Bounty Hunter Archive
Thread: GUIDE: How to take a Jedi with a RANGED Profession
Cerosis
Sat Oct 15, 2005 10:26 pm
#15
Good guide, but i can't say i agree with your Force Armor sentiments.
Remember, if you are fighting a jedi with force armor, that can mean a few things:
First: It could mean the jedi has a wierd dabbler template. Always be carefull when going up against one of these as they usually have spent a lot of time and effort trying to think up the best possible way to use their points. That being said they probably have some other tricks up thier sleaves that will have you turning in circles.
Second: this could be a double mastery Jedi. A double mastery jedi has a lot of force to use up, and if they are master enhancers, they've got some VERY powerfull moves that will screw up your entire strategy. For example, if you see a stasis flying your way, be SUPER CAREFULL. Stasis is in my opinion the most powerfull move in the game, if they use it on you, within 10 seconds combat will break, thus giving the jedi 30 seconds to sit, regen force, and recover. During this time you cannot heal, cannot do anything but sit and watch. Also, if the jedi so chooses he can just pull a bike and run. with a 30 second head start he can probably get away scott free.
Third: The Jedi could be a small lvl padawan using armor as their only means of defence, this type of jedi you dont' have to worry too much about, but as I said, be very wary of somebody using force armor. There arn't many enhancers out there any more, and the ones that are out there usually know what they are doing.
If you want i can sit down and give you a run down of some of the best stuff to use in each situation. I've been a ranged BH since Pre-CU, I was successfull at it then, and do pretty good at it now.
And yes, I've killed million credit Jedi masters Pre-CU as a 100% ranged BH, and i didn't have help either.
Remember, if you are fighting a jedi with force armor, that can mean a few things:
First: It could mean the jedi has a wierd dabbler template. Always be carefull when going up against one of these as they usually have spent a lot of time and effort trying to think up the best possible way to use their points. That being said they probably have some other tricks up thier sleaves that will have you turning in circles.
Second: this could be a double mastery Jedi. A double mastery jedi has a lot of force to use up, and if they are master enhancers, they've got some VERY powerfull moves that will screw up your entire strategy. For example, if you see a stasis flying your way, be SUPER CAREFULL. Stasis is in my opinion the most powerfull move in the game, if they use it on you, within 10 seconds combat will break, thus giving the jedi 30 seconds to sit, regen force, and recover. During this time you cannot heal, cannot do anything but sit and watch. Also, if the jedi so chooses he can just pull a bike and run. with a 30 second head start he can probably get away scott free.
Third: The Jedi could be a small lvl padawan using armor as their only means of defence, this type of jedi you dont' have to worry too much about, but as I said, be very wary of somebody using force armor. There arn't many enhancers out there any more, and the ones that are out there usually know what they are doing.
If you want i can sit down and give you a run down of some of the best stuff to use in each situation. I've been a ranged BH since Pre-CU, I was successfull at it then, and do pretty good at it now.
And yes, I've killed million credit Jedi masters Pre-CU as a 100% ranged BH, and i didn't have help either.
Hagahooah
Sun Oct 16, 2005 1:55 am
#16
Great guide! However, I do have a question. Why did youpick Torso Shot to alternate with Critical Shot for damage? I have heard others saythey use Startle Shot or Head Shot (for rifleman). I was wondering what advantage Torso Shot might have over these when alternated with Advanced Critical.
Packofwolves
Sun Oct 16, 2005 2:20 am
#17
I believe that Vegesparine (how ever its spelt) shouldbe up there because it gives you +102 melee def and it brings my defenses to about 325 melee. I've seen major dmg decrease from taking it.
Wolfmon
Imperial Special Forces
Bounty Hunters Division
Flurry
LordDraconis
Sun Oct 16, 2005 2:29 am
#18
Packofwolves wrote:
I believe that Vegesparine (how ever its spelt) shouldbe up there because it gives you +102 melee def and it brings my defenses to about 325 melee. I've seen major dmg decrease from taking it.
Wolfmon
Imperial Special Forces
Bounty Hunters Division
Flurry
Didn't people a while ago post a testthat states Vegesparine does Nothing for ranged users , defence wise? That it worked only for melee users using a melee weapon? Just making sure...thats why I stop using it.
Sundal
Sun Oct 16, 2005 3:48 am
#19
LordDraconis wrote:
Packofwolves wrote:
I believe that Vegesparine (how ever its spelt) shouldbe up there because it gives you +102 melee def and it brings my defenses to about 325 melee. I've seen major dmg decrease from taking it.
Wolfmon
Imperial Special Forces
Bounty Hunters Division
Flurry
Didn't people a while ago post a testthat states Vegesparine does Nothing for ranged users , defence wise? That it worked only for melee users using a melee weapon? Just making sure...thats why I stop using it.
Yup, testing have proved it doesnt work the way it's described. Try thundercloud pica instead for defense.
st90
Sun Oct 16, 2005 4:30 am
#20
Very Good Guide.
Duelist Stance: I believe after the Healing Balance 'Nerf' hits in Publish 24 Duelist Stance damage reduction may become much more important due to the inreased action costs of a heal and probably shouldn't be discounted so quickkly.
Kessa -Infinity-
Exploring the galaxy one inch at a time
Duelist Stance: I believe after the Healing Balance 'Nerf' hits in Publish 24 Duelist Stance damage reduction may become much more important due to the inreased action costs of a heal and probably shouldn't be discounted so quickkly.
Kessa -Infinity-
Exploring the galaxy one inch at a time
Skyyr
Sun Oct 16, 2005 7:49 am
#21
st90 wrote:
Very Good Guide.
Duelist Stance: I believe after the Healing Balance 'Nerf' hits in Publish 24 Duelist Stance damage reduction may become much more important due to the inreased action costs of a heal and probably shouldn't be discounted so quickkly.
Kessa -Infinity-
Exploring the galaxy one inch at a time
Good point. If it does, I'll change the guide accordingly.
pepe4158
Sun Oct 16, 2005 9:04 am
#22
say?......I am not sure if this is a good question since were mostly on fightingtactics....but whats the best action food regain stack in your opinions...played a bit myself with stacks....but wonder if I missed something?....I have an awsome weapon dmg wise and ADK'd....but my sacs at 100.....ouch..I know dont use my specials so much but there sooo tempting lol....so i would have my toon drink oil change oil from a swoop if it would regain act pts faster
Message Edited by pepe4158 on 10-16-2005 09:08 AM
Delta_Achilles
Sun Oct 16, 2005 10:24 am
#23
i tried some of your stuff out in a battle with frnds today and i won in 2min instead of 5![]()
great guide!
jmonty
Sun Oct 16, 2005 10:30 am
#24
good guide. could you define snare and root a little more precisely please? i'm not really clear on what they mean, and since this is a guide. . .
Algren_Earth-Stormer
Sun Oct 16, 2005 10:06 pm
#26
Packofwolves wrote:
I believe that Vegesparine (how ever its spelt) shouldbe up there because it gives you +102 melee def and it brings my defenses to about 325 melee. I've seen major dmg decrease from taking it.
Wolfmon
Imperial Special Forces
Bounty Hunters Division
Flurry
no you don't. unless you are a Melee BH. Vegasparine as currently operates, only helps if you are USING an melee weapon.