Bounty Hunter Archive

Thread: Combat Medics?

AD_Maj
Wed Sep 07, 2005 1:24 pm
#14

No way. Combat medic does not need nerfing! Im combat medic, and if I heal the whole entire time, my mind will drain!! Jedi who complain about CM basically... suck. A jedi who knows what they are doing, can take me down. It will take awhile sure, but they will eventually win.




AlphaDeltha
Pre-CU Bounty Hunter, and damn proud.
bmill
Mon Sep 12, 2005 7:56 am
#15

.

Message Edited by bmill on 09-12-2005 10:57 AM



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briwi
Mon Sep 12, 2005 8:52 am
#16

Can jedi heal themselves?If so they heal for more then I as a MCM can heal.



Don't do your job to the best of your ability. Just do your job.
Cahnuuk
Mon Sep 12, 2005 9:53 am
#17



bmill wrote:

I don't really agree with it either, but the fact remains that it's a rumor around the circles I travel. I don't think they should be "dealt" with by the nerfi stick, but if enough Jedi complain.... I'll bet they will be.

However, I'm starting to agree that a MCM who knows his sh|t really is just about unbeatable. I've never seen a BH/Doc, or at least noticed that I saw one... To me After getting MBH and MRM, Pistols 4xx4 was a logical choice. Again, irritating that by chosing that profession line, I still cannot do enough damage to out damage a healer. It's quite funny though, the fight will go on for about 20-30 minutes unusally. The CMs against me go into a healing loop, and I just keep pounding away at them. I will win some of these because the CM either runs out of mind, or runs out of meds in the inventory and cannot heal any longer. Not a "true" in my book. But a win is a win.




So, what, you won't be happy until you never lose?



Ganx Quad - Imperial Goon (Bloodfin)
Cahnuuk Esko - Missing, presumed dead
Bringing defeat to the rebellion, because the Empire has better dental
EctarStarwind
Mon Sep 12, 2005 9:55 am
#18

hey just cos a cm can heal ofr 1500 dont mean they have an advantage healing takes action and mind and cm cannot heal while knocked down unlike jedi and anyone with ruby and stims also this used attacks unlike stims so if you try to heal while getting kd then you have wasted a heal and an attack and have to wait till you can get up and often this is when u get the kd bug (cannot kd recover while kd) so cm have a hard time also maybe if profs were made stronger rather than nerfing anything usefull in the game like they do we would have more fun



xxxxxxXxxxxxx
Ectar Starwind
s I was a Jedi Before it was Cool
s So Glad My Jedi Is Not Ebay s
Dear Mcguyver Enclosed is a rubber band a paper clip, and a drinking straw. Please Save Star Wars Galaxies

Kal_Mwangi
Mon Sep 12, 2005 10:12 am
#19

Didn't see this one coming. Everyone knows a squeaky wheel gets the grease. Whine enough and the Dev's will listen. Does the BH profession whine as much as the Jedi? That is up for debate. But dog gone if the Jedi don't seem to have the Dev's attention more than any other profession, understandably so. The marketing department wants more people to play the game, Jedi are the most popular aspect of the Star Wars universe. You can conclude from that point on why the Jedi are as numerous as corn stalks in Iowa. Stated fact: For time period purposes, the Emperor and Vader need to kill off some of these Jedi. Give some of the end game players something to do. Send stormies after them, have Vader come a whack em, many options. But the BHs can not control the Jedi population.


Back to the matter at hand. As a MBH and MCM I can say that if the Devs do nerfify our healing, we will be hindered even further in our Jedi and elite boss hunts. When your health is only 3k or so, and someone hits you for 800 something, heals are needed. I don't care how awesome a person is with their template, at some point in the fight, you are going to get hit. Next thing you know, CM's will just be using stims like everyone else. Making the only draw to the profession the offensive side. Well I have spoken my peace I suppose.





*BH

-Chilastra-





Proverbs 24:11-12
daetalus
Mon Sep 12, 2005 10:25 am
#20






briwi wrote:
Can jedi heal themselves?If so they heal for more then I as a MCM can heal.






