Bounty Hunter Archive
Thread: CONCEPT: self-adjusting bounty hunter group size
Issue: There are some very difficult targets out there ! I am not saying that the fully templated Jedi Knight is uber. Much of the recent complaints about Jedi are - to my eyes - derived from the fact, that the Jedi faster adopted to the CURB than most of the respeced bounty hunters ... but anyhow, a Jedi Knight IS a very difficult target and most BHs will fail on this task.
Edit: in addition we have the situation with Kashyyyk being a safehold and we have the snail-Jedi crawling from lair to lair with the snail-house on their backCurrent opinion of the devs: from the fan fest, there came some very interesting news. No more information about the target. BH being put on the term for mission failure, PvP ranked put on the term by their victims, potentially smugglers and users of illegal goods put on the term. To my eyes, all very good news, all very interesting. But one thing still remains unaddressed, high profile Jedi being enforced to obey visbility rules, at least to a certain degree.
Objectives:
- Removal of BH squads "ganking" targets, that are no match for the overpowered group
thats is "solved" in the typical SOE manner ..... I am sorry for you, guys.
My proposal should have provided you more fun than these plain nerfs
- Removal of the current avoidance strategies of the Jedi (they are no fun for both sides neither Jedi nor BH)
also solved, but just as I proposed. So here SOE gets my approval
- Effectiveenforcement of compliance withvisibility rules for ALL Jedi, also the Jedi Knights
we are still missing this core feature ( allthough i am more pro-Jedi than pro-BH
i strongly believe in the no visibilty dogma)
- Revamp of Visibility Rules, allowing grouping for Jediwithout breaking the rules
they did what i wanted, so i have to be satisfied with it. I would love to have the visibilty
gained from NPCs being resticted to the NPC Cities, but it is OK as it is now.
Concept: How about selfadjusting game-mechanics, that identifiy high profile targets and allows a BH, who got this target to join up with some of his BH friends ?
- BH terminal gives no information about a mark, but keeps track of the outcome of the mission. Instead of the current way of mission issue, the bounty hunter gets a non-tradable ingame item (datapad or so) which decribes the target roughly (i.e. is it a jedi, apvp ranked,or a smuggler, and which faction the mark is) in addition this datapad provides information on the maximal size of the Bounty Hunter group, the total payout, and the consequences of dropping or failing the mission.
- From the BH side there are 3 scenario how the mission ends:
* he(or the group) wins, mark gets killed
* he drops the mission, because the mark appears to be to strong =>bounty bail is put on his head
(twice as highasfor getting killed during the fight)
* he gets killed during a fight with the target => single bounty bail because of failure - From the Mark side its also 3 scenario:
* he wins => the BH engine recognises the Makr as a high profile target
* he escapes => the BH engine recognises this and scores it as a moderate profile target
* he gets killed => removal from the term - If a target kills the BHs in more than
twoone (due to the fact that PC-hunting is shifted to the MBH box, and BHs will become quite rare again) BH attacks, the mission becomes flagged forphase2 - If a target escapes the BHs in more than
fivethree BH attacks, the mission becomes flagged for phase2
Phase2-Targets:
- If a BH gets a mission for a phase2 flagged target, the mission data pad offers an option for group forming, starting with a groupsize of 2
- The BH can use this option to invite other BHs (or alternatively non-BH-player, if they are willing to step into BH business, i.e. facing the risk of getting on the BH term for failure), depending on the round, he can use this option manyfold depending on the maximal group size, to build his BH group. Total mission payout of such missions is much higher and split amongst the group members, if the maximal group size is reached the payout per BH is less than for a single BH mission, but if the BH decides to do the mission with less then the maximal group, these missions become pretty much the money maker.
- All invited BHs must stay in the group till the mission is completed, the BHs are killed or mission is aborted. Killed BHs get kicked out of the group and get single bail punishment.
- If the multiperson missions are aborted, the bail put on the group memberswill be higher than for single BHmissions, the punishment for getting killed will stay the same. If BHs leave the group, they are punished by the higher bail (double than getting killed) also.
- If the target still manages to survive the group attack several times, then the maximal group size is increased again, thus nobody has to worry about balancing BH vs Jedi or BH vs rest of the world, anymore. The game-mechanics ensure that the target is confronted with a BH group matching the targets abilities, sooner or later ....
- A mission can get issued multiple times, but the target is blocked by the first BH attacking it for 10 minutes, thus avoiding exploits of the new system.
