Bounty Hunter Archive
Thread: CONCEPT: self-adjusting bounty hunter group size
NewEco wrote:
REDLION78 wrote:
Lets leave the current system alone completely
so you enjoy ganking padawans that have currently little chance to avoid visiblity ? While there is no way to chase a "real target"
i feel sorry for you
Why don't the knights whose missionsare perma-camped donatea BHor two to those poor Paddies.
Oh, that's right, the Knights don't want to be attacked while clone-camping.
NOW GO AWAY, JEDITROLL.
AzerothT wrote:
Bounty hunting should be one-on-one i belive. Jedi are supposed to be much stronger then BH but they way they win should be by stalking and waiting for the right time to strike...
I paid $250 + paypal charges for this account therefore I should be God and L337 and uber cus you only paid $30 for yours
looks like you thought about this for awhile so I wont flame. I respect your ideas, but disagree.
Question to ask:
does this bring the Jedi population into balance within moderate proportion to the true SWG? (1% max!).
does this even out the playing field bet. non-Jedi Char's and Jedi?
answers are obvious, and if everyone keep perpetuating this "don't hurt the Jedi cuz they pay the bills" pandering, I'm weeks from padawan myself and I like all others will have no choice but to persue the "path" of a Jedi to be able to enjoy the game and PvP.
Peace
Epoofigoi Episrore, Corbantis
i do not catch it, whats your point ?
Epoofigoi wrote:looks like you thought about this for awhile so I wont flame. I respect your ideas, but disagree.
Question to ask:
does this bring the Jedi population into balance within moderate proportion to the true SWG? (1% max!).
you missed the word "back" ...bring "back"
OMG on what planet do you live ?!?
Certainly it does not ! And it is not supposed to be !
This is not true EP4-6 SW, this is SWG
E (which is a synonym for KOTOR-Online)
stop discussing the rareness of Jedi, it's non-sense ! Have a look at the new tutorial, thats
the future of the game (which has been approved by Lucas Arts) ! So Stop this !
... eh .. well you did not flame, so i should not start it, sorry. But seriously, this game did and will never mimic
the EP4-6, never ! I know this is hard to accept for an oldschool Star Wars fan.I amalso mostly coined by the EP4-6,
but i do accept that most of SOE's customers are more influenced by EP1-3, therefore we should not discuss the
strickt compliance with the EP4-5 timeframe, it wont happen.
I know SOE claims it to be in the timeframe of EP4,5 But when it comes to Jedi, this claim
is just pure nonsense. Jedi are one of the strongest marketing sales horse they have, there never was a concept
to keep Jedi "rare", the BH were never supposed to keep Jedi "rare". Perma-death is nothing more than the ultimate
customer alienator. Jedi have been designed to be part of the endgame, hard to obtain, cool to play.
We can talk about, how BHs help to make Jedi comply with Visibility Rules (thus creating the ILLUSION that Jedi are
rare), but talking about BH being a tool for Jedi population control is pure non-sense in terms of real-worls marketing.
If you tie powers to the BH to do so (such as allowing them to persue griefing strategies or enabling perma-death, or so) you will end up with another very effective customer alienator.
Epoofigoi wrote:
does this even out the playing field bet. non-Jedi Char's and Jedi?
Certainly not, it is not supposed to iron out differences between non-Jedi & Jedi.
Thats the core idea of this: We do not have to worry about balancing, its self-balancing!
Not only for Jedi marks but also for the proposed other marks such as PvP ranked and Smuggler
PS: i am neither Jedi nor BH ... just somebody you tries to find smart solutions, that are fun to play. Nerfing things is much easier, but usually it nerfs the fun also .... for everybody ..... not just the nerfed
.
So you might want to have a look at smarter ideas than these PLAIN NERFS from SOE.....
Message Edited by NewEco on 07-12-2005 11:11 AM
I think something that has been overlooked for the most part about BH missions without the names of jedi or 1 vs 1 bounty hunter jedi combat is that at the moment1 skilled bh with good equipment should be capable of killing a finished template jedi. My only question is what happens after the devs implement FRS again killing a finished template jedi solo is hard enough at the moment but what happens after FRS bc if jedi in some of the higher ranks are as powerful as it seems the devs want to make them they will be unkillable by any bounty hunter solo.
So will the higher ranking jedi have nothing to fear from bounty hunters?
Some good ideas here, certainly better than the SOE option of nerfing jedi til it is equivalent to any other double elite and forcing 1v1.
I do disagree on a couple of points though, as follows:
Whilst I agree that the BH should face some sort of penalty for failing/dropping missions, I don't think it should result in going on the terms, as this doesn't really make sense. I mean look at it thhis way. A bounty is placed on some jedi/criminal/etc, so a BH goes after the mark. The BH has not been paid anything at this point. The BH then fails/drops the mission. What has the placer of the original bounty lost? Nothing. Why would the placer of the bounty then place a second bounty on the BH? I do think that any player (including BH)should be able to get placed on the terms for 'illegal activities' or somehow pissing off Jaba, etc, and this could be instituted as part of the long awaited smuggler revamp.
So, how can a BH be penalised for failing/dropping missions? How about putting in a 'Prestige Points' system, where the BH earns prestige by completing missions (the harder the mission, the more prestige gained), and loses prestige for failing/dropping a mission (the easier the mission the MORE prestige lost, ie you lose to a paddy, you lose A LOT of prestige). A certain amount of prestige is required to take player bounties, and a certain amount more prestige is required to take higher payout bounties. So a BH that constantly loses/drops will end up not being able to take player bounties at all, and will have to complete several NPC bounties to regain the prestige required.
I also agree that BH should be able to group to take on harder marks. My thoughts on how this should be done are as follows:
Payout is based entirely on amount of vis gained, and is not even slightly related to template of jedi. All bounties are initially nameless (just faction and online status given, with name delivered once first Seeker droid -not Arkyd- reports back), but once a certain amount of vis is attained, the mark is named on the boards, allowing a group of BH to take the mission. Mission payouts would not be capped, but would continue to rise as more vis is gained. Death from a BH results in vis reset to 0, whilst killing a BH results in more vis added.
With high vis having a definite penalty (a group of BH on you), hopefully all jedi, even knights, would try harder to avoid getting vis, thus resulting in less jedi seen in spaceports etc. Given the fact that SOE will NEVER reduce the jedi pop (too much cash to be lost there), this seems the best option in returning the ep4-5 feel of the game. ie if you don't see the jedi, do you care that they are there?
Whatta you guys think?
You asked by what i think the more significant punishment of the BH is justified. so, here are my answers. First we are in starwars not real world. Bounty hunters are not the modern world agents that hunt fugatives who have got out of prison for a bail. Starwars is a world where at least for two of three parties, failure is not an option. The Empire does not tolerate excuses for failure, neither does the criminal underworld bosses around Jabba and alike. Maybe the alliance gives an Bounty Hunter more chances, but i count the being the exception from the rule, since you have to consider that BHs are the scum of the univers. Therefore nobody cries if an unsatisfied customer takes action against an improfessional BH. Usually a Bounty Hunter gets an installment, so if he fails or drops the mission, he HAS committed a crime. So this my story-related explaination.
In terms of game mechanics i have another argument. your prestige system is just too weak to enforce bounty hunters to do their job and select the truely devoted. I would say, if Jedi are forced into a unwanted PvP situation by a rather weak infrigement of a rule called invisibilty dogma, then its a fair deal if the oppponent is also forced into an unwanted PvP situation by enforcing him to persue his missions ture-hearted and face him with unwanted PvP situation if he fails being good in his job.
But anyhow, your idea is well thought and i could live with it