Bounty Hunter Archive

Thread: NPC Boss Marks Post-Pub 24 (Updated)

SpawnLOD
Wed Oct 19, 2005 10:12 pm
#14

Just ran a Boss Misson fought him for 10 min before I gave up and quit the misson.


Level 81 32k HAM (couldnt get his health down past 29k)


MBH/Master Rifles/4/0/0/0 CM (Fully Buffed and with Spiced Tea, Blob Candy, Kanali Wafers and Aircake)


Heavy Lightning Rifle

439-1034 Damage

Spd 2.32

Mod Spd 1.39

Acc-3 (After Pup Applied)

SAC 69 (After Pup Applied)


Planet- Lok






_________________________________________________________

Oblivion - LVL 90 Elder Jedi (Pre Pub 9 Jedi)
Grebacca - LVL 90 Elder Commando
Farim - LVL 87 Elder Bounty Hunter
Dark-Stalker - Elder Armorsmith/Weaponsmith

Gorgosaur
Wed Oct 19, 2005 10:40 pm
#15


I fought gold chevroned boss marks yesterday


First onewith 32k ham that was very easy andsecond onewith 33k ham that was insanely hard. The first one was using some crappy cdef pistol or something and never did more than 30 points of damage per shot. His health was regenerating pretty fast, but still an easy kill.


The second onew was totally different. When i start by shootin him (i play ranged char)it instantly KDd me with using kinetic pistol, changed weapon to some kind of 2h sword, ran next to me, put root and armorbreak on me and started hitting over 1k damage per hit and that 1k is after armor+foods+duelliststance reduction. On top of that it had extremely high health regeneration, unlimited action bar, was using specials from at least 4 different profession and was constantly burstrunning or warping so snaring him didnt help at all. Only reason why i killed it, was that i managed to kd it and that for some reason made it put away its sword and started using bare fists (still doing aklmost 300 pts per hit after armor)


Now i dont mind that boss marks use specials or are harder than before, but they should not have unlimited action bar enabling them to spam all the most powerfull specials all the time, their health reg should be tuned down and most important of all, they should not warp/burstrun all the time making it impossible to kite them.


Gorgosaur Zen


Message Edited by Gorgosaur on 10-19-2005 10:43 PM

GrandleMeprous
Wed Oct 19, 2005 11:52 pm
#16

Well they seem easy to me still....then again i have 2 uber weapons an other equipment They are a bit harder but I would like them to stay hard but increase better chance of loot for all that time invested in killing these dang things.



Grandle Meprous: Santa!!!
Malexanie (AKA Whitegirl) Member of the Battle Bus
All winnings go to my Storage vendor at -2111 32 Dantooine.
Tervert
Thu Oct 20, 2005 1:19 am
#17

MBH/MRifles/CM4xxx


Did 14 missions, 10 White Elite NPC's, 4 Gold Chev bosses


Gold #1 33k Ham Used a carbine,rifle,and 1h sword. Used many different specials, took 9mins and change to kill.
Gold#2 32k Ham I got killed in 3 hits...still don't know what happened.
Gold #3 34K Ham I used cover and conceal shot never got hit once, was on Endor in the desert... won't even go into my stupidity trying to take on a Gorax.
Gold# 4 32K Ham Instead of sittign back and killing him I went mid range and was always just ahead of his Health regen. Took 14 mins to kill. Snares and nutricake kept me far enough away to not get messed up by his 600+ hits.


Gold #3 His health did not regen at all, he never found me.
When #4 was shot for the first time and saw me his regen was a pumpin'...I think as long as they don't find ya they don't regen.


I'm more concerned about the loot than how freakin hard they are. If they were this hard and the loot was the same as before(before the silent adjustment to BH loot) it would be fun, atleast I knew it was worth something.


I started this BH to get the Weaponsmith loot, and in 72 missions since Sunday, I have got not ONE.








TerverT
- Master Commando-
Dant. Agro Outpost drop off Vendor Wp 2002 -6380
-THC-



charb
Thu Oct 20, 2005 1:22 am
#18




- Mark was level 81 Double Gold Chevron, 34k HAM

- Fully buffed with doc buffs, including improved combat speed


Template: Master Bounty Hunter, Master Carbineer, Medic x/2/4/x


Weapon: Proton Carbine 462-923 Damage, 1.37 speed, 59 Sac (using advanced crit for 698 damage)


Armour: Marauder Battle 6482 kinetic/energy, 5518 Base


Food: +186 [action regen] blob candy, +186 [action regen] spiced tea, +182 [health]+100 [health regen]kanali wafer, +40 [ranged accuracy] crispic, booster blue, +99 [melee defense] vegaparsine (SP?)


