Bounty Hunter Archive

Thread: The Truth about speed pups and why they are effective! (read Bhs this may help u kill more jedi)

mindspat
Thu Sep 15, 2005 8:30 am
#14

Thought I would express my initial roll when attacked or when an attack appears imminent.


Jedi Template: Lightsaber Master, Defender 0044, Enhancer 3402, Healer 4000



I will always have ImprovedForceArmor and ImprovedForceSpeed active - Normaly forceRun1 with blob candy and spiced tea as well. I keep Bliel and stims availble. ExoProteinWafers are a must! Breath of Heaven and Canape is always handy.


My responce when firstgetting hit by BH:

/stim self

/Valor (+25 saber block)

/Aura (+500 defenses)

(I then activate force speed and run if they were not active at time of attack. Armor is ALWAYS active.)


My first approach is to "play" with the BH to determine their technique. I will need to know if they are going the long haul from using CM or intending to use heavy and/or fast damage to overwhelm me. If the first attack is a sniper shot it's safe to assume this will be a repeated pattern to prepare for. If not, they normally start by stacking on the DeBuffs.


Fyi, I've seen 2447 max dmg on me from sniper shot. I can easily mitigate 60% of this without use of food.


My approach when getting hit by sniper will be to lock down and overwhelm with fast, not heavy, damage.


  1. ArmorBreak

  2. Dizzy

  3. Stun

  4. Blind

These will be the first attacks applied to a BH. Stun is a wild card and prevents use of certain abilities which cannot be performed while stunned - equiliberium.


I will not use ForceWave (snare) not Suppression (root) unless the BH attempts to flee or move out of range. I avoid SaberThrow until within range of melee attacks to take advantage of KD damage mods.


If a CM is attacking there's a more defensive roll and it becomes more of a race to eliminate the mind pool. I will use low dmg attacks which can fire off fast that will cause the CM to go into a healing frenzy. This will deplete their mind pool and cause them to panic and retreat - most cases.


In the end, about 90% of the BHs who turn and run would likely have won if they knew how much force I had left. Too many lack the confidence to stay and commit to their bounty.


The best ones I've fought were all MCM. A few of the fights persit into 15-20 minutes.


*note: If a Bountyhunter is able to stay toe-to-toe with a Jedi for 20+ minutes they WILL win!!! It dissapoints me to see BHs run or "give up" after 10 minutes. An encounter with a Jedi should NOT be easy. Tactics should be developed for the longhaul. Think, you are getting paid hundreds of thousands of credits, should you be able to do this in 2 minutes?





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sebjones
Thu Sep 15, 2005 8:32 am
#15

i c, so are the powerups ur talkin about attachments for ur rifle? i know im so clueless but they sound good and id rly like to know how to get them and use them




Honna Oati
Elder Master Bounty Hunter/ Rifleman

¤ Balyz Armor Crafting and Vendors at -1563 259, Rogues Roost, Corellia ¤

Master Armorsmith - Munitions Crafter
Balyz O'ahti


Dobe76
Thu Sep 15, 2005 8:33 am
#16


what most ppl dont see is that there is a grey zone..

i for myself have sliced my HLR to full damage and the usual small benefits to crit/speed..i got some ca's that like +15 on riflespeed and +15 on gen. ranged speed soive done something for every aspect of the gun stats..

now i dont use any max damagebonus/ max speed loss pups, i use +23% damage and only 2.3% speed loss ones..

in the end i have a rifle with 1236 damage, +40 element, +18 acuracy 82 SAC with a mod speed of 1.53

thats a reall good allround rifle which never lets you down.



'Roland Deschain'
Pro BH
Eclipse

mindspat
Thu Sep 15, 2005 8:35 am
#17






sebjones wrote:
...and in very newbie style, how the hell do u stop ur action runnin out






The problem is associated with SAC on a weapon. If the weapon is over 120 you will dump your action in less then 2 minutes. While a SAC of 80 can be used without terrible concern one with 65 would prove more then valuable if the dmg was within a reasonable range.


Remeber, Jedi are the long haul. You want to hit with fast damage more then anything else. Sure they can heal but it costs 12% mind each time they don't use the stim.


NOTE: Jedi also use mind to attack with lightsabers. Yes, it's pathetic. Once their mind pool runs out they are unable to do anything other then run and beg for mercy.





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sebjones
Thu Sep 15, 2005 8:40 am
#18

cool, thnx for explaining so how do i go about lowering the SAC on my rifle?




Honna Oati
Elder Master Bounty Hunter/ Rifleman

¤ Balyz Armor Crafting and Vendors at -1563 259, Rogues Roost, Corellia ¤

Master Armorsmith - Munitions Crafter
Balyz O'ahti


spincrus
Thu Sep 15, 2005 8:41 am
#19


How don't you run out of action points with 1.0 speed? (assuming anything below 1.0 on personal modified speed is not working and 1.0 is the universal cap)


That's what I'm wondering more than anything else. Even a SAC 82 rifle won't help you unless you put a SAC pup on it, which you can't since you already ARE putting a speed pup.




aka. Gordune Toran - Imperial Trooper
aka. Balluk Murakka - Imperial Craftsman
@ Eclipse

Imperial High Command (IHC)


spincrus est imperare orbi universo!
spincrus erit in orbe ultima!
spincrus invictus!


