Bounty Hunter Archive

Thread: Template Discussion

DigiDante
Sat Jan 22, 2005 12:16 am
#14

I just got myself a DE-10 and named it the Enforcer since my bounty hunter is a carbineer. I honestly didn't know that a DE-10 was a Master Pistoleer pistol. All fine and dandy that it is... nothing wrong with that, but I have an oath that my Smuggler will never lose the Master Title.

If I wanted my smuggler to use the DE-10, I could go for the tripple master... but what I really want to do is reach speedcap without having to buy +20 in attachments.

My Bounty hunter on the other hand originally was going for majority in carbines over pistols... I was going to speedcap both:
3440 BH
4041 Pistol
3434 Carbineer

But now that I am thinking of mastering Pistoleer and going:
3410 BH
Master Pistoleer
0433 Carbineer.

This leaves me with +85 carbine speed, with a few +1's I can speedcap that. It also leaves me with +89 pistol speed which I have a +3 pistol speed which would cap me.

Has anyone done this template that I am thimking of trying? If so, how is it?

I really love the DE-10 and atleast one of my characters, since start of the game has been a Pistoleer. I really in many ways wish the DE-10 wasn't a Master Pistol, but I understand why it is, its a friggn sweet gun.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Bossov
Sat Jan 22, 2005 1:32 pm
#15

Hiya Selusa, long time no talk. I haven't tried the templates you are talking about, but right now one of my chars is master BH, master pistoleer, with some carb skills to put him closer to the speed cap. I love those two professions(BH and pistoleer), but they are kind of worthless to me as of now. I haven't really played that much lately and am waiting on the combat revamp before I make any changes. I also have a DE-10 and even though I didn't have the best Krayt tissues, I agree it is still a very nice gun. So basically I don't have the answers you are looking for, but I've also been wondering what I should do with my template. Problem is that I'm afraid once I change and learn my template the combat revamp will completely change everything



Bossov Sla've
The Blonde Bomber
Bossov
Sat Jan 22, 2005 10:42 pm
#16

Been doing well, playing other games like Kingdom Hearts and Resident Evil 4 lately. About to start back to school soon and getting married even sooner.

Anyways, here's a BUMP.



Bossov Sla've
The Blonde Bomber
MustafaMillion
Sun Aug 07, 2005 6:50 pm
#17

MBH / MCH / 4000 CM Assault Armour,370 DPS proton Carbine, Area Healing (does this hit pets?)


this toon is an altmainly for PVE and running BH missions im new to CH and would like some advise.


thanks in advance





Some Guy from FBI
Slavens
Mon Aug 08, 2005 11:31 am
#18


Yeah, I just respec'ed from MCH/MRanger to MCH/ MBH, and I'mlearning the bounty hunter ropes. My extra skill points are currently in Artisan 3044 because I also deal in exceptional resources. I used to specialize specifically in organics, but I found that inventory didn't move fast enough to provide a reliable cash flow. After trading in Ranger for MBH, I do miss the few things about Ranger that worked, like Area Track, a few of the traps, and creature harvesting. I think that as a MCH/MBH I out-harvest my previous MCH/MR because the kill ratio makes up for the lower harvest numbers.


I didn't take bounty hunter because I wanted to be some uber-toon, but because of the skillpoint trade-off and I didn't like dying as an only option in PvP. I wanted enough left over skillpoints to maintain the artisan/merchant that I used to sell stuff. What I'd like to do is MCH/Smuggler when smuggler finally gets to do smuggling missions. I'm _hoping_ to have my alt unlocked by then (and that's as far as I'm going to go in FS) to start a new crafting toon and move my vendors to that toon. We'll see how it goes.


I really enjoyed the MCH/MRanger, as it seemed to be a natural combination. The perfect wilderness toon. With Ranger as my second 'combat class', the aggro change didn't affect me much. I just tossed traps to single-pull. Meant that single-pull range dropped to 45m for 100+ is all. While traps have a bad rap, I found that even after the Publish 20 aggro changes I could use creatures and traps to take down ALL of the non-Kashyyyk trophy creatures, which include no fewer than three elite cl80 creatures, at least one of which was a double-elite - I think it was the Mutant Acklay. I soloed them ALL as a MCH/Ranger, including the Gorax of Endor. I used an Imperialcarbine, a graul, and a sh*t-ton of NERFED P-darts. I kitedhim around like a hookedmarlin.


The only one that sent me to the cloner was the mutant Acklay, and he sent me twice.BTW, all of that was without pet stims too. Heh, I didn't learn the lesson of pet stims till I took my first Boss NPC hit. That b*stard sent me to the cloner three times. After that lesson, I carry a case of stim-Ds and two cases of pet-stim-Ds (which, btw, don't have a timer - they tag onto regular stims, meaning that as long as it's just your pet fighting, you can spam pet-stim-Ds until you run dry. But the minute you use a stim on yourself, you can't stim your pet again until YOUR timer wears off.)



Just my experiences. Not saying that I'm all that, just that picking the right tactics for a given situation makes all the difference. Heh, which means that the 'right tactics' to do more than die in PvP is it respec , hence dropping ranger for BH.




*****************************************************
PanGalactica Mining and Salvage
closed for renovations...Back soon
Serenity Valley, Tatooine outside Mos Espa
Pre NGE MCH/MBH, MR and Merchant 0030
now Commando and RSF Ace Pilot

Come visit Crazy Aevee's General Store and Saber Shop in Serenity Valley, beside the shuttleport. Loot, residential, ships and parts, and a few organic resources.
Thaumaturgist
Mon Aug 08, 2005 11:44 am
#19



MustafaMillion wrote:
MBH / MCH / 4000 CM Assault Armour,370 DPS proton Carbine, Area Healing (does this hit pets?)
this toon is an alt mainly for PVE and running BH missions im new to CH and would like some advise.
thanks in advance



Yes, area healing from CM hits pets.



