Bounty Hunter Archive
Thread: Armor Break: Before and After
Page 2 of 2
Phaylen
Tue Aug 09, 2005 11:16 am
#14
To those of you that have the entire set of armor adk'd, Iask why? The only thing that is required is head chest legs. The arms are rarely hit, and decay is minimal from damage. Sounds like a silly waste of 36 million...
pistolfreak
Tue Aug 09, 2005 11:25 am
#15
Phaylen wrote:
To those of you that have the entire set of armor adk'd, Iask why? The only thing that is required is head chest legs. The arms are rarely hit, and decay is minimal from damage. Sounds like a silly waste of 36 million...
thats what i meant, full adk , the head chest and legs ,oopsy
thats what i have.
have 110k conditon on the rest.
Bourne18
Tue Aug 09, 2005 11:29 am
#16
Phaylen wrote:
To those of you that have the entire set of armor adk'd, Iask why? The only thing that is required is head chest legs. The arms are rarely hit, and decay is minimal from damage. Sounds like a silly waste of 36 million...
Yeah, I notice this too. Your helmet, chestplate, and leggings always decay fastest, so it's obvious they are hit most of the time.
When getting a slice for armor break, is it ok to just slice the pieces that are hit the most often? Or is a definite must to get the whole suit sliced?
SpunkyKuma
Tue Aug 09, 2005 11:32 am
#17
"When getting a slice for armor break, is it ok to just slice the pieces that are hit the most often? Or is a definite must to get the whole suit sliced?"
I prefer the whole suit, though 50% AB reduction on arm pieces instead of 75% wasting the expensive componments. I tested with arm pieces that didn't have AB reduction and many attacks hit random parts of your body and I was taking more damage randomly, it's like wearing a full suit minus the helmet vs a CL80 Bol lair, half the time you'll get hit in the head taking FULL damage, same idea.
I prefer the whole suit, though 50% AB reduction on arm pieces instead of 75% wasting the expensive componments. I tested with arm pieces that didn't have AB reduction and many attacks hit random parts of your body and I was taking more damage randomly, it's like wearing a full suit minus the helmet vs a CL80 Bol lair, half the time you'll get hit in the head taking FULL damage, same idea.
Phaylen
Tue Aug 09, 2005 11:38 am
#18
I have a battle armor set that is just under 7k energy resist with krayt scales giving me a total health bonus of +315 health and 75% AB sliced. The head chest legs have the 1% chance damage reducer slice as well, and thearms have the slice that reduces the chance of decay. It is capped on gen acc, gen speed, rifle acc, rifle speed, rifle def, medical warfare, and healing eff. It has the head chest and legs adk'd. I have been using it for hunting since the new slices came out, and its only lost around 6k on the arms total per piece. Also, if you are very concerned regarding the long run, simply adk it right before it gets to half condition. An ADK takes it up to full when you do that. I'm simply pointing out that one could save the 36 mil as its not really required unless you are hunting hardcore for 5+ months. You could use that time to save for the adk'sso you can sea up the armor right away and get to hunting...
StoneRook1
Tue Aug 09, 2005 2:02 pm
#19
mindspat wrote:
Spookibus wrote:
Fought a Jedi last night. I died. Not too upset, I read his bio before attacking (he was hanging out at Dant MO), and checked his PvP rating, which was near 1700.
I also forgot to uncrate another stack of synthsteak, and was out of blob candy (I'm such a n00b sometiems).
Before armor break, he was hitting me for 500-600.
After armor break, he was hitting me for 900+
You don't have to be a mathematician to see that 5 or 6 hits, with that extra 400 or so damage each time, translates to an extra 2000 damage in about 10-12 seconds, which means your healing, no matter how good, is probably not gonna keep up with it (and if it does, your mind is GONE).
I'm getting my armor AB-sliced ASAP.
More reason why ArmorBreak needs to be broken up into three differnet sets with the best in Lightsaber Mastery with the 60% reduction.
Move this ability from x4xx to Master!!!
I dont agree.
You can slice your armour to avoid, while the Jedi cannot wear armour, or get any protection from armour break. In fact, force armour is breached by armour break.
Unless the Jedi puts SP's into defender, they basically have 2k innate armour to protect them. While the hunters get to wear armour at novice.
mindspat
Wed Aug 10, 2005 12:44 am
#20
Spookibus wrote:
Fought a Jedi last night. I died. Not too upset, I read his bio before attacking (he was hanging out at Dant MO), and checked his PvP rating, which was near 1700.
I also forgot to uncrate another stack of synthsteak, and was out of blob candy (I'm such a n00b sometiems).
Before armor break, he was hitting me for 500-600.
After armor break, he was hitting me for 900+
You don't have to be a mathematician to see that 5 or 6 hits, with that extra 400 or so damage each time, translates to an extra 2000 damage in about 10-12 seconds, which means your healing, no matter how good, is probably not gonna keep up with it (and if it does, your mind is GONE).
I'm getting my armor AB-sliced ASAP.
More reason why ArmorBreak needs to be broken up into three differnet sets with the best in Lightsaber Mastery with the 60% reduction.
Move this ability from x4xx to Master!!!
Page 2 of 2