Tactic: Run like hell.



I would hit them with bleed shot to negate regen (or so i thought). On top of that confusion shot to add dizzy/stun to enable more damage to be dealt. The mobs seem to automatically "bomb rush" you and go melee, using attacks such as "Sword flurry" to improve their defense. I attempted to kite/snare, however even with snare they kept up. I died and came back with a friend, I stood there 1 on 1 using duelist stance as he healed. Every time I would use a state-attack like confusing shot/bleed shot etc... by the time I got the states to stick they would have regenerated SEVERAL THOUSAND hit points. The fight lasted a little over 20 minutes, I only won due to the fact that my mark aggro'd some chickens of dathomir. Tho they only hit for 100 damage or so, butit added up enough to damage him over time. So thank you, chickens of dathomir, without you i would not be able to have looted my foraged bugs.


If it helps.... I lost 10,000 condition on my helmet alone to give you the idea of the VAST amounts of damage they are doing, I got hit from 400-600 damage per hit, up to 800-1100 per hit if KD/intimidated, stunned or whatever other state they decided to throw at me.

Message Edited by charb on 10-20-2005 01:32 AM

Jorvas
Thu Oct 20, 2005 1:47 am
#19






AROIG wrote:

Ok first I was reading the posts and I was thinking they can't be that bad, on my 15th mission I got a double gold chevron. I didn't even stand a chance. I have been a BH since Dec. 2003. Here are some of my stats.


Template - MBH, MPistoleer, CM x4xx


Scatter Pistol 1.03 Speed, 936Dmg, Sac 46, Accuracy 1


Armor - Using PvE Armor, not my elite stuff I use for jedi but still 7k energy (Sliced for AB)


Attachments - +36 Pistol Speed, Healing Efficiency +31, Medical Warfare +10


Food - Pika Pie, Spice Tea, Blob Candy, Bofa Treat and some other goodies as needed. Spice - Blue Booster


Doctor Buffs


I started off with a Blind Shot, figuring I would take less dmg if he was blinded. Then I hit him with Fire,Poison,Disease,Bleed. By this time I am hurting bad, so I bacta shot, using my Janta Stim, and still have to use bacta spray (not a great healing move but i was hurting bad). Then Igofor his regen rates or thought i would. Improved confusion shot, intimidation shot (nothing lands). So I know I am dying here hit bacta shot again and throw a wild advanced critical shot at him (566 DMG). Meanwhile I am getting hit for 880-1097 dmg (and I have my duelist stance on too). Healing again I figure my terr nego must be better I will root him and run up a hill and try to get away. Wrong again 3 advanced stopping shots all failed. A few heals later, I am in the cloner.


Now all the hardcore BHs will say wear 8k recon, that wouldn't have helped much. Do I need to improve my skill, I don't think so I have been playing this profession for a long long time. I have great techniques, I am able to solo GDK, Giant Krayts. But this Boss mark tore me to pieces







Not anymore.....this is a little off topic, but there´s no way in hell these suckers will be soloable as it is right now. I could say the same as you pre pub24, as I easily could solo these creatures. But as I tried a Krayt yesterday,teamed with another ranged guy and a jedi...I realized we didn´t stand a chance. This change makes me think aboutwhat the DWB must be like now.....


Hunting jedi however....has become easier...





Many...many down, lots to go...
Alla Jedi Suger Fett...

vtg
Thu Oct 20, 2005 1:50 am
#20


This is very true. Wether or not it was an exploit for me to heal the BH is another story. I was sorta curious about his request for help and the difficulty of the mark. The mark had 36k health, according to the BH.


As i was going to bed, some BH asked me for a favor. To heal him while he fought some Gold mark. His carbine was 400 to 1000 dmg andI ran a healing macro on him. He tried for overand hour and a half to get his mark's ham down whileI sat there macro healing him. He tipped me 200k for the favor. He eventually aborted the mission, because his torso shot, adv critical, imp quickshot and underhand shots just didn't deal enough damage. Mainly he used adv crit and quickshot, mayb his tactics were flawed. I don't know. I am a mpistoleer/msmug/medic 0240 atm,I use different techniques and love my last ditch.


