Bounty Hunter Archive

Thread: Which is more important? Skill, template, or equipment?

whitethunder
Wed Oct 19, 2005 6:50 am
#14






Stecoli wrote:
they go through every profession 1 by 1, squad leader is next on the list. Its in their nature its not their fault. Rubbish PVPers go for the alpha profession becuase they thrive victory and success, but when they still cant do it they refuse to believe its becuase they are unskilled, and so blame it on something else.





QFE

and ranger will follow squad leader .....
Zarqon
Wed Oct 19, 2005 6:55 am
#15

I don't think you can make the argument of removing 1, all the 3 things are important. It's a better analogy to use a chain, no matter which of the parts are missing, the chain will be equally broken...




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

bmill
Wed Oct 19, 2005 6:56 am
#16






Anarchicgorilla wrote:





Stecoli wrote:

you could say the same about skill though, have the best equipment ever, but walk into a fight with no skill and be staring at the sky in 10 seconds






K lets see... you take all you skills and a cdef and the go fight a AFK (not there so 0 skill) jedi with his macro's going with a kd recover in there ever 10 seconds and heal every 30.



You think will all you "skills" against a 0 skill afk you will get a kill?







That's not realistic. CDEF is a less than 100 dmg weapon. Extremely sup-par. We're saying that an average weapon. Somewhere in the 900 damage range. Something that most people would readily have available to them. Average armor 6000 stats, etc. Skill overcomes that.


There are many Jedi who consistantly lose their matches against Bounty Hunters, why? If Jedi are supposedly 1.5 innately stronger, they lose because of inferior skill, not because of a 1300 damage energy rifle, or 8030 energy armor, or combat foods, buffs, etc. Every hunter who comes after them has those things. It's the intelligence and tactics of the person controlling the character that makes the difference.



Look at it this way. You are not a RL marksman. I hand you aRifle and tell you to nail a 2"round bullseye at 100 feet. You might hit the 12" target paper at 100 feet, but not having the SKILL you miss. Myself, being a marksman, take the SAME rifle from you, and fire 5 shots directly into the 2" bullseye in quick succession.


Was that equipment, or skill? Same argument we are having here.





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NebHuskerFan
Wed Oct 19, 2005 6:57 am
#17


I have to agree with most of the above opinions. I thinkskill is needed more during a battle. A cunningwarrior can use more than his equipment and template to win the fight. Having strategy and a plan before going into battle outweighs the best armor/weapon and going in with your guns blazing. That's why we track the target and observe them waiting for that right moment of weakness to take them down. Equipment is important and should come second. Having the right equipment including food/drink can be very beneficial! Must have nice armor with armor break slice on it, a high end weapon in your most skilled branch, and a buff or two and you are all set. Every "Master" should know his template like the back of his hand, and the best use of the specials that come with it. So in conclusion, the skill in which you use everything to your advantage is #1, the equipment that you have to carry out your skill with is #2, and the templateproviding your specials is #3.

Message Edited by NebHuskerFan on 10-19-2005 09:00 AM



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bmill
Wed Oct 19, 2005 6:59 am
#18






whitethunder wrote:





Stecoli wrote:
they go through every profession 1 by 1, squad leader is next on the list. Its in their nature its not their fault. Rubbish PVPers go for the alpha profession becuase they thrive victory and success, but when they still cant do it they refuse to believe its becuase they are unskilled, and so blame it on something else.





QFE

and ranger will follow squad leader .....






It's the flavor of the week/month thing. I'm not changing my template to something new everytimea publish comes out with profession changes. Sure Squad leaders can give great buffs, has anyone checked their defenses and offensive power as compared to our current templates? That's the data I'm interested in. I could care less about the group bonuses. I want to know if they can take as much damage and deal out as much damage as some of the current templates.


Even the word template..... it implies cookie-cutter, easily copied, etc. Aggravating.



ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
Branora
Wed Oct 19, 2005 7:01 am
#19






Sundal wrote:

That's interesting template hasnt gotten any nods.


Why do Jedi whine about MCM then, if template doesnt matter?








Cause the debuffs are horrible for a jedi... -40 combat speed is probably the worst.


Other templates without MCM can also be used to kill a jedi, but I think the most annoying people to fight is MCM's, cause the fights usually last for a long time.





Lyons, Sabi & Lethos Sarion
bikebum
Wed Oct 19, 2005 7:05 am
#20






Sundal wrote:

That's interesting template hasnt gotten any nods.


Why do Jedi whine about MCM then, if template doesnt matter?








