Bounty Hunter Archive

Thread: Need some advice...

Zeritul
Fri Jan 02, 2004 1:34 am
#14

If those are the 2 you like, I would go TK over CH. Pets really don't help much in PVP, but in PVE they are handy.
Reiz
Fri Jan 09, 2004 8:34 am
#15

Hi all.


I recently mastered ranger, and want to keep it (don't ask why!). While I was mastering Igained about a 3rd of the CH tree and a 3rd of the pistoleer tree.


I now want to give up CH and pistoleer and train to be a fencer. I have enough skill points to master fencer but not brawler too. So I have a few questions...


1) Will I be severely weakened not having master brawler?


2) I am Zabrakian and my HAM isn't great for fencer I guess. What do you guys have your HAMs set at?


I was thinking about pumping nearly all my points into mind and letting doc buffs take care of the rest. Is this a good idea?


3)I had some ubese from a while back that is average about 30-35% kinetic, is this really bad? I never really needed armour before so I don't know much about it. It also gives about 270 encumbrance on most stats I think and I can't get the helmet on without a mind buff currently. Seems like good armour is like gold dust on my server (Chimaera), as are master armoursmiths.


Thinks that's it for now, I'm almost at 1 handed 4 so I'm not even a fencer yet but answers to these questions would really help me out.


Reiz
Master Ranger
Chimaera

Reiz
Fri Jan 09, 2004 3:05 pm
#16

/selfbump
ZionHalcyon
Fri Jan 09, 2004 6:04 pm
#17

1) Will I be severely weakened not having master brawler?


Intimidation and Warcry is slightly improved. The main reason a Fencer gets MB is because it has a knockdown, which Fencer does not have. If you can live without KD, you will be fine without it.



2) I am Zabrakian and my HAM isn't great for fencer I guess. What do you guys have your HAMs set at?


No idea. But I am in the process of trying your idea - waiting for the migration to finish.



3)I had some ubese from a while back that is average about 30-35% kinetic, is this really bad? I never really needed armour before so I don't know much about it. It also gives about 270 encumbrance on most stats I think and I can't get the helmet on without a mind buff currently. Seems like good armour is like gold dust on my server (Chimaera), as are master armoursmiths.


Yeah, thats junk. Good ubese (always ask for ADV Ubese, its better than standard) should at LEAST be 63%-65% Kinetic, if not better. If you want light, high kinetic armor, and ONLY kinetic armor, specificly ask a master Armorsmith to pour all his/her experience points into special protection and encumberance (ubese has kinetic as special protection). That should give you some good kinetic armor. Keep the helmet off if you have low mind though.



Reiz
Master Ranger
Chimaera




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MasterKadanne
Fri Jan 16, 2004 8:09 pm
#18

Well I am trying to figure out what to do with my toon... I am currently Master Medic/Master Smuggler/Pistoleer 3/0/4/2
and I am not sure where I want to go... down to like 11 skill points left... I am not into the FS grind at all... never used a holo and could frankly care less about being a Jedi at present... I know for sure I want to keep Master Smuggler but I am open to ideas for the rest... I know that I would like to be able to PvP a little better than I can now... I guess my question is... should I drop Medic and go for TKM??? Or should I just keep Medic and maybe drop a few skill boxes in it to get Master Pistoleer...

Only problem I worry about with dropping Medic is not being able to heal...

So... thoughts??? Ideas??? Any advice is most helpful...





"The ability to type does not make you intelligent."
poppasmurf82
Fri Jan 16, 2004 9:18 pm
#19

consider going master pistoleer/smuggler, and 4/4/4/x medic, it'll give you decent offense, and you'll be able to heal, just not necessarily be able to make your own meds



Colonel Poppasmurf
Need Imp FP? send a tell in-game, price depends on size of purchase (125cr/fp max)
MasterKadanne
Fri Jan 16, 2004 11:30 pm
#20

that's it?? no other advice from anyone???


San???






