Bounty Hunter Archive

Thread: EDIT: Pistol and general speed tapes require you to re-equip your weapon!

Eskie
Sat Jul 23, 2005 2:10 am
#1

You are limited by cooldown timers more than you are limited by weapon speed, although speed tapes have an effect on cooldown timers, also.
You didnt post your template so I dont know your "natural" speed mod without tapes. Speed works on diminishing returns, meaning +25 if you only have 10 will yield a higher speed increase than +25 if you already have 100. If you already have very high speed mods innate to your template and are using a very fast weapon, the additional tapes you used might only change your speed by maybe 0.05 seconds.

Message Edited by Eskie on 07-23-2005 11:11 AM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Barafu
Sat Jul 23, 2005 2:31 am
#2

As I posted in my original post, my natural speed is +65.

Furthermore, the doctor speed buffs (+40) did significantly increase my firing rate just as +36 worth of skill tapes should have -- but they did not.

Thanks for your interest in the topic but I'm still convinced that speed tapes don't work.



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Barafu
Sat Jul 23, 2005 12:46 pm
#3

EDIT: Post Publish 23, I've found that if you re-equip your weapon after putting on your SEAs then they seem to work. See my new post in the thread in the pistoleer forum.

Hi all,

After extensive testing, I've determined that pistol and general speed tapes are broken. I encourage everyone to test this themselves and I encourage spreading the word so this gets fixed. I would assume the best link to the devs is through the correspondents. I have little faith in bug reports actually being read by anyone.

Here's how I tested this. I have a macro that alternates attacks. The macro runs something like:
/criticalshot;
/quickdraw;
/pause 3;
/ui action toolbarSlot07;

Now, with my +19 pistol speed skill tapes and +17 general speed tapes in my good armor, I find that /pause 3 is the right amount. If I make it /pause 2.8 then the macro breaks and some attacks get skipped (i.e. instead of my combat spam reading adv. crit, quickdraw, adv. crit, quickdraw, etc. I get adv. crit, quickdraw, quickdraw, adv. crit, adv. crit, etc.).

Now, I was testing how long I'd have to make the pause without my good armor and skill tapes. I found it was exactly the same!! /pause 3 works great and /pause 2.8 breaks! I tested this extensively, and put my good and bad armor off and on to see if re-equiping helped. It did not.

My total speed reported on my character sheet is +101 with skill tapes and +65 without.

Furthermore, about a week ago (just before publish 20 if I remember correctly) I got a doctor speed buff. This adds +40 speed. I found that I could decrease the pause to at least 2.4. I was still testing to see how low I could go. I'll see if I can find a doctor buff to test this in publish 20.

So in conclusion, speed skill tapes don't work. Doctor speed buffs probably do.

Again, please test this yourselves and spread the word. I spent a lot of money and time on those skill tapes and I'd like to have them work.

Message Edited by Barafu on 09-14-2005 02:28 PM



Barafu Firling: Galactic Traveler
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Barafu
Sat Jul 23, 2005 1:19 pm
#4

It's even clearer now.

I just got the doctor improved adrenal buff to make sure that they still worked in publish 20. I found that I could lower my pause significantly (by almost a second) with the doctor buff. With just my +36 in skill tapes (which should be almost the same as the doctor buffs regards whether it's percentage or absolute) I found that the macro completely broke at that speed. I found just as before that I had to have the pause be the same for both me in speed armor and just me with my natural speed.

QED Speed skill tapes don't work at the moment but doctor speed buffs do.

Please someone else test this.



Barafu Firling: Galactic Traveler
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Ee-dwana
Sat Jul 23, 2005 1:26 pm
#5






Barafu wrote:
. I would assume the best link to the devs is through the correspondents. I have little faith in bug reports actually being read by anyone.





You are absolutly correct. I and a few others bugged the enhanced kwi spawn at the Geo caves multiple times in-game. NTM several post about it in the forums discribing it, so its safe to assume they too had bugged it in-game.Low and behold when I went to FF, Ogat mentioned the spawn issue to a few devs and they didnt even know it was broken.


If our corespondants cant get them the info and bug reports arent doing it either, i hate to see what the future holds.





Master Bounty Hunter
SEK on the Bartle scale
Melon Acolyte



Epichistonian
Sat Jul 23, 2005 2:42 pm
#6






Barafu wrote:
It's even clearer now.

I just got the doctor improved adrenal buff to make sure that they still worked in publish 20. I found that I could lower my pause significantly (by almost a second) with the doctor buff. With just my +36 in skill tapes (which should be almost the same as the doctor buffs regards whether it's percentage or absolute) I found that the macro completely broke at that speed. I found just as before that I had to have the pause be the same for both me in speed armor and just me with my natural speed.

QED Speed skill tapes don't work at the moment but doctor speed buffs do.

Please someone else test this.




