Bounty Hunter Archive

Thread: TC Patch Notes

Skare99
Tue Jul 05, 2005 11:20 am
#1


Someones Clicky in another thread got deleted, so here it is.



Test Center and TC-Bloodfin
Version 0.


Based upon feedback from the Correspondents and Fan Fest attendees the Entertainer profession will receive a new music and dance icon as well as 6 new entertainer abilities. Read on for more details.

Profession: Entertainer
New Dance
Bunduki (an interpretive dance from the planet on which the Teras Kasi fighting style originated)



New Song
Swing

New dance particles:
Center Stage
Color Swirl
Dance Floor



New music particles:
Featured Solo
Laser Show
Fire Jet 2



Fix ed exotic flourishes so they now function properly
Battle Fatigue is no longer acquired and entertainers can no longer heal it.
Entertainer's and elite professions' skill branches have been reworked to accommodate these changes.


Add props to old healing branch
Dance props
Staff
Sword
Sparkler
Glowstick
Torch
Ribbon
Double Ribbon
Mystical Ribbon
Double Mystical Ribbon
Sparkle Ribbon
Double Sparkle Ribbon
Also, at novice dancer or higher, dancers can duel wield props.



Profession: Image Designer
Image Designers will no longer see other players avatars in the user interface as swimming



Profession: Bounty Hunter


NPC Bounty missions will now work properly. The Mark will now be of appropriate difficulty based on the difficulty of the mission
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Bounty Hunter Jedi missions (1) no longer list Jedi names and (2) prevent you from determining Jedi’s level via mission payout


Profession: Scout


Phecnacine Dart will no longer cause creatures AI to turn off



Profession: Pilots


Pilots that drop a pilot profession will no longer lose an extra 10% experience if they have an inspiration buff.


Profession: Jedi


FS Village, Phase 4:
Increased the frequency of the Sith Shadow Pirates spawn to make the Village Assault (Ranged Speed / Melee Defense) quest is now easier to complete
Players that are using force cloaked will no longer be targetable
Jedi heals will no longer cost Force and Mind if the target does not require healing


Armor / Weapons


Fixed an Issue with the Mabari Gloves


UI


Removed the version number from the splash screen. If you would like to retrieve the version number, press CTRL+SHIFT+G in game.
Master Badges will now be granted during the token respec period
Fixed the range indicator so it packs down when HAM bars are invisible.


GCW


Reduce TEF timer to 2.5 minutes.
Combat between a bounty hunter and a Jedi for which the bounty hunter has a bounty mission will result in a "bounty hunter TEF". No other TEF (such as factional TEF, for example) is applied. The "bounty hunter TEF" will prevent both the bounty hunter and Jedi from entering player structures, and will eject the player from a player structure if the TEF is received while the player is in the player structure.
Guild war pvp no longer results in a TEF, unless the combatants are a bounty hunter and a Jedi for which the bounty hunter has a bounty mission, in which case it will result in a "bounty hunter TEF".
Opposing factional TEF and "bounty hunter TEF" are applied to both combatants as soon as any of the combatants attacks.


Quests / Loot



Mellichae now drops his cyborg arm as loot.
Mellichae and Daktar Bloodmoon now drop more appropriate loot.
NPC Jedi can now drop medpacks, clothing, and pistols as loot.


AI


Fixed an error case where AI would emit a "?" over its head when a non-threat approached.
Pets: If a pet attacks a mob, the mob will now also be aggressive to the pet's master. So if you send a pet on a mob, and the pet dies, the mob will attack you. If you send your pet to attack a lair, mobs from the lair will additionally attack you.
Pets: Pets now inherit the same aggro radius reduction as their master. Previously a lvl 80 player with a lvl 40 pet could possibly have an AI aggro the pet, but not the player. Now the pet has the same aggro radius as the player.
Pets: A pet can no longer pull a mob without getting within the aggro radius of or attacking a mob. Previously just telling a pet to attack a mob initiated the pet and the mob in combat instantly.
Pets: A pet no longer stops attacking a lair (or any immobile AI) after a short period of time. They will continue to attack as ordered.
Pets: Fixed a case where pets could lose their ranged weapons when incapped and not regain
the weapon until stored/recalled.

Message Edited by Skare99 on 07-05-2005 11:22 AM

Dosi
Wed Jul 06, 2005 12:30 am
#2

Funny, this isn't in either the Dev Tracker, In Testing, or TC forums...



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
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Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Skare99
Wed Jul 06, 2005 12:30 am
#3






Dosi wrote:
Funny, this isn't in either the Dev Tracker, In Testing, or TC forums...





SOE deleted it, fast....
FaceInTheCrowd
Wed Jul 06, 2005 12:56 am
#4

Check the GarVa tracker. They were viewable for a while. It was an accident. They are gone now.




Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
Okiv
Wed Jul 06, 2005 12:57 am
#5

copied and pasted on BHA website, if it gets deleted again, go to the link in my sig.



Chimaera's BHA -NOW RECRUITING-

www.bountyhuntersalliance.net

"Duh 2 th3 unuasl number of Jedi n Krepshyk we couldn't code to find yours." Cheers dan the dev.
fatheadnz
Tue Jul 12, 2005 3:24 pm
#6

Here is the link
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=76359&view=by_date_ascending&page=1

Here is one of the 2 Scout fixes

Scouts

  • Single target state reduction traps should no longer grant experience when thrown at a creature already affected by that type of grenade.


  • I hope that the word grenade was supposed to be trap and not state, either that or some dev doesn't know the difference between grenades and traps



    --------------------------------------------------------------------------------------------
    Dajo Valic
    Master Ranger - Bounty Hunter
    Valcyn
    77th Wing

Kinshi
Tue Jul 12, 2005 3:28 pm
#7

I was wondering about that too..I suppose someone generalized since both grenades and traps are thrown../shrug
lootranger3
Tue Jul 12, 2005 3:29 pm
#8

Lol sweet new Ranger weapon.



Letifer Crysog
4443 Ranger/ Master Carbines
frightwig
Tue Jul 12, 2005 4:49 pm
#9


fatheadnz wrote:
Scouts
  • Single target state reduction traps should no longer grant experience when thrown
    at a creature already affected by that type of grenade.


  • I hope that the word grenade was supposed to be trap and not state,
    either that or some dev doesn't know the difference between grenades and traps


gre·nade (grə-nād')
n.
"A small bomb or explosive missile that is detonated by a fuse and thrown by hand or shot from a rifle or launcher."

Ranger traps are, by definition, a grenade... an explosive thrown by had. Honestly, except for the adhesive mesh (pre-CU), nothing in the scout or ranger line really qualifies as a "trap".. (A device for catching and holding something).



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Creaturetaimer
Tue Jul 12, 2005 6:08 pm
#10

I think ranger traps are more of a form of "organic warfare"



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
JBMat
Tue Jul 12, 2005 6:38 pm
#11

And the Dev's wonder why we think we are neglected.


How long has the game been around and they don't realize we don't have grenades.


Big freaking D'uh guys.


JB


sadly shaking his head as he decides to /bug all the typos in the game but realizes then he won't have time to play


Temujin23
Tue Jul 12, 2005 6:43 pm
#12


Wait for it. Wait for the howls of disappointment when countless morons discover that trap grinding isn't an express lane to unlocking a jedi.


al-djinn'i


Master Ranger





Wake up! Time to die.
Rancorrider4
Wed Jul 13, 2005 6:45 pm
#13

Retards.



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


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