Akast
Thu Sep 15, 2005 8:42 am
#20

pups men powerups u get them from weapon smiths there very cheap, can find them on bazzars around the galaxy.



just a quick add to this, this tactic has 0 chance ofworking v a MDEF if he has hes defences up. and i personaly wontfight mdefs, if there ready for me just bo point. you cantkill what u cant hit





My Gun


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125 J E D I K I L L S

Akast
Thu Sep 15, 2005 8:43 am
#21

read up^^^^^^^^^^^^^^^^^ i already explained that



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mindspat
Thu Sep 15, 2005 8:46 am
#22






Akast wrote:
well thats the downside if u had infinite sac u would be invincable, so what u do is kill the jedi in the first 15 seconds.






Not happening.


Posibilities:


  1. AFK

  2. incaped in PvE

  3. Multiple BHs

  4. unprepared paddy

  5. (see above) Jedi with poor saber

In the end, I would fail to see how a BH is able to have the "15 seconds or I drop the mission mentality." If this is working for you could you detail the advantage? I'm thinking that maybe you could shoot 7-10 times and if it's not a kill then drop mission and rinse/repeat. Maybe you are able to get one under developed Jedi per hour doing this, maybe more?





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WookieOgre
Thu Sep 15, 2005 8:46 am
#23






mindspat wrote:

Thought I would express my initial roll when attacked or when an attack appears imminent.


Jedi Template: Lightsaber Master, Defender 0044, Enhancer 3402, Healer 4000



I will always have ImprovedForceArmor and ImprovedForceSpeed active - Normaly forceRun1 with blob candy and spiced tea as well. I keep Bliel and stims availble. ExoProteinWafers are a must! Breath of Heaven and Canape is always handy.


My responce when firstgetting hit by BH:

/stim self

/Valor (+25 saber block)

/Aura (+500 defenses)

(I then activate force speed and run if they were not active at time of attack. Armor is ALWAYS active.)


My first approach is to "play" with the BH to determine their technique. I will need to know if they are going the long haul from using CM or intending to use heavy and/or fast damage to overwhelm me. If the first attack is a sniper shot it's safe to assume this will be a repeated pattern to prepare for. If not, they normally start by stacking on the DeBuffs.


Fyi, I've seen 2447 max dmg on me from sniper shot. I can easily mitigate 60% of this without use of food.


My approach when getting hit by sniper will be to lock down and overwhelm with fast, not heavy, damage.


  1. ArmorBreak

  2. Dizzy

  3. Stun

  4. Blind

These will be the first attacks applied to a BH. Stun is a wild card and prevents use of certain abilities which cannot be performed while stunned - equiliberium.


I will not use ForceWave (snare) not Suppression (root) unless the BH attempts to flee or move out of range. I avoid SaberThrow until within range of melee attacks to take advantage of KD damage mods.


If a CM is attacking there's a more defensive roll and it becomes more of a race to eliminate the mind pool. I will use low dmg attacks which can fire off fast that will cause the CM to go into a healing frenzy. This will deplete their mind pool and cause them to panic and retreat - most cases.


In the end, about 90% of the BHs who turn and run would likely have won if they knew how much force I had left. Too many lack the confidence to stay and commit to their bounty.


The best ones I've fought were all MCM. A few of the fights persit into 15-20 minutes.


*note: If a Bountyhunter is able to stay toe-to-toe with a Jedi for 20+ minutes they WILL win!!! It dissapoints me to see BHs run or "give up" after 10 minutes. An encounter with a Jedi should NOT be easy. Tactics should be developed for the longhaul. Think, you are getting paid hundreds of thousands of credits, should you be able to do this in 2 minutes?







Yeah see I fear the Jedi that have Valor hotkeyed. That's when it's up in the air whether I'll win quickly like I want. Aura is not a problem as I can get my accuracy high enough to compensate but I can't do anything about Valor (that's why I love my MD Jedi lol). Luckly most Jedi never think of using Valor because of this rumor that Aura is the end all defense


I do agree that all you need to do is drain the Jedi of his/her force but to me what a waist of time since as you said it will take 20+ mins. Unless all my equipment is ADK'ed it's a big waist of time IMO. The Jedi will do more damage to your equipment than what the payout is most of the time.
Dobe76
Thu Sep 15, 2005 8:47 am
#24


imo your gun has a way to low min damage..your tactic is very lethal if you catch one totally off guard but i already see a problem with getting someone down who "only" has force armor up..

600+ min damage is making a huge difference



'Roland Deschain'
Pro BH
Eclipse

Akast
Thu Sep 15, 2005 8:50 am
#25

yeah i may have to look into gettign a higher min damage gun .


to the jedi it happens more than u can imagine and i dont drop the misison. ill just use the burst tactic again when im ready to.


ill post screen shots if u dont belive me




4 sec Kill

oh heres one form 2 days ago



My Gun


o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}ggg
''.''''''''''''///_/''^=====///
__._,...///_________________
A K A S T - B O U N T Y H U N T E R
L I T T L E - B R I T A I N
125 J E D I K I L L S

mindspat
Thu Sep 15, 2005 8:52 am
#26






Akast wrote:

pups men powerups u get them from weapon smiths there very cheap, can find them on bazzars around the galaxy.



just a quick add to this, this tactic has 0 chance ofworking v a MDEF if he has hes defences up. and i personaly wontfight mdefs, if there ready for me just bo point. you cantkill what u cant hit






Power ups are produced by Artisans.


Akast, have you beat any jedi other then the few listed in your sig which appear to be PvE deaths? (gratz on them!! A win is a win is a payment!)




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