Well, because I think people take for granted that someone will have at least a viable template. I also think everyone is assuming BH vs Jedi, so as long as they are BH + Ranged Profession + some healing, they at least have a chance. I think that template has pretty much become a common sense issue to anyone that has any experience in game. There are certain templates that work very well and others that do not. If you are in the "not good template" category, you probably are not pvping very seriously.


I think you need to change skill to experience. Although skill is appropriate by definition, it does not have the right implication for SWG pvp. Experience tells you that you must be fully buffed (doc / food) to take on a good pvp opponent. Experience tells you what templates are viable for pvp combat. Experience tells you what PC skills to use on certain opponents. Experience tells you what equipment to use. In the end, experience > all.


But in your termsI say, skill > template > equipment. I only say this because if you don't have the right template, you cannot use the right equipment and I talked about how I view skill = experience.

bmill
Wed Oct 19, 2005 7:11 am
#21






Branora wrote:





Sundal wrote:

That's interesting template hasnt gotten any nods.


Why do Jedi whine about MCM then, if template doesnt matter?








Cause the debuffs are horrible for a jedi... -40 combat speed is probably the worst.


Other templates without MCM can also be used to kill a jedi, but I think the most annoying people to fight is MCM's, cause the fights usually last for a long time.







That and the fact that MCMs are unique in that they CAN kill a Jedi but have NOT the combat skill to do so without their debuffs. If a combat medic relied soley on their healing ability and did not use ANY chemical warefare, they would lose everytime. A Master Bounty Hunter and one line of another Ranged profession, is simply not enough to kill a Jedi let alone more non-Jedi.


I dislike combat medics for that fact. That the fight last forever, and is not a matter of draining health throw overwelming firepower, it's a matter of applying debuffs and states to the opponent and then staying alove long enough for them to take effect and effectively kill the opponent.


Combat Medics are becoming the way they were pre-cu - Toss N Run. Yet I've not met a combat medic that I couldn't kill, so it's not a HUGE issue for me personally.



ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
Anarchicgorilla
Wed Oct 19, 2005 9:13 am
#22






bmill wrote:






Anarchicgorilla wrote:





Stecoli wrote:

you could say the same about skill though, have the best equipment ever, but walk into a fight with no skill and be staring at the sky in 10 seconds






K lets see... you take all you skills and a cdef and the go fight a AFK (not there so 0 skill) jedi with his macro's going with a kd recover in there ever 10 seconds and heal every 30.



You think will all you "skills" against a 0 skill afk you will get a kill?







That's not realistic. CDEF is a less than 100 dmg weapon. Extremely sup-par. We're saying that an average weapon. Somewhere in the 900 damage range. Something that most people would readily have available to them. Average armor 6000 stats, etc. Skill overcomes that.


There are many Jedi who consistantly lose their matches against Bounty Hunters, why? If Jedi are supposedly 1.5 innately stronger, they lose because of inferior skill, not because of a 1300 damage energy rifle, or 8030 energy armor, or combat foods, buffs, etc. Every hunter who comes after them has those things. It's the intelligence and tactics of the person controlling the character that makes the difference.



Look at it this way. You are not a RL marksman. I hand you aRifle and tell you to nail a 2"round bullseye at 100 feet. You might hit the 12" target paper at 100 feet, but not having the SKILL you miss. Myself, being a marksman, take the SAME rifle from you, and fire 5 shots directly into the 2" bullseye in quick succession.


Was that equipment, or skill? Same argument we are having here.










Well I can say this about my BH alt



UBER ARMOR, WEAPON,DROID, ENHANCMENTS, AND MCM MBH and by the way I have absolutly no skill... i rely simply on the math of macro's




1680 pvp rating and only hunt jedi.... nuff said







and this comment:



Look at it this way. You are not a RL marksman. I hand you aRifle and tell you to nail a 2"round bullseye at 100 feet. You might hit the 12" target paper at 100 feet, but not having the SKILL you miss. Myself, being a marksman, take the SAME rifle from you, and fire 5 shots directly into the 2" bullseye in quick succession.


Was that equipment, or skill? Same argument we are having here.


That is an argument for templete... not skill... if you mean the accuracy bonuses will allow you to hit more often in the game.



If this is real life example... what the hell does that have to do with this game.


Message Edited by Anarchicgorilla on 10-19-2005 11:58 AM



" Wealth is the slave of a wise man. The master of a fool. "
Algren_Earth-Stormer
Wed Oct 19, 2005 10:32 am
#23

There is no ONE thing that is more important than another.



