Bounty Hunter Archive
Thread: Combat Medics?
bmill wrote:
I don't really agree with it either, but the fact remains that it's a rumor around the circles I travel. I don't think they should be "dealt" with by the nerfi stick, but if enough Jedi complain.... I'll bet they will be.
However, I'm starting to agree that a MCM who knows his sh|t really is just about unbeatable. I've never seen a BH/Doc, or at least noticed that I saw one... To me After getting MBH and MRM, Pistols 4xx4 was a logical choice. Again, irritating that by chosing that profession line, I still cannot do enough damage to out damage a healer. It's quite funny though, the fight will go on for about 20-30 minutes unusally. The CMs against me go into a healing loop, and I just keep pounding away at them. I will win some of these because the CM either runs out of mind, or runs out of meds in the inventory and cannot heal any longer. Not a "true" in my book. But a win is a win.
So, what, you won't be happy until you never lose?
Didn't see this one coming. Everyone knows a squeaky wheel gets the grease.
Whine enough and the Dev's will listen. Does the BH profession whine as much as the Jedi? That is up for debate. But dog gone if the Jedi don't seem to have the Dev's attention more than any other profession, understandably so. The marketing department wants more people to play the game, Jedi are the most popular aspect of the Star Wars universe. You can conclude from that point on why the Jedi are as numerous as corn stalks in Iowa. Stated fact: For time period purposes, the Emperor and Vader need to kill off some of these Jedi. Give some of the end game players something to do. Send stormies after them, have Vader come a whack em, many options. But the BHs can not control the Jedi population.
Back to the matter at hand. As a MBH and MCM I can say that if the Devs do nerfify our healing, we will be hindered even further in our Jedi and elite boss hunts. When your health is only 3k or so, and someone hits you for 800 something, heals are needed. I don't care how awesome a person is with their template, at some point in the fight, you are going to get hit. Next thing you know, CM's will just be using stims like everyone else. Making the only draw to the profession the offensive side. Well I have spoken my peace I suppose. ![]()
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briwi wrote:
Can jedi heal themselves?If so they heal for more then I as a MCM can heal.
You must not fight jedi often. A jedi with 4,0,0,0 healer, which most jedi have, can only heal for 1500 every SIX seconds. I have seen MCMs heal for nearly 3k dmg over 3 seconds. Thats not counting stims either. The whole issue ppl are having with the CM out healing dmg is because of a couple reasons:
1. CMs/Docs have multiple heals based on differant timers. This coupled with the 2-3 second cooldown on them means a MCM can hit advanced spray/bactashot/advanced toss in 6-8 seconds. The only template choice jedi have that would allow them to attempt this would be for them to incorporate Master Healer which would give them a 2nd heal where as Novice CM/Doc already provides them with bactashot, toss, spray, jab, and infusion at 1,0,0,0 Doc.
2. Enhancers. Jedi have no for of enhancement for their heals. It is a static 1500 heal unless less healing is needed. CMs and Docs have available enhancers for their DOTs and for their profession specific heals. Its unsettling reading over a combat log where you see a CM heal themself for 1700, 1300, 900 over the same 6 second period it takes the jedi to heal 1500.
Message Edited by daetalus on 09-12-2005 10:26 AM
Cahnuuk wrote:
I agree. Reduce the heal timers for jedi, so I can run them out of mind quicker. I'm tired of wasting so much time on them.
I do think CM in combination with other professions becomes quite potent. However, this should NOT be a reason to nerf them, if the rumor is true. Consider, ALONE a CM should be able to compete as a combat profession. Their DoT's are their offensive power. Their heals help them survive the fight long enough for their DoT's to be effective.