Bounty Hunter Archive
Thread: If you want to be a real BH I have an option for you.
want mass Warfare? play WWIIOL... google it.
Oh and being a "real bounty hunter" i sa tough miserable yet rewarding job...Sheesh some of you live in lala land
wyzer301 wrote:
I'm looking at it, but the lack of ground content is distressing.
It is decieving at first since there's little content by SWG standards (Quests and dungeons). Most of the content is left for the players to create, as you have a WORKING economy where anyone can play the market. Also there is a WORKING system where players can create thier own missions for other players to take.
There is also a continual story arc, similar to what SWG had when I first started playing. Players are frequently involved in these story arcs which are published on the forums/website. Also there are regular player events which are dependant on the players and the players quite often can change the story. For instance in one player event a corp was to employed to rescue 2 scientists and retrive thier work. Instead they got what they were supposed to and killed the scientists whilst keeping the work and so changed the story arc.
The game is based on Elite according to the company that owns/runs EVE. space based but not twitch more a select your target from an overview then activate your weapons and tell the computer how to navigate (although it can be done manually if you wish). Alot of ships, from shuttles to the new dreadnought class, some unconventional classes such as stealth bomber, interceptor and assault frigate just to name a few. Also ships for mining and hauling goods, also you can buy/build/loot modules to fit on your ship and have endless amounts of different setups for each ship.
There are many different agents working for different corporations that give all types of missions from drug running to acquiring medicine to killing people. So the content is there just not many dungeons (known as complexes in EVE), these are few and far between. But with over 5,000 solar systems and 17,000 people online at once there isn't much need for such things as PVP tends to create it's own content with player pirates preying upon player miners and traders/haulers. Whilst bounty hunters prey upon the pirates and criminals and smugglers try to keep thier heads down running contraband in cloaked ships.