Bounty Hunter Archive

Thread: MBH/MCM Guide

ganesh666
Sun Sep 18, 2005 12:39 am
#14



TardWrangler wrote:


3. Attack Procedure

I go in with a paralyze, then thyroid rupture, traumatize, knockdown, fire and poison (if you use a med bot these can tick for 350 each)

Most jedi use an infusion macro, meaning they drain 10% mind every 40 seconds and regen 2-3 every minute, due to traumatize.



If you can get really close to your target I recommend the following attack order when you initiate the attack...

/sit, Paralyse, Electrolyte Drain, Thyroid Rupture, Paralyse, Traumatize, Hemorrage, Paralyse, Shock, get up move out 30m Fire and Poison.

Hope this helps,

Message Edited by TardWrangler on 09-17-2005 08:25 AM





This tactic will fail horribly, after the first paralyse wears off you cannot reapply it for 20 seconds, during which your target will be doing their best to either kill you or get away as fast as possible.

I normally follow this:
Paralyse
Thyroid rupture
Traumatise
Hemorrage

Then i move away some and hit them with an underhand shot, followed by adv crit and a legshot. Then i apply fire/poison.

I only apply snare if they try and run. My reason being that it is very hard to kill a determined runner snare or no snare, most jedi will have at least fr1 and this is often enough to get away, as all they have to do is heal and run. If a jedi does not have any force run, then snare away and slaughter them.
Tristan-J-B
Sun Sep 18, 2005 5:24 am
#15



TardWrangler wrote:


3. Attack Procedure

I go in with a paralyze, then thyroid rupture, traumatize, knockdown, fire and poison (if you use a med bot these can tick for 350 each)

Most jedi use an infusion macro, meaning they drain 10% mind every 40 seconds and regen 2-3 every minute, due to traumatize.



If you can get really close to your target I recommend the following attack order when you initiate the attack...

/sit, Paralyse, Electrolyte Drain, Thyroid Rupture, Paralyse, Traumatize, Hemorrage, Paralyse, Shock, get up move out 30m Fire and Poison.

Hope this helps,

Message Edited by TardWrangler on 09-17-2005 08:25 AM



i'll edit this in



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

Fevaim
Sun Sep 18, 2005 8:47 am
#16

"1. Inventory

First off get some 7k+ energy resist armour and get it armour break sliced.

then get some deuterium toss enhancers with 1100+ effectiveness (fire) and the same for neurotoxin (poison)

I have a nym's slugthrower with 350 base dps, kinetic damage with 170 elemental. 350-700 and 2 second speed. A critical hit will hit for about 600 damage on a defender, normally 450 or so."



I might be asking a STUPID question... those deuterium toss enhancers where do i get them and what are they??
Tristan-J-B
Sun Sep 18, 2005 8:50 am
#17

enhancers increase the power of your dots, adding up to 100 more damage, thus increasing the need for the jedi to heal. Bio engineers make them.



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

pepe4158
Sun Sep 18, 2005 8:57 am
#18

I rencently regrinded to MCM....what do I look under on the vendor bizzare to get them?......same question as b4.
Tristan-J-B
Sun Sep 18, 2005 9:00 am
#19

added it in mate, look in inventory.



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

THAWKINS
Sun Sep 18, 2005 9:41 am
#20

What does the /sit do, and yes I am a MBH/MCM with one of my toons.



Terran Hawkins
Dark Jedi
GUNIT
(ggggggggggggggggggxnnntnnnntnnnxgggggggggggggggggg)

Tristan-J-B
Sun Sep 18, 2005 9:42 am
#21

regens mind so you don't start of with low mind



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

DrendalKahn
Sun Sep 18, 2005 10:08 am
#22






Tristan-J-B wrote:





BooleScaric wrote:





Tristan-J-B wrote:
I've found that my dots do the job vs Mdefender, and if they have 4400 healer (something i've never seen) they're wasting force and mind to heal the fire, so in the end their mind and force will still drop.





you have no clue about the force cost of that (it is only 50 and less mind)....


believe me, you will not win via firedots







believe me i have




I think his point was that you'd run out of mind constantly reapplying the fire dots before they'd even dent their force/mind healing it.



DRENDAL KAHN


Tristan-J-B
Sun Sep 18, 2005 11:14 am
#23

In the end I can outheal their damage indefinately, but I guess he raises a good point. Rock on for the jedi who have x4xx healer



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

Page 2 of 2