The BH's hits averaged about 2.1k per 6 seconds (the timing on my bactashot macro) after the marks armor absorbed some of the dmg. He was dealing decent enough, just didn't seem to do enough.


Literally, this guy fought the mark over 1.5 hours before giving up. He said he'd get the mark down to about 5k left, then suddenly the mark would regen a lot faster, and at least twice nearly to full health, before he worked him down to about 5k again and got all excited, thinking he had him.


Regen around the galaxy is sorta screwed. I saw this myself on other npc's and creatures tonite. itssickenly high, and if you have to fight something solo, like this bh vs his mark, forget it. That is just ludicrous and in no way fun. Its not just BH marks. Its high end npc's galaxy wide, and even creatures like pikets and bols. I went out with a few friends experimenting. Its just stupid and insane regen. The enhanced AI seemed alright, but regen has shot thru the roof. Poor BH lost a boatload of condition on his carbine and burned thru 2 powerups.

Message Edited by vtg on 10-20-2005 01:52 AM

sithemerger
Thu Oct 20, 2005 1:57 am
#21

just fought boss mark, like 10-15 max not sure...except for the fact that it takes long to kill ...i had no problems..i stacked food on me, used both my elite carabine and nym ( 1 dmg and 1 sac puped, im mcarab/mbh/4xxx cm),and got 1 slice resource lol, i hit as much as 700-1000 dependinmg on wepaon..im not all taoes on me...just some acc nd def tape no speed , 7094 energy rez armor, ab sliced, psg on...never got hit more then 600...usually 4-500, its really borring to fight them lol thats all i can say...good luck to you all, thaths al i can help, im on bria , ign raventouch



ign raventouch
Bazik
Thu Oct 20, 2005 3:28 am
#22





Template - MBH, MCarbs, CM xxx4


Weapon - E11 2.20 Speed, 451-1046 Dmg, Sac 51, Accuracy 16


Armor - 6500 primus battle fully adk'd, AB'd and +350 health bonus


Attachments - capped on every stat medical and ranged


Food -Booster, 358 canape, 400 brandy,ruby, 1100 stims


<<34k ham cl 82 Double chevron>>: Killed me by the time he was just below 1/2 ham.


His moves cost no action and he never lets up. Some of them hit extremely hard.


My action was gone after the first minute as if I was unbuffed and un pup'd using a 125 sac weapon. Landed blind and stun with the usual frequency/infrequency along with bleed and rupture. He didnt miss me no matter the stat he was under. Noticed no drop in his DPS either.


Nothing I could do alone to escape/lessen hisdps. He wouldn't switch to melee no matter what I tried. He kd me at every oppurtunity keeping me from regen'ing my already trashedaction. I cant increase my dps, i cant increase my armor resists (that would make any real difference) I cant increase my healing. I cant take these bosses as they are now.


I dont have a default shot set for marks. Imay have to just use ranged/placed macroand hope I can heal long enough to live through it while I fall asleep from boredom wondering what i have special attacks for in the first place...boooo!!


Edit: came back to the mark few hours later and he was CL -1 !! minus 1 that is. was about as hard to kill as s regular mark pre 24, maybe a little easier, but didnt drop anything, but mission was success. Something odd going on.


Message Edited by Bazik on 10-20-2005 03:25 PM



0101010101010101010101010
1010101010101010101010101 SIRUSS | Jedi
0101010101010101010101010 CIKAR | Bounty
1010101010101010101010101 STANDARD | Armorman
0101010101010101010101010 ADROIT | Jedi
1010101010101010101010101
0101010101010101010101010 Vendor -2666 -6066
1010101010101010101010101 Tatooine
0101010101010101010101010



Frostbear
Thu Oct 20, 2005 3:39 am
#23


NPC's from what I can tell across the board have enhanced regeneration to thier health pools. I think the sucess results people are having has allot to do with build and play style. We should attach that as well so we can see who is doing better against NPC's, particularly the higher end mobs.


I run MBH, MCM, 0 4 0 0 Carbineer, better then average gear, all sliced. Fully buffed, food and doc. (btw that new food for stat removal chefs have is going to be a must use item it works very well).