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

Slavens
Mon Aug 08, 2005 1:51 pm
#20


Yeah, I just respec'ed from MCH/MRanger to MCH/ MBH, and I'mlearning the bounty hunter ropes. My extra skill points are currently in Artisan 3044 because I also deal in exceptional resources. I used to specialize specifically in organics, but I found that inventory didn't move fast enough to provide a reliable cash flow. After trading in Ranger for MBH, I do miss the few things about Ranger that worked, like Area Track, a few of the traps, and creature harvesting. I think that as a MCH/MBH I out-harvest my previous MCH/MR because the kill ratio makes up for the lower harvest numbers.


I didn't take bounty hunter because I wanted to be some uber-toon, but because of the skillpoint trade-off and I didn't like dying as an only option in PvP. I wanted enough left over skillpoints to maintain the artisan/merchant that I used to sell stuff. What I'd like to do is MCH/Smuggler when smuggler finally gets to do smuggling missions. I'm _hoping_ to have my alt unlocked by then (and that's as far as I'm going to go in FS) to start a new crafting toon and move my vendors to that toon. We'll see how it goes.


I really enjoyed the MCH/MRanger, as it seemed to be a natural combination. The perfect wilderness toon. With Ranger as my second 'combat class', the aggro change didn't affect me much. I just tossed traps to single-pull. Meant that single-pull range dropped to 45m for 100+ is all. While traps have a bad rap, I found that even after the Publish 20 aggro changes I could use creatures and traps to take down ALL of the non-Kashyyyk trophy creatures, which include no fewer than three elite cl80 creatures, at least one of which was a double-elite - I think it was the Mutant Acklay. I soloed them ALL as a MCH/Ranger, including the Gorax of Endor. I used an Imperialcarbine, a graul, and a sh*t-ton of NERFED P-darts. I kitedhim around like a hookedmarlin.


The only one that sent me to the cloner was the mutant Acklay, and he sent me twice.BTW, all of that was without pet stims too. Heh, I didn't learn the lesson of pet stims till I took my first Boss NPC hit. That b*stard sent me to the cloner three times. After that lesson, I carry a case of stim-Ds and two cases of pet-stim-Ds (which, btw, don't have a timer - they tag onto regular stims, meaning that as long as it's just your pet fighting, you can spam pet-stim-Ds until you run dry. But the minute you use a stim on yourself, you can't stim your pet again until YOUR timer wears off.)



Just my experiences. Not saying that I'm all that, just that picking the right tactics for a given situation makes all the difference. Heh, which means that the 'right tactics' to do more than die in PvP is it respec , hence dropping ranger for BH.




*****************************************************
PanGalactica Mining and Salvage
closed for renovations...Back soon
Serenity Valley, Tatooine outside Mos Espa
Pre NGE MCH/MBH, MR and Merchant 0030
now Commando and RSF Ace Pilot

Come visit Crazy Aevee's General Store and Saber Shop in Serenity Valley, beside the shuttleport. Loot, residential, ships and parts, and a few organic resources.
dkleinw
Mon Aug 08, 2005 1:56 pm
#21

I'm MCH, MBH with Carbineer 0400

Also putting some points into FS abilities.

I have some Stim D's for me, and Pet Stim C's for pets. Use a single pet as the tank, usually level 60 or higher.

Not a perfect template, but I have fun and can solo level 82 nests if I take my time and work it.

Dotck
MCH/MBH
Slavens
Mon Aug 08, 2005 1:59 pm
#22

Yep, that's what I'm doing. OK, I know that 'all equal level pets are supposed to be equal' but mymature reptilian flier (69) doesn't seem to be anywhere near as effective in combat as my lurking shear mite (69).



*****************************************************
PanGalactica Mining and Salvage
closed for renovations...Back soon
Serenity Valley, Tatooine outside Mos Espa
Pre NGE MCH/MBH, MR and Merchant 0030
now Commando and RSF Ace Pilot

Come visit Crazy Aevee's General Store and Saber Shop in Serenity Valley, beside the shuttleport. Loot, residential, ships and parts, and a few organic resources.
dkleinw
Mon Aug 08, 2005 2:05 pm
#23

I think its because the Lurking Shear Mite has a ranged attack. I find (MHO) the pets with a ranged attack tend to make better tanks then the straight melee type pets.

Dotck
MCH/MBH
Thaumaturgist
Mon Aug 08, 2005 2:09 pm
#24

I agree. They are also much better pullers. They don't seem to get "stuck" as easily when attacking a MOB after you tell them to follow.



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

KMad
Mon Aug 08, 2005 2:26 pm
#25






Slavens wrote:


After that lesson, I carry a case of stim-Ds and two cases of pet-stim-Ds (which, btw, don't have a timer - they tag onto regular stims, meaning that as long as it's just your pet fighting, you can spam pet-stim-Ds until you run dry. But the minute you use a stim on yourself, you can't stim your pet again until YOUR timer wears off.)




i'm novice CM on my MCH so i haven't had to use pet stims. i wonder if ruby bliel would reset the timer in that situation, so you heal yourself, drink a ruby, and then can heal the pets again over and over, or you'd still have the usual 30-second wait as if you're stimming yourself.




KMadness Candy Treats and Junk Food
Because Whit's too lazy to cook it all herself!
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Seiryuu
Tue Aug 09, 2005 12:56 am
#26

You also have the option of Battle Armor from CH, which I find more well-rounded than assault.



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