed. Right down the stats of your good pets tonight folks so we can raise the same kind of hell the jedi did to get the xp progression reversed last week.
If this does happen I can only imagine the holy hell that will decend on this forum. These pets are no different then pre cu sabres and guns. If this is the case all these items must be treated the same. If your going to screw around with ch you need to do the same with jedi and ranged and melee classes. You cannot play favorites. Quite frankly I am getting sick and tired of it four times by my estimate they did this nonsense to us 4 times. Its not our fault if they jumped the gun on the CURB and did not get BE resolved or that they ripped the conversion and pet tradein guys out.
Its just a twisted sick thing to do, and I want to see the guy who is out abuseing this so called boss pet. Hmm I aint seen him have you. I tell you what I have seen pre curb sabres and pre curb guns and broken specials ripping players apart all over the place. I tell you what it is the devs have a hair up theirdairyaire about the very thought of any way shape and form of chs being even slightly rewarded for their committment.
Everyone of us has a pet that slipped in with some decent stats and they cant stand the thought. If you got a 7.5 k kimo pucker up buttercups because tommorrow he is going to be twisted down to 6330. If your pets damage range has a gap of just 30 smile for the birdy that gap will now be 300.
I hope they wise up and do not try to put this in its only going to make alot of players angry get people to quit ch because its totally unstable, and get players to quit the game. Dropping a system that requires 70 million xp to do doth not make up for it devs. Your makeing us jump through loops now. You snatch our pets away again and alot of us are going to snap. Who am i kidding I will just go get a BE to make me another bugged one. I still kept some of that pre curb dna and I got enough for another 20 pets so raspberry to you.
OMG teh sky is falling.
Sorry, but you are incorrect. See below for correct reason for the listed notes.
Soha wrote:
"* Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
* Changed all Elite tamable creatures to non-Elite. "
Anyone know what this means?
Its a patch note that was from Publish 21. It is already on Live and went Live with Publish 21. It was the removal of the Elite pets, to make way for the increased flexibility of the Publish 21 changes.
There were some technical difficulties, according to Tiggs, that resulted in a number of Publish notes being resubmitted, for things that have already gone Live in a previous Publish. This would be why the Publish notes took so long to be posted, after TC-Prime came back up.
Version 0.130329
AI
* When a creature or NPC is attacked by multiple players and then exits combat after deathblowing one of the players, the new behavior allows the AI to continue combat with all attacking players, even after deathblowing one of the players.
Avatar
* Player light (CTRL-L) now extends further into building interiors
Combat
* Elemental damage will now be applied to a target for weapons that have bonus elemental damage.
* Moves requiring cool-down (ex. overcharge shot) should work properly if you have recently been moving. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Crafting
* Crafters will no longer erroneously receive use-XP.
Force Village
* Players who have completed Captain Sarguillo's quest to unlock Range Speed or Melee Defense but were not granted the quest rewards should be granted their rewards when logging in.
* Phase 2, Melee Speed: The Durable Lathe quest reward item is once again usable as a melee weapon power-up.
* Phase 3: Melee Accuracy Quest: The Sith Shadow commander will now run and can negotiate steep terrain more effectively.
* You should now be able to convert entertainer experience to Force sensitive experience.
* Corrected typo in Force-sensitive experience conversion text.
Galactic Civil War (GCW)
* Force Cloaked Jedi will take damage from turret attacks.
House Pack-up
* New Feature: The owner of a player house may choose to "pack-up" the structure and all its contents into a house control device. This control device is stored in the player's data pad (CTRL-D). The option to pack up the house is available on the structure's control terminal. You can access the structure's control terminal by using the radial menu.
Once the house is packed up, a player can interact with the house in a limited fashion via the house control device in the data pad. The player has 3 options available:
1. Check Status: This is identical to the check status available inside of the placed house. It allows a player to see the number of items stored in the house as well as the current maintenance situation on the house.
2. Pay Maintenance: This is identical to the functionality of the same name on a placed house. It allows the player to make maintenance payments for the structure.
3. Unpack house: This feature will cause the house to go into the placement mode. This works the same way as placing a house from a deed. All placement rules are followed.
** Note: Houses with vendors inside can not be packed. The vendors must first be removed before a house can be packed.
** Note: Only player houses may be packed up.
When a house is packed up:
* The waypoint to the packed up house is removed.
* If a player's city residency was declared with the packed up house, the residency is reset.
* If a player was a citizen of a city with the packed up house, that citizenship is revoked.
Inventory
* Auto-stacking items will no longer stack to items in a different container than the one they are being moved into.
Loot
* Resources will more often be found as loot in dungeons.
