Bounty Hunter Archive

Thread: EDIT: Pistol and general speed tapes require you to re-equip your weapon!

Barafu
Sat Jul 23, 2005 6:41 pm
#14

That's a good idea. I'll try that. However, my original test stands I believe.



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Barafu
Sat Jul 23, 2005 9:08 pm
#15

Ok,

So I just got some data from using solely ranged attack. I set it on auto-attack and just let it do its thing. There were no states, no stops to do other actions, etc. I just auto-attacked until the creature was dead. The creature put no states on me. I used the timestamp of the chat window and counted the number of attacks. We know in advance that there will be rounding errors since the timestamp is only to the second whereas we know the game keeps at least 1/10th of seconds (from the fact that macros use this fine of time scale).

Data:
Me with natural speed of +65 (+40 general +25 pistol):

44 seconds for 19 attacks = 2.32 seconds/attack
33 seconds for 14 attacks = 2.36 seconds/attack
57 seconds for 24 attacks = 2.38 seconds/attack

Me with +34 skill tapes for total of +99 speed (I didn't bother with my bandolier):

53 seconds for 22 attacks = 2.41 seconds/attack
57 seconds for 24 attacks = 2.38 seconds/attack
56 seconds for 23 attacks = 2.43 seconds/attack


Conclusion:

+34 speed tapes have no practical effect for a character with relatively low natural speed (+65) on either the general cool down time nor on the specific cool down time for particular moves. I think therefore (as originally posted) that speed tapes are broken in general.

Please test this yourselves.



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Barafu
Wed Jul 27, 2005 1:12 pm
#16

Anyone else done any testing? If we can get multiple people saying this is broken then I think that we could get this fixed since so many people spend so much money on skill tapes.

Here's how to test:

1. Test one -- effect on an attack's cooldown timer

- Put your speed tapes on and set auto-attack on (on any attack you want).
- Set the timestamp incoming messages on (under control-o it's a checkbox under misc or chat).
- Attack something with auto-attack on and don't do anything else until it's dead.
- Count the number of times you shoot in the fight and the total number of seconds that elapsed between your first and last shots.
- Find your shots/second.
- Repeat without your speed tapes.
- There should be an improvement.
- My testing shows that there is not.

2. Test 2 -- effect on the global cooldown timer via alternating attacks

- Make a macro to test alternating attacks. Here's an example (it's not the macro I used but it should work for testing purposes).
/criticalshot;
/rangedshot;
/pause 4;
/ui action toolbarSlot00;
Where of course, the slot number is where you've put the macro.

- Attack something with the macro running and don't have your speed tapes on.
- Let the macro run until the opponent is dead then /dump it.
- Now check your combat spam. If you fired every shot as you should have (crit followed by ranged followed by crit, etc.) then the pause is working. Keep your eye out for misses which won't show up as green.
- Bump the pause lower (3.8, 3.6, etc.) until it breaks -- i.e. you don't get alternating attacks but rather some attacks get skipped.
- This is the breaking speed of the macro without the skill tapes.
- Restore your pause to its value just before it broke.
- Put your speed tapes on.
- Repeat the test. You should find that you can lower the pause with your skill tapes on. My tests show that you cannot.


Again, repeating myself, this problem doesn't have to do with "diminishing returns". My natural speed is +65. If I don't see an improvement with +36 speed tapes then the system is broken. Furthermore, the doctor buffs do show a marked improvement in attack speed.

Good luck testing and thanks for your time confirming or contradicting my results.



Barafu Firling: Galactic Traveler
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Loanstar
Wed Jul 27, 2005 1:54 pm
#17

People have been complaining that pistol speed is bugged since I have been playing. The reason it gets no attention is that most poeple use rifles because of the extra damage output, range and cover. Only the squeaky wheel gets the grease.
Barafu
Wed Jul 27, 2005 4:03 pm
#18



Loanstar wrote:
People have been complaining that pistol speed is bugged since I have been playing. The reason it gets no attention is that most poeple use rifles because of the extra damage output, range and cover. Only the squeaky wheel gets the grease.





Well I'm trying my darnest to be squeaky! Plus, my tests would indicate that general ranged speed tapes are broken as well as pistol ones. I think it likely that all speed tapes are currently broken.



Barafu Firling: Galactic Traveler
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ElvisTheKing
Wed Jul 27, 2005 5:22 pm
#19

I recommend cross posting this so that other professions can test it as well.



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Barafu
Wed Jul 27, 2005 11:49 pm
#20

Here's a thread in the carbineer forum with much less details but which confirms that carbineer speed tapes don't help. I've already cross posted in the pistoleer forum.



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Barafu
Thu Sep 15, 2005 12:28 am
#21

/bump for new testing in this post.



Barafu Firling: Galactic Traveler
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