Tried one elite boss mark with 31k health bar, this thing ran me into the ground. The fight was over as soon as I ran out of mind and action, it just healed back up and stomped a mud hole in my backside. I use a low sac puped elite carbine, 60 sac for reference, this mark simply outlasted my ability to fight it fully buffed out to the max. I have had fights with jedi last longer, and me have a full action and mind bar at the end of it. I found this one NPC tougher then al lthe jedi I have faced to date cept for one, lol. And I would say this thing killed me allot fasterthen he did.


I found the regular 82's from the 31k payout missions doable with a bit more work then before. Some, the higher Health ones, 20k range, were allot tougher fights then the lower 17k health npc's. What made the biggest difference was they specials the npc was using. Some used less effective shots ( warning shot, startle, something like that) , while others went for the roots, KD's, and stacking effects on me. The latter being the harder fights by far.


Debuffing with the CM abilities seemed to be a must. I tried one (19k health, 82, from a 31k payout mission) were I did not use my CM debuffs at all and the fight was significantly harder to win by far. Effects and abilities now seem to play a much more front and center role. Tactics and control are a must, and the fights seemed to be good lead ins for how to fight jedi actualy requiring me to think about the next move or counter move, rather then simply crit spamming the mark for a few quick credits.


I found that every NPC I went after did nothing but spam one special after another at me constantly, at an imposible to match rate for a player. Action and mind debuffs are usless on them, so thereis no easy way to disarm this machine gun special effect they have going. If I fired the same specials at the same rate, and healed as much as the npcs do, I would drain my buffed pools in a couple min easily if not faster. I honestly think even jedi will find NPC's a formidable challenge now lol.


*IF NPC's (marks in particular) are going to remain tweeked up as they are, then at the very least the health pool amounts need to be adjusted downwards some to compensate for the increased leathality and healling ability granted to them.


I like the tough fights and all, it does make it more interesting, but in the same respect I feel this will only serve to limit ones options for a effective template. What your going to see is eveyone either a MCM MBH or jedi, or some hybrid of the three.


Message Edited by Frostbear on 10-20-2005 06:46 AM

robphoria
Thu Oct 20, 2005 3:52 am
#24


oobiedoob banoobie


prof: mpistols/mbh 4000cm


wep: feather fwg5 ~360-966 1.09 modspeed and 67 sac


armor: perfect assault armor unsliced


foods/buffs: nothing ti make my speed any faster, but foods for ham regen


i could do damage when i unloaded all my speacials, the problem was their health out regend the damage i was doing when spamming ranged to get my action back up. my mind eventually depleated, and my stomack was full of bliel so i ran.



Message Edited by robphoria on 10-20-2005 03:55 AM

tempuskai
Thu Oct 20, 2005 4:10 am
#25


Template - MBH, MCarbs, novice CM


Weapon - E11 MKII 2.24Speed (1.29 my speed), 438-1063 Dmg, Sac 51, Accuracy 33 (using SAC PUP)


Armor -RIS 4835 kenetic, 7165 energy adk'd and AB'd


Attachments - capped on Carbine speed +10 Ranged accuracy, +15 Ranged Speed


Food -Booster blue, spiced tea, scrimpi, snow cake, pyro


34k mark on Yavin, hardly scratched him (got him down to 29k i think) Got owned 3 times. I was hitting him for 600-800 dmg, he was doing 800-1000 dmg. Just insane




Tempus Kai

SWG = Big Ball of Suck

DTQ
Thu Oct 20, 2005 4:18 am
#26

Muloki Freelight


TKM MBH, Novice medic, FS melee speed 1


Capped on Speed and accuracy


weapon Katarn knuckles, lvl 30 combat droid


armour TK innate, CoB, duelist


Buffs 4x doc bufs.


I had no problems keeping on top of the health regen, I stood still in front of them, kept them KD armourbroke, and a droid attacking and attacked using basic melee hit melee strike most of the time. Standing still the mark also stands still, and accuracy and hit ratio means the damage is kept constant rather than erratically hitting big and not hitting twice. several lvl 81 double gold boss marks taken on like this have yet to see a lvl 82 double gold.


My thoughts at the moment is that consistancy with the damageis all important.





_______________________________________________

Taking a break until the trader revamp, see you then

Muloki Freelight, Ahazi, Officer

Muloki Zarahemla, Radiant, Elder DE \ Zoo Keeper (Zoo Tatooine -677 -5938)

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