- (Optional) There should be an additionalmechanism, that allows the phase2 mark to bribe an BH NPCs for taking him from the terminal, after he has succeeded the first round of attacks (by doing a quest in Jabbas Palace or Nyms, it should be tedious, so only the ones that are really devoted to it and sick of getting hunted, should be able to do it). The option for starting the quest is available at the BH terminal for high profile targets only as long as the target is not given outto a BH.So there is only a short time frame from the last BH encounter till the mission gets issued again. Once the quest is enabeled from the term, the target has one hour of time to do the quest. If the target succeeds in doing the quest, his profile is reset, he is taken from the term.
in addition:
- TEF-flagging to remove escape strategies using a house as safehold
- working droids for Kashyyyk
- revamp of visibility: no more vis from group (but still from other PCs and NPCs)
=> by far , a more balanced and fair way of allowing multiple BHs to hunt a single target. i disagree with the devs statement, that BH combat should be always a1:1 situation. Sure. we dont want to have ganking squads, killing underskilled padawans.But there is nothing wrong with grouped BHs, if the target is too strong for a single BH.Allowing multiple BHs to hunt a target, that has proven its abilities,provides a way of keeping some ingame imbalances. that are actually fun and that would to be ironed outin a joy killing manner, otherwise.
What do you think about this idea ?
Message Edited by NewEco on 06-09-200511:30 AM
Message Edited by NewEco on 07-12-200511:04 AM
Message Edited by NewEco on 07-12-2005 11:06 AM
REDLION78 wrote:
Lets leave the current system alone completely
so you enjoy ganking padawans that have currently little chance to avoid visiblity ? While there is no way to chase a "real target"
i feel sorry for you
GriffinsMyth wrote:Did you not notice theI'm quite sure it was sarcasm.
my mistake, i apologize !
I am not a native speaker, so sarcasm is sometimes difficult to identify for me
Capiten wrote:
I think we should leave the current publish the way it is as far as Jedi's go. The main reason being, these people have put in a lot of time into the game just to earn what they have. What good would it do if a Jedi Knight (who has put in countless hours) would be able to fall to a respec'd BH. Someone who (and i'm not saying there aren't any career BH's) hasn't had as much time in game, was able to kill anyone they wanted? It shouldn't work like that. We should all accept reality. I personally think if you are going to playa Bounty hunter, you should really think your target through, study him. Don't be afraid to take high level missions. Anything is possible, you just have to use that matter between your ears! It is very possible to killa Jedi knight, you just have to think outside the box. Maybe the whole, coming out shooting isn't the way to go? Maybe you should hide the fact that you are a BH, as much as Jedi like to hide the fact of who they are.I think the ideaof BH's ending up on terminals is a good idea, along with smugglers and illegal products users. Will give the game a more Star Wars feel. Only being able to hunt Jedi is just not how it should be. In the "Star Wars" IV and V, Luke wasn't the one being hunted by a bounty hunter (well, not entirely) Han Solo was. He was a smuggler! I have been waiting for the Dev team to do such things. It would be a nice twist, and maybe the relationship between Jedi and BH's will change. We don't need to hate one another. And maybe it will make Bh's think before they take missions. Maybe they will think of what will happen if they fail. =) So to all you BH's out there, think before... not after. Pretty soon, it may be you, who is the one who is hunted! Just a thought.
My impression is, that currently there is BH grouping already ...... but for a very sole purpose, midlevel padawan ganking. I see no point in Visibility rules, if Knights just laugh about them, while the ones, that have currently no chance of avoiding visibility are just sweet pie for the BHs .... that does not make sense to me. I am not talking about ruining some knights life, i am talking about making them obey rules that should apply for all Jedi. Its still no really thread for Knight, because they do not care about negative XP, but at least they have to fight a BH squad that matches their abilities .....
PS: This concept is derived from the Jedi point of view, not from the Bounty Hunter's point of view. The reason is quite obivious, i do not want to see the Jedi profession getting downscaled, because of all the respec BH whiners ........ i would rather see powerful Jedi Knights, that have to proove their powers ...
Message Edited by NewEco on 06-07-2005 03:53 PM
NewEco wrote:Issue: There are some very difficult targets out there ! I am not saying that the fully templated Jedi Knight is uber. Much of the recent complaints about Jedi are - to my eyes - derived from the fact, that the Jedi faster adopted to the CURB than most of the respeced bounty hunters ... but anyhow, a Jedi Knight IS a very difficult target and most BHs will fail on this task.