You must not fight jedi often. A jedi with 4,0,0,0 healer, which most jedi have, can only heal for 1500 every SIX seconds. I have seen MCMs heal for nearly 3k dmg over 3 seconds. Thats not counting stims either. The whole issue ppl are having with the CM out healing dmg is because of a couple reasons:


1. CMs/Docs have multiple heals based on differant timers. This coupled with the 2-3 second cooldown on them means a MCM can hit advanced spray/bactashot/advanced toss in 6-8 seconds. The only template choice jedi have that would allow them to attempt this would be for them to incorporate Master Healer which would give them a 2nd heal where as Novice CM/Doc already provides them with bactashot, toss, spray, jab, and infusion at 1,0,0,0 Doc.


2. Enhancers. Jedi have no for of enhancement for their heals. It is a static 1500 heal unless less healing is needed. CMs and Docs have available enhancers for their DOTs and for their profession specific heals. Its unsettling reading over a combat log where you see a CM heal themself for 1700, 1300, 900 over the same 6 second period it takes the jedi to heal 1500.



I dont remember which publish it was, but when the Devs decreased the heal times/costs for CM/Docs it was needed. CM/Docs needed a boost. I also believe that a mind cost was also needed for jedi as all it required before hand was force. This was also a good thing. The extension of the heal timer on jedi while reducing the 4,0,0,0 Doc/CM hybrids jus doesnt seem in balance. Neither side required materials like they did precu for non jedi heals. So why reduce the 4,0,0,0 Healer's effectiveness while increasing the 4,0,0,0 Doc/CM hybrid's effectiveness. This doesnt sound like balance in anyway tome. Without a doubt MCM/MDoc needed love, and they got it, and because of it there is a new FOTM that some ppl jus cant beat. Heaven forbid that a MDefender get killed by a MCM, but a MEnh/MHealer can kill one with ease. What ppl NEED to learn is that pure reliance on template leads to nothing but atrip on the Cloner Express. Some skills jus cant be countered by some of the FOTM on either side. Flame if you wish, all i try to present is another side of the equation that most BHs, not all, but most have not the will nor the time to learn.

Message Edited by daetalus on 09-12-2005 10:26 AM



Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
Cahnuuk
Mon Sep 12, 2005 10:29 am
#21

I agree. Reduce the heal timers for jedi, so I can run them out of mind quicker. I'm tired of wasting so much time on them.



Ganx Quad - Imperial Goon (Bloodfin)
Cahnuuk Esko - Missing, presumed dead
Bringing defeat to the rebellion, because the Empire has better dental
daetalus
Mon Sep 12, 2005 10:32 am
#22






Cahnuuk wrote:
I agree. Reduce the heal timers for jedi, so I can run them out of mind quicker. I'm tired of wasting so much time on them.





Hehe, didnt nessessarily mean it like that. A 2nd heal would be nice, but wont happen.



Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
Ionscout
Tue Sep 13, 2005 1:02 am
#23

Well, I have to say you would'nt get much support for this rumor here. ALOT of BH's have MCM or CM 4000 for the heals.

I do think CM in combination with other professions becomes quite potent. However, this should NOT be a reason to nerf them, if the rumor is true. Consider, ALONE a CM should be able to compete as a combat profession. Their DoT's are their offensive power. Their heals help them survive the fight long enough for their DoT's to be effective.



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

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-Boba Fett- Pg 49 "The Mandalorian Armor":
Virtuell
Tue Sep 13, 2005 2:55 am
#24

No need to nerf Combat Medic, just add the same prerequisite as for a doctor to become Combat Medic.




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Soulcaster
Tue Sep 13, 2005 3:08 am
#25

Can't say i agree with nerfing healing timers. CM are perfect just as they are, a nerf would def bring about an extinction



Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
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Soulcaster
Tue Sep 13, 2005 3:11 am
#26

If they nerf the CM healing abilities (which is stupid considering that that is what a CM is good for...healing), then they had better add to his offensive ranged accuracy or speed or something. Because being a MBH MCM leaves you with very little ranged speed, accuracty and not very good with any particular weapon. Unlike MBH Pistoleer/rifleman/carbineer. So if they nerf healing, they had best add to some ranged stats.



Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

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