Bounty Hunter Archive
Thread: TO DEVS : Bounty Hunter Changes
Add smugglers, keep jedi & jedi xp loss.
Put names of target back on BH terminals
And LEAVE EVERYTHING ELSE ALONE!!!!!!
Nah just make other BH's huntable LOL!!
No wait Crafters!!! ![]()
Assume every is here to PvP.. Sad...
kaylanasyi wrote:
I think that the publish 24 changes are a very good 'start' to making the PvE game sync up with the PvP. What I really think should be addressed is that this game is slanting toward Bounty Hunters vs Jedi. I think that this game needs all combat professions to be huntable at the master level. A lvl 54 BH should be able to hunt a lvl 54 Swordsman. A lvl 54 BH should be able to hunt a lvl 54 Creature Handler. We should not single out Jedi as the only targets.Give us more targets and you should see a large majority of the BH vs Jedi rant threads dwindle. I have played the other side of the mountain and I have PvP'ed them too. The non-jedi and non-bh player base in general cannot revolve the "i can't win" and "my template's broke" remarks that Bounty Hunters are too powerful because a few good templates can beat "some" jedi templates. That menatilty is false because other templates indeed can win.So here is a list I, as a Bounty Hunter, would like to see :1) All master combat professions in a GCW faction should be huntable2) Non-Jedi bounty should have no xp penalty for capture/kill3) Only allow 2 'successful' PvP Marks every 24 hours ( successful means seeker droid has tracked mark)4) If mark logs out before there has been 45 minutes from time bio-signature request from spynet, the mission can be dropped for no penalty for the BH's PvP mission regardless of successful PvP bounty limitation in #3.5) Loot for elite NPC bounty missions need to be re-evaluated.6) Master Doctor doesn't count toward a combat profession for Bounty.7) Rebel BH vs Rebel Mark should result in loss in Rebel faction if the hunt is successful ( don't know if this works now or not as I don't hunt within my faction. )8) Faction should be earnable for taking marks that are opposing faction. ( if I take down a rebel mark then I get imperial faction )9) Faction flags should enable/disable bounty readiness ( if your on leave you should be huntable, if you are special forcess, combatant etc you should not be huntable )These are just some of the things I would like to see.
Bad idea,
Smugglers... yes (they have FD woot) and jedi aswell but any other proffesion than no.
risky missions with the possibility of turning up on BH terminals, including Bounty Hunters. We should have the option of “letting go” or marks so to speak, with the added bonus of a 3% chance to loot on next creature or NPC that the BH loots. It could stack up to 12% or something. The down side is once you “let go” your first mark you are placed on the terminals by whoever the provider is you double crossed. (Reminder, this is just my opinion) You would still have to track your mark and go to there location and bring up there radial menu to select the option. Once that’s done, you now have a better chance to loot more or better items off your next NPC mark, the down side is you have just been placed on the terminals. The Bounty should work as the current Jedi Bounties do, your mission is up when you are online, and it lasts for about 3 or 4 days.
kaylanasyi wrote:
I think that the publish 24 changes are a very good 'start' to making the PvE game sync up with the PvP. What I really think should be addressed is that this game is slanting toward Bounty Hunters vs Jedi. I think that this game needs all combat professions to be huntable at the master level.
So instead of BH vs Jedi, you want BH versus ALL Combat professions? lol
What the smuggler community wants done is better. Each profession has their own unique mission terms, however there is one with greater rewards with pvp risk. this way they are putting themselves on the terms....
kaylanasyi wrote:
I think that the publish 24 changes are a very good 'start' to making the PvE game sync up with the PvP. What I really think should be addressed is that this game is slanting toward Bounty Hunters vs Jedi. I think that this game needs all combat professions to be huntable at the master level. A lvl 54 BH should be able to hunt a lvl 54 Swordsman. A lvl 54 BH should be able to hunt a lvl 54 Creature Handler. We should not single out Jedi as the only targets.
Give us more targets and you should see a large majority of the BH vs Jedi rant threads dwindle. I have played the other side of the mountain and I have PvP'ed them too. The non-jedi and non-bhplayer base in general cannot revolve the "i can't win" and "my template's broke" remarks that Bounty Hunters are too powerful because a few good templates can beat "some" jedi templates. That menatilty is false because other templates indeed can win.
So here is a list I, as a Bounty Hunter, would like to see :
1) All master combat professions in a GCW faction should be huntable
2) Non-Jedi bounty should have no xp penalty for capture/kill
3) Only allow2 'successful'PvPMarks every 24 hours ( successful means seeker droid hastracked mark)
4) Ifmark logsout before there has been 45 minutes from time bio-signature request from spynet, the mission can be dropped for no penalty for the BH's PvP mission regardless of successful PvP bounty limitation in #3.
5) Loot forelite NPC bounty missions need to be re-evaluated.
6) Master Doctor doesn't count toward a combat profession for Bounty.
7) Rebel BH vs Rebel Mark should result in loss in Rebel faction if the hunt is successful ( don't know if this works now or not as I don't hunt within my faction. )
8) Faction should be earnable for taking marks that are opposing faction. ( if I take down a rebel mark then I get imperial faction )
9) Faction flags should enable/disable bounty readiness ( if your on leave you should be huntable, if you are special forcess, combatant etc you should not be huntable )
These are just some of the things I would like to see.
/sign