Bounty Hunter Archive
Thread: Quitting
truewildman wrote:
Eutock wrote:
truewildman wrote:
I saw your edit, and I think your beginning to see my point. What other companies are doing with their products has next to nothing to do with what Sony decides to do with their product. The above statement never stipulates the amount of change that may take place, but that simply change will take place, as necessary.
No. You're comparing apples and oranges. "Game experience may change during online play" is referring to the ESRB rating. ESRB, if you're not familiar, is a content rating system mostly for parents to judge if a game is appropriate for thier kids. It has nothing, repeat nothing, to do with what I was talking about above. What this mean for example, in the context of SWG, is that even though it is rated T for violence, there's a chance of that rating being implicitly changed during gameplay, as in a female Twilek soliciting you in a cantina.
Message Edited by Eutock on 07-24-2005 02:52 AM
So, are you denying that MMORPG's are subject to change?
Well ofcourse MMORPG's are subject to change. Especially one like SWG. But as often and sometimes drasticas these changes keep coming, and with the amount of bugs and more problems they create isnt normal.
_Apache wrote:
truewildman wrote:
Eutock wrote:
truewildman wrote:
I saw your edit, and I think your beginning to see my point. What other companies are doing with their products has next to nothing to do with what Sony decides to do with their product. The above statement never stipulates the amount of change that may take place, but that simply change will take place, as necessary.
No. You're comparing apples and oranges. "Game experience may change during online play" is referring to the ESRB rating. ESRB, if you're not familiar, is a content rating system mostly for parents to judge if a game is appropriate for thier kids. It has nothing, repeat nothing, to do with what I was talking about above. What this mean for example, in the context of SWG, is that even though it is rated T for violence, there's a chance of that rating being implicitly changed during gameplay, as in a female Twilek soliciting you in a cantina.
Message Edited by Eutock on 07-24-2005 02:52 AM
So, are you denying that MMORPG's are subject to change?
Well ofcourse MMORPG's are subject to change. Especially one like SWG. But as often and sometimes drasticas these changes keep coming, and with the amount of bugs and more problems they create isnt normal.
Exactly. Thank you Apache. ![]()
SomeUser wrote:
Eutock wrote:
If you think this is normal for a game to continue to radically change, it's not, or it shouldn't be. Case in point is WoW. Over 7 months now and it's still the same basic game and interface. Very easy to jump right back into it after a quarter of a year gone. Contrast that with SWG, where if you left for 3 months you'd be relearning your chosen template or switching,and investing in new equipment.
You do have a point but:
1. I think SWG is much more complex of an undertaking. There are 40+ professions and endless combos thereof. I cant even begin to think how one balances all those things out
2. The only major change that really altered the game has been the CU. Everything else is just tweaks. You dont have to be a riflemen or even a CM to beat Jedi! You could do something like MBH/MC and pick up medic 0-2-0-0 and Pistols 0-0-0-3. You get a root and w/ BE clothes and a med droid you can also enjoy some real good heals!
Like I said, you've got some good points but to enjoy the game you dont have to have a template that takes full advantage of the current system! It is very possible to just "tweak" what you got and still stay "in-the-game" so to speak.
Just my two cents
truewildman wrote:
Eutock wrote:
Every two patches it seems like you're playing a different game.
You know, when you log into the game, there is a little box that says: "Gaming experience may change during online play". All of us knew this before we even began to play, yet it astounds me how many people are taken aback when their gaming experience changes during online play.
/boggle
Message Edited by truewildman on 07-24-200501:58 AM
Message Edited by Eutock on 07-24-2005 02:14 AM
amen brother,
MBH is the only profession I have ever been and I welcome any changes to be had....
Eutock wrote:
It's true that SWG is very complicated in its combinations, and so the change is somewhat inherit in that. I think part of the problem is what I'd call "change fatigue". It's not just the CU. If you look back at the whole 2+ years, think of all the radical changes to the game: BH, Jedi, Smuggler, CH, Doctor, TKA, DE, melee vs. ranged, GCW, and many others. If you take any given 3-month block of time since June '03, you'd find significant change in at least a few of SWG's sub systems. It's enough to keep one's head spinning.
You're right *but* I think the biggest problem here was putting Jedi in the game too quick & putting out the x-pacs before the game was ready.
Having played the game since sep 03' I have been through a lot of changes. Some of them were very much needed. The problem I had was, while the game had a lot broken with it, they added a whole new alpha profession. This took a lot of focus away from the game's core.
In fact I remember as a MBE way back when and we were going through our re-vamp how certain things werent possible because they didnt have the DEV power available (IE working on Jedi and JTL). I wish they would have pushed out the CU back in Jan 04' and got everything balanced with what they had, then pushed out Jedi and worked Jedi around with what EXISITED and then put their full focus on adding JTL in such a way that made it relevant (IE no one goes into space these days expect to go to Kash or mine smuggle drops).
ROTW is an utter joke. Buggy planet with broken quest and exploits out the ass... An example of SOE pushing things out too fast for the all-mighty $$$ (it wasnt coincidence ROTW came out around Star Wars III). That is what the main problem that I see is. In an constant effort to attract subscribers SOE is all over the place. They need to fix ONE thing at a time.
Making ONE fundamental change at a time is understandable if something just aint working (pre CU sucked IMO). However, making a major change and breaking several sub-systems only to start on something else while leaving a handful of DEVs to find SIMPLE solutions to complex problems leads to the kind of game experience we all have.
Just my two cents
Message Edited by SomeUser on 07-24-2005 02:22 AM
Eutock wrote:
truewildman wrote:
Eutock wrote:
Every two patches it seems like you're playing a different game.
You know, when you log into the game, there is a little box that says: "Gaming experience may change during online play". All of us knew this before we even began to play, yet it astounds me how many people are taken aback when their gaming experience changes during online play.
/boggle
Message Edited by truewildman on 07-24-200501:58 AM
Yeah no kidding, but that wasn't my point. See above.
Also, "Gaming experience may change during online play" is referring to the ESRB rating due to the nature of MMORPG's.
Message Edited by Eutock on 07-24-200502:14 AM
truewildman wrote:
I saw your edit, and I think your beginning to see my point. What other companies are doing with their products has next to nothing to do with what Sony decides to do with their product. The above statement never stipulates the amount of change that may take place, but that simply change will take place, as necessary.
Message Edited by Eutock on 07-24-2005 02:52 AM
Eutock wrote:
truewildman wrote:
I saw your edit, and I think your beginning to see my point. What other companies are doing with their products has next to nothing to do with what Sony decides to do with their product. The above statement never stipulates the amount of change that may take place, but that simply change will take place, as necessary.
No. You're comparing apples and oranges. "Game experience may change during online play" is referring to the ESRB rating. ESRB, if you're not familiar, is a content rating system mostly for parents to judge if a game is appropriate for thier kids. It has nothing, repeat nothing, to do with what I was talking about above. What this mean for example, in the context of SWG, is that even though it is rated T for violence, there's a chance of that rating being implicitly changed during gameplay, as in a female Twilek soliciting you in a cantina.
Message Edited by Eutock on 07-24-2005 02:52 AM
So, are you denying that MMORPG's are subject to change?
http://www.cs.wustl.edu/~schmidt/gifs/apathy.jpeg
http://www.cs.wustl.edu/~schmidt/gifs/apathy.jpeg