Bounty Hunter Archive
Thread: MBH/MCM/0003 pistols * question on this
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TonieStark
Sun Aug 28, 2005 4:50 pm
#14
SamousNemo wrote:
Ok, did you see the rest of the text below what you quoted? I'm not questioning the viability of root (I have it in my template), I'm questioning the viability of either a) using a 35m range weapon when a Jedi has a 32m range weapon, or b) using a weapon that has +100 acc and +40 speed mods
You make a great point and one that i glossed overYou are 100% right in questioning the viablity of it and using a diff weapon.
lilbountyhunter
Sun Aug 28, 2005 5:23 pm
#15
i am mbh mcm 1003 pistoleer, works very well with a nice scatter. have 3 ways of keeping them from running. with the nerf to mabari belts energy weapons are usless against jedi, so id sell your rifle if i was you, or maybe you'll get lucky and a jedi wont have a psg.
Soloralcimedes
Sun Aug 28, 2005 6:30 pm
#16
lilbountyhunter wrote:
i am mbh mcm 1003 pistoleer, works very well with a nice scatter. have 3 ways of keeping them from running. with the nerf to mabari belts energy weapons are usless against jedi, so id sell your rifle if i was you, or maybe you'll get lucky and a jedi wont have a psg.
do you have trouble hitting Mdef? with the lower acc?
SamousNemo
Mon Aug 29, 2005 12:39 pm
#17
Soloralcimedes wrote:
lilbountyhunter wrote:
i am mbh mcm 1003 pistoleer, works very well with a nice scatter. have 3 ways of keeping them from running. with the nerf to mabari belts energy weapons are usless against jedi, so id sell your rifle if i was you, or maybe you'll get lucky and a jedi wont have a psg.
do you have trouble hitting Mdef? with the lower acc?
Well in his defense (no pun intended) everyone has trouble hitting a Mdef. But yes, I'm very curious about his hit/damage rate with even the dabbler templates
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