If I'm not mistaken, the Doctor buffs increase speed by 40%, not 40 points. I am *NOT* totally sure, but that would be the reason you would see a much greater change with doc buffs.


And because of the diminishing returns, I refuse to pay millions/spendhours lookingfor tapes I want.



Sarshalus Groundwalker
Give a man a match, he'll be warm for a minute
Light a man on fire, he'll be warm
the rest of his life
Kaukiji
Sat Jul 23, 2005 2:52 pm
#7

as i have heard from several jedi, speed buffs and force speed do not ahve diminishing returns taht is possibly why you saw this number change.



Kaukiji Keasi
Barafu
Sat Jul 23, 2005 2:56 pm
#8

Sorry to sound rude but read my posts carefully. I don't see "diminishing returns" on my higher speed with my skill points. I see no returns. Whereas for the doctor buffs I do see a noticeable improvement. Here's the crucial part and I've posted it a couple of times already: My natural speed is +65. Doctor buffs give either +40 absolute or +40% which would be +26 in this case. My skill tapes give me +36. If I see a change with the doctor buffs (regardless of the exact numerics) then I should definitely see an improvement with my skill tapes. Again, sorry I sound rude. I appreciate your interest in the subject. It's just that I feel like I'm beginning to repeat myself.



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Neekocha
Sat Jul 23, 2005 4:07 pm
#9






Ee-dwana wrote:





Barafu wrote:
. I would assume the best link to the devs is through the correspondents. I have little faith in bug reports actually being read by anyone.





You are absolutly correct. I and a few others bugged the enhanced kwi spawn at the Geo caves multiple times in-game. NTM several post about it in the forums discribing it, so its safe to assume they too had bugged it in-game.Low and behold when I went to FF, Ogat mentioned the spawn issue to a few devs and they didnt even know it was broken.





Maybe the /bug command is bugged and doesn't send the bugs. We should report it in /bug.


To get back to the speed tapes discussion : I haven't tested this yet because I don't have enough pistol speed CA/AA to actually notice a difference, but I'm very interested in this experiment because I'm starting to search such attachments. If they don't work I might as well keep my money for something else.


Barafu
Sat Jul 23, 2005 4:11 pm
#10



Neekocha wrote:


Ee-dwana wrote:


Barafu wrote:
. I would assume the best link to the devs is through the correspondents. I have little faith in bug reports actually being read by anyone.


You are absolutly correct. I and a few others bugged the enhanced kwi spawn at the Geo caves multiple times in-game. NTM several post about it in the forums discribing it, so its safe to assume they too had bugged it in-game. Low and behold when I went to FF, Ogat mentioned the spawn issue to a few devs and they didnt even know it was broken.


Maybe the /bug command is bugged and doesn't send the bugs. We should report it in /bug.

To get back to the speed tapes discussion : I haven't tested this yet because I don't have enough pistol speed CA/AA to actually notice a difference, but I'm very interested in this experiment because I'm starting to search such attachments. If they don't work I might as well keep my money for something else.






Amen to that, bro. I broke the bank getting mine. I'm sure they'll get fixed eventually, though. I'd just rather it be sooner rather than later.



Barafu Firling: Galactic Traveler
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RodianPoweredReevo
Sat Jul 23, 2005 4:31 pm
#11

Sorry but you got something wrong Barafu.


The overall speed is determined by your modified weapon speed * the special attack speed modifier!

The cooldown timer is something different not dependent of your attack speed, its just there to prevent you from spamming a single special attack.


Your modified weapon speed is dependend of your weapons speed and your skill mod for this weapon (skills and tapes). But it the mod starts getting useless at 100 or so, similar to the armor effectiveness.


And doc buffs effect your overall attack speed by 40%, not your skillmod!


To sum it up: A total of +50 speedmod (ranged and pistol speed) for a full template pistol-BH would effect your overall attack speed by 0.1-0.2secs. The mod works, but you prolly wont notice a difference.
OhBuggah
Sat Jul 23, 2005 5:45 pm
#12

What the OP needs to do is do his test with just ranged shot, not a high power special that has a long cooldown timer.
Barafu
Sat Jul 23, 2005 6:39 pm
#13

OK, now we're getting somewhere. I didn't know that the doctor speed effects only the cooldown timer. Do you have a source for that info? However, if you read my original post (or any of several that followed) you'll notice that my natural speed is +65. I'm a MBH with almost no pistoleer (none of the speed tree anyway).

So, I hope that speed tapes would have a noticeable effect at this level. Otherwise, everyone who has speed greater than +65 is wasting their skillpoints. So we're either saying speed tapes are broken or speed itself is messed up.

Please, everyone! Before trying to debunk my testing, please carefully reread my post. I'm glad everyone is interested in the topic but I feel like I'm repeating myself.

Thanks.



Barafu Firling: Galactic Traveler
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