Bounty Hunter Archive
Thread: GUIDE: How to take a Jedi with a RANGED Profession
Message Edited by Skyyr on 10-15-2005 10:35 AM
Message Edited by Skyyr on 10-25-2005 11:04 AM
NoStyleGuy wrote:
very helpful but in my experience Dizzy (confusion shot) has little to no affect on a jedi.
try stacking eyeshot with it.
Message Edited by TonieStark on 10-15-2005 10:31 AM
TonieStark wrote:
Your a great BH and this is a good guide , very good I just STRONGLY disagree with this one statement:
Duelist Stance: Perhaps the most over-rated ability for a ranged Bounty Hunter. Until it has been modified to +500 defense (if it ever is), it is relatively useless as it reduces damage by roughly 20 points over 45 seconds. At 1 hit every 2 seconds, that's 475 damage reduced, at a loss of 1 combat round and roughly 8% mind. It really does not help that much.
I will leave you with this math. I fought a Jedi for 45 minutes the other day. I had my duelist macro running the entire 45 minutes. It stopped 12,000 points of damage over the course of the 45 minutes. That is 4 full health bars......useless? No way.
Also taking into acocunt the damage reflected back, it was probably an 15,000-16,000 damage point swing.
Message Edited by TonieStark on 10-15-2005 10:31 AM
you forget tho, that after 1:30 minutes, that's 950 damage stopped, and you wasted enough mind for one heal, which is 1500+ healable damage. That is why I put that part in there.
Message Edited by Skyyr on 10-15-2005 10:41 AM
I agree. Not only do you lose mind, but you use up a combat round for it. All that damage you saved you could have dealed to the jedi instead. And the damage that you did save you could have easily healed with the mind you used.
Skyyr wrote:
TonieStark wrote:
Your a great BH and this is a good guide , very good I just STRONGLY disagree with this one statement:
Duelist Stance: Perhaps the most over-rated ability for a ranged Bounty Hunter. Until it has been modified to +500 defense (if it ever is), it is relatively useless as it reduces damage by roughly 20 points over 45 seconds. At 1 hit every 2 seconds, that's 475 damage reduced, at a loss of 1 combat round and roughly 8% mind. It really does not help that much.
I will leave you with this math. I fought a Jedi for 45 minutes the other day. I had my duelist macro running the entire 45 minutes. It stopped 12,000 points of damage over the course of the 45 minutes. That is 4 full health bars......useless? No way.
Also taking into acocunt the damage reflected back, it was probably an 15,000-16,000 damage point swing.
Message Edited by TonieStark on 10-15-2005 10:31 AM
you forget tho, that after 1:30 minutes, that's 950 damage stopped, and you wasted enough mind for one heal, which is 1500+ healable damage. That is why I put that part in there.
In your 45 minute fight, you used enough mind (through duelist stance) for 33,750 points of healable damage. It really is an overalluselessskill against Jediuntil they make it +500 defense.
Message Edited by Skyyr on 10-15-2005 10:41 AM
Seconded. Duelist stance is a pretty useless move, and I've experimented with it enough to know.
Sundal wrote:
I agree. Not only do you lose mind, but you use up a combat round for it. All that damage you saved you could have dealed to the jedi instead. And the damage that you did save you could have easily healed with the mind you used.
Skyyr wrote:
TonieStark wrote:
Your a great BH and this is a good guide , very good I just STRONGLY disagree with this one statement:
Duelist Stance: Perhaps the most over-rated ability for a ranged Bounty Hunter. Until it has been modified to +500 defense (if it ever is), it is relatively useless as it reduces damage by roughly 20 points over 45 seconds. At 1 hit every 2 seconds, that's 475 damage reduced, at a loss of 1 combat round and roughly 8% mind. It really does not help that much.
I will leave you with this math. I fought a Jedi for 45 minutes the other day. I had my duelist macro running the entire 45 minutes. It stopped 12,000 points of damage over the course of the 45 minutes. That is 4 full health bars......useless? No way.
Also taking into acocunt the damage reflected back, it was probably an 15,000-16,000 damage point swing.
Message Edited by TonieStark on 10-15-2005 10:31 AM
you forget tho, that after 1:30 minutes, that's 950 damage stopped, and you wasted enough mind for one heal, which is 1500+ healable damage. That is why I put that part in there.
In your 45 minute fight, you used enough mind (through duelist stance) for 33,750 points of healable damage. It really is an overalluselessskill against Jediuntil they make it +500 defense.
Message Edited by Skyyr on 10-15-2005 10:41 AM
Message Edited by Xoreshear on 10-15-2005 02:29 PM
Very nice guide!
I totally agree with your food choices as well. As a BH with a chef alt believe me, I have tried them all. I would add one food to your inventory however that can really be helpful.
Parwan Nutricake. If you get this with at least 100% Recover time reduction then you can take these back toback and only be limited by your stomach fill. The Parwan I make is 25 stomach fill so if you have an empty stomach you can take 4 of these. It WILL let you keep up with a jedi who is running and maintain aggro.
My biggest problem as a MBH/MCM/Rifleman 4000 seems to be jedi running on me. I try to KD them when they root me and appear to be running....but sometimes it just doesn't work out to be effective. With no real snare/root I am then stuck. Having the Parwan ready to go lets me catch up to them and hopefully maintain aggro.
Great guide. I am still torn on the Duelist Stance. Having it up on the icon bar sure is reasuring and I do like that you can automate it. But I also understand the mind use versus using that mind for healing. The only thing that does me in with my template, assuming I am running SAC pups, is my mind bar.......it can be challenging.
Thanks for sharing.