"The ability to type does not make you intelligent."
SanTsu
Fri Jan 16, 2004 11:38 pm
#21

Well im a triple master and having a blast. I dont miss the medic skills at all.


The thing is what do you want to do? If its combat your into then the triple master combo is great the Smuggler commando combo is good. Or even TKA smuggler with medic or what ever else you want.


Its hard to answer questions like this becuase so much of it is based on what you the player like to do.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
MasterKadanne
Sat Jan 17, 2004 12:06 am
#22






SanTsu wrote:

Well im a triple master and having a blast. I dont miss the medic skills at all.


The thing is what do you want to do? If its combat your into then the triple master combo is great the Smuggler commando combo is good. Or even TKA smuggler with medic or what ever else you want.


Its hard to answer questions like this becuase so much of it is based on what you the player like to do.







Well... I have been thinking about going the same route you did mainly because I am more combat... and I wanna be able to own some in PvP... heh...


So what kinda combo do you use to pretty much PvP??? Do you set up macros???






"The ability to type does not make you intelligent."
SanTsu
Sat Jan 17, 2004 12:34 am
#23

I dont like using macros becuase you never know if a a special is going to stick or not. What I like to do is mix it up. If Im fighting a ranged opponent ill start off with lowblow to slow them down then run up close and finish them off with melee since they usually only have ranged mitigation. Against meleers i go the other way and use the pistol becuase they usuallyhave melee mitigation.


Since i have both I dont worry about their attack of choice.My big worry is running out of mind So i make sure to buff it as much as possible before the fight starts without using my spices or foods. I save those for when my mind is showing white more like a insta heal rather then a buff.


Good armor and good doc buffs are the real difference between a good PvPer and someone just having fun. With doc and entertainer buffs Armor encumbrance is a non issue. The big worry is flame 2 and mind poison. I can handle the flame better then the mind poison but if your hit with either its a race to see if you can kill them before there DOT gets you. As a TKA i dont have to worry about wounds or poisons once the battles over but if I cant finish them before the DOTs do there job im out for the count.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
MasterKadanne
Sat Jan 17, 2004 1:09 pm
#24






SanTsu wrote:

I dont like using macros becuase you never know if a a special is going to stick or not. What I like to do is mix it up. If Im fighting a ranged opponent ill start off with lowblow to slow them down then run up close and finish them off with melee since they usually only have ranged mitigation. Against meleers i go the other way and use the pistol becuase they usuallyhave melee mitigation.


Since i have both I dont worry about their attack of choice.My big worry is running out of mind So i make sure to buff it as much as possible before the fight starts without using my spices or foods. I save those for when my mind is showing white more like a insta heal rather then a buff.


Good armor and good doc buffs are the real difference between a good PvPer and someone just having fun. With doc and entertainer buffs Armor encumbrance is a non issue. The big worry is flame 2 and mind poison. I can handle the flame better then the mind poison but if your hit with either its a race to see if you can kill them before there DOT gets you. As a TKA i dont have to worry about wounds or poisons once the battles over but if I cant finish them before the DOTs do there job im out for the count.






hmm... interesting...


So you would say TKM is worth it then??? Dropping Medic for???






"The ability to type does not make you intelligent."
SanTsu
Sat Jan 17, 2004 2:58 pm
#25

I thinks so. TKA has meditation so wounds, poison, and disease are not a major issue. The thing is if you want to go with out medic you need to get doc buffs as often as possible. I can hunt well without them by using a mix of powerup spices and foods but Doc buffs make you a blender of death.





______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
MasterKadanne
Sat Jan 17, 2004 9:07 pm
#26






SanTsu wrote:

I thinks so. TKA has meditation so wounds, poison, and disease are not a major issue. The thing is if you want to go with out medic you need to get doc buffs as often as possible. I can hunt well without them by using a mix of powerup spices and foods but Doc buffs make you a blender of death.







Hmm... sounds good... I am gonna master pistoleer first as I am closer to that... then go for TKA





"The ability to type does not make you intelligent."
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