Equipment - you are prety much required to have certain types of armor/foods/weapons..... but the better it is, the better you will do.


Template - It's easy to say this doesn't matter since you can kill a jedi with several templates. But it is important to match a template to your skill and style.


Skill - Perhaps the hardest thing to obtain, a player can make up for his shortcomings in combat by having perfected his gear and being patient enough to wait for the right moment to strike..... or perhaps that is all part of skill.




Take anyone of those factors out of the game, and you don't have the ability to kill a jedi.

- Can't do it without a gun

- Can't do it as a Nov Marksman / Nov medic / nov scout

- Can't do it the first time you play the game.


All are important and it's obsurd to say that anyone is more important than another..... but skill is the one that is hardest to obtain.



However.... like our pistol corresponent brought up.... User Interface is often over looked. Maybe it's part of skill, maybe not..... but a player familiar with his input abilities and how to use them quickest gains a slight advantage over a player that is slow to react thanks to a clumsy keyboard setup.



============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
bmill
Wed Oct 19, 2005 10:40 am
#24






Anarchicgorilla wrote:



If this is real life example... what the hell does that have to do with this game.


Message Edited by Anarchicgorilla on 10-19-2005 11:58 AM





I was illustrating the point that given the same equipment and task, the person with the better skill will do better in a defined task. In my example it was hit a 2" bullseye at 100 feet. Someone not familiar with firing a rifle may hit the target sheet, but probably will not consistantly hit the bullseye. Whereas someone with marksman training/skill will most likely hit the bullseye consistantly.


The same lesson can be applied to the game. You have your character, and your foods, armor, weapons, etc. Say all those things, are above average, or even "uber" and you still consistantly lose. It may very well be (and probably is) that you lack the skill to use the items/equipment effectively.


Whereas someone else with a higher skill level could log in your character and run circles around the person who just handed you your lunch.


See what I'm saying? Admitting that you may not have as high a skill level as required is a big step, that I think many are not prepared to make. It takes knowing oneself and your limitations. The mature auidence can admit faults, the immature cannot.



ЄΘΜΜΛNĐΞЯ LΞGΞΛĐ
///// ORDER OFBLACK SUN \\\\\
///// 1ST CORELLIAN DIVISION \\\\\
181ST IMPERIAL TIE SQUADRON
|nnnnnn|
Algren_Earth-Stormer
Wed Oct 19, 2005 10:55 am
#25






bmill wrote:





Anarchicgorilla wrote:



If this is real life example... what the hell does that have to do with this game.


Message Edited by Anarchicgorilla on 10-19-2005 11:58 AM





I was illustrating the point that given the same equipment and task, the person with the better skill will do better in a defined task. In my example it was hit a 2" bullseye at 100 feet. Someone not familiar with firing a rifle may hit the target sheet, but probably will not consistantly hit the bullseye. Whereas someone with marksman training/skill will most likely hit the bullseye consistantly.


The same lesson can be applied to the game. You have your character, and your foods, armor, weapons, etc. Say all those things, are above average, or even "uber" and you still consistantly lose. It may very well be (and probably is) that you lack the skill to use the items/equipment effectively.


Whereas someone else with a higher skill level could log in your character and run circles around the person who just handed you your lunch.


See what I'm saying? Admitting that you may not have as high a skill level as required is a big step, that I think many are not prepared to make. It takes knowing oneself and your limitations. The mature auidence can admit faults, the immature cannot.





And if you take that same guy that can run circles around the person who just beat youand give him some 3k armor wihout an armor-break slice, and an SR Combat Pistol, and take his foods away.... and you'll watch him die.



ALL of the 3 are important.







============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
bikebum
Wed Oct 19, 2005 10:57 am
#26





skill Pronunciation Key(skl)
n.


  1. Proficiency, facility, or dexterity that is acquired or developed through training or experience. See Synonyms at ability.





From me:


Proficiency: knowing what template, equipment, buffs to have for a fight. Knowing what special attacks to use *in* a fight. These are all developed through trial and error online (experience) along with gaining insight from others who have done something you have not (training).


Facility: The physical ability to use your proficiency. If you can see, read, and type, you have this.


Dexterity: The phsical ability to use your proficiency at the appropriate time and coordinate what you see onscreen with what you do to the keyboard. If you can press buttons when the little special clock timers are in the appropriate position, you have this. Can be bypasses with *some* macros.


So difinitively skill is the most important as it incorporates everything into one . For those of you who said that you have no "skill" but are still successful with your template and equipment, I submit that you are not using the same definition of skill and in reality you are what most would consider "competent."

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