Current opinion of the devs: from the fan fest, there came some very interesting news. No more information about the target. BH being put on the term for mission failure, PvP ranked put on the term by their victims, potentially smugglers and users of illegal goods put on the term. To my eyes, all very good news, all very interesting. But one thing still remains unaddressed, high profile Jedi being enforced to obey visbility rules, at least to a certain degree.
Concept: How about selfadjusting game-mechanics, that identifiy high profile targets and allows a BH who got this target to join up with some of his BH friends ?
- BH terminal gives no information about a target, but keeps track of the outcome of the mission. Instead of the current way of mission issue, the bounty hunter gets a non-tradable ingame item (data-pad or so) which decribes the target roughly (i.e. is it a jedi, a pvp ranked, or a smuggler)
- If the BH fails and gets killed, the game-mechanics keeps record for the target, the BH will get a base amount of Bail put on his head
- If the BH aborts mission, because he thinks the target is to difficult, he will get twice base amount of Bail on his head
- If a target survives the BH attacks more than three times, the mission becomes flagged for round 2
- If a BH gets a mission for a round 2 flagged target, the mission data pad offers an option for group forming.
- The BH can use this option to invite other BHs, depending on the round, he can use this option one or more times, to build his BH group. Mission payout of such missions is much higher and split amongst the group members.
- All invited BHs must stay in the group till the mission is completed, the BHs are killed or mission is aborted. Killed BHs get kicked out of the group.
- If the multiperson missions are aborted, the bail put on the group members will be higher than for single BH missions, the punishment for getting killed will stay the same.
- If the target still manages to survive the group attack several times, then the maximal group size is increased again, thus nobody has to worry about balancing BH vs Jedi or BH vs rest of the world, anymore. The game-mechanics ensure that the target is confronted with a BH group matching the targets abilities, sooner or later ....
- Maybe there is an additional mechanism, that allows the target to pribe the BH NPCs for taking him from the terminal, after he has succeeded the first round of attacks (by doing a quest in Jabbas Palace or Nyms).
=> by far more balanced and fair way of allowing multiple BHs to hunt a single target. i disagree with the devs statement, that BH combat should be a 1:1 situation. Sure. we dont want to have ganking squads, but there is nothing wrong with grouped BHs, if the target is to strong for a single BH. Allowing multiple BHs to hunt a target, that has proven its abilities, provides a way of keeping some ingame imbalances that are actually fun and that would to be ironed out in a joy killing manner, otherwise.
What do you think about this idea ?
Message Edited by NewEco on 06-07-2005 01:26 PM
The problem I have with this is in red and bolded.
When you can group 2,3,4 or more BH up and go after a Jedi, you now have both the ability to determine when the fight happens AND enough firepower to be at least an even match for the jedi, if not have the advantage. The payout for winning such an encounter should be much lower than normal per man, since the difficulty is also much lower, and you are holding all the cards.
well, agree, but i missphrased it, it should read more like that the total bounty hunter bail is higher, but if it is split amongst, its of course lower than a single BH mission ... The point is if you decide to do it with less than the maximal group size, or if people get killed during the fight, the remaining get a higher payout, than with single player missions
FernGully wrote:
The problem I have with this is in red and bolded.
When you can group 2,3,4 or more BH up and go after a Jedi, you now have both the ability to determine when the fight happens AND enough firepower to be at least an even match for the jedi, if not have the advantage. The payout for winning such an encounter should be much lower than normal per man, since the difficulty is also much lower, and you are holding all the cards.
NewEco wrote:
well, agree, but i missphrased it, it should read more like that the total bounty hunter bail is higher, but if it is split amongst, its of course lower than a single BH mission ... The point is if you decide to do it with less than the maximal group size, or if people get killed during the fight, the remaining get a higher payout, than with single player missions
FernGully wrote:
The problem I have with this is in red and bolded.
When you can group 2,3,4 or more BH up and go after a Jedi, you now have both the ability to determine when the fight happens AND enough firepower to be at least an even match for the jedi, if not have the advantage. The payout for winning such an encounter should be much lower than normal per man, since the difficulty is also much lower, and you are holding all the cards.
By "single mission payout", I assume you're talking about the 226k for full template padawans?
NewEco wrote:
so you enjoy ganking padawans that have currently little chance to avoid visiblity ? While there is no way to chase a "real target"
i feel sorry for you