* Resources found as loot in dungeons will no longer always be in a quantity of 1.
* Resources found as loot (or harvested) will no longer be divided into multiple containers if the quantity exceeds 100.
Misc.
* Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Player Associations
* If your guild is currently in a guild war with another guild and after you clone, you will incur a 5 minute guild war "cool down" period during which you cannot engage in guild war combat (attack or be attacked). This rule affects guild war PvP only. All other PvP rules are still in effect.
Profession: Bounty Hunter
* Only Master Bounty Hunters will be able to draw Boss level Marks.
* Increased the amount of bounty droids in crates.
* Increased the amount of charges on bounty droids.
* The Track option on Seeker droids will now consume a droid charge.
* Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Profession: Creature Handler
* Pets now properly use their speed enhancing abilities.
* On Test Center , Triggered L1 Pet Abilities should now work properly.
* Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
* Changed all Elite tamable creatures to non-Elite.
Profession: Dancer, Entertainer, Musician
* Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
* Inspiration buffs should now give the proper bonus to crafting experience.
* Typing /flo will once again expand to the /flourish command.
* Fire Jets 2 and Bunduki 2 icons should display correctly now.
* Twi'leks should no longer have unused innate skill modifiers.
* The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
* Entertainer experience should now use the proper XP point limits.
* Inspiration Buffs should now properly use an entertainer's Music or Dance Enhancement skill modifiers.
* Music Wound Healing and Dance Wound Healing skill mod tapes should convert to Music and Dance Enhancement respectively.
* Test Center - Profession: Dancer, Entertainer, Musician - Adding entertainer enhancement bonus when performing in an entertainer specialized city.
* Test Center - Dance props will now be unequipped if you revoke a skill and are no longer certified to use them.
Profession: Jedi
* Changed the way the Padawan Robe functions are displayed. It is now displayed as a buff effect.
Profession: Ranger/Scout
* Phecnacine Darts will no longer cause creatures AI to turn off
Profession: Smuggler
* Auto-stacking looted items such as Smuggler slicing components can now be split and restacked with the 'Split' and 'Stack' radial menu options.
* Old smuggler slicing components which previously did not stack will become stackable will re-stacked with new smuggler slicing components
Quests
* Some quests may now be abandoned using the Quest Journal. In the future, additional quests may be abandoned using this feature.
* Secrets of the Syren quest givers should now give the chapter 3 quests.
* Secrets of the Syren quest, chapter 4 should be able to be completed.
* Lady Valarian's Quest Series: Kavas Urdano has temporarily stopped giving out her first quest if you have never spoken to her before.
Space
* Female pilots which should have received their ace medals will be granted a medal for each master pilot badge they have acquired when they login.
* Non-Ithorian female pilots will now properly be awarded their ace pilot medals.
* Pilots will no longer be awarded multiple ace pilot medals.
* Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.
User Interface
* You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
* Flytext should always be visible inside buildings now.
* You should no longer get a 'listen' or 'watch' option on an entertainer's radial menu if you are already listening to or watching them.
* The glare that results from looking directly at the sun has been substantially reduced, and there is now an option to turn it off under Options->Graphics->Enable Glare.
* The command browser (CTRL-A) should no longer contain a code string.
* Added a de-buff which is applied when you have been Dazed to prevent the instant re-application of Daze.
Vehicles
All vehicles, jetpacks and restoration:
* Restoring a disabled vehicle will now require a vehicle restoration kit (formerly "the BARC speeder repair tool").
* The BARC speeder repair tool is now a general-purpose vehicle restoration kit which can be used to restore any disabled vehicle.
* Vehicles can no longer be restored at parking garages without a vehicle restoration kit.
* The Flash speeder may still be restored for 20,000 credits (no change).
* The vehicle restoration kit is now a stackable item.
Japan
* When IME input is enabled, the IME Pad will not activate if you hit F5.
* You can now correctly type in Japanese in Mail.
* Resource category names are now localized
I guess this means the 3 female nargs dont rock anymore?
* Pets now properly use their speed enhancing abilities.
* On Test Center , Triggered L1 Pet Abilities should now work properly.
* Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
* Changed all Elite tamable creatures to non-Elite.
thats whats important for ch, at least we get faster mounts, but sucks about the elite pets
VoodooVelvet wrote:
What is considered elite?
Tiggs stated that they were having problems with their patch notes program. Some old patch notes got included with the current ones.
The elites referred to above have already been removed. They were the old creatures thathad <chevrons> on the side of their creature type.
Osuss wrote:
so properly use the speed ability means what , when I ride my mount it will be noticably faster now?
Translation - Fleet footed will now work properly.