Bounty Hunter Archive

Thread: Population Control....

Etyrnal
Wed Jul 06, 2005 1:37 pm
#14

The Master's degree comment was in regard to the other person calling me ignorant. I never claimed to be wise and not all Master's degrees require regurgitation of information. Some actually require you to analyze and synthesize information and form your own conclusions.



"NO DISINTEGRATIONS!"

"As you wish..."
JoBoFedderish
Wed Jul 06, 2005 1:47 pm
#15

Welcome to KOTOR online where everyone is a jedi! Oh joy! Now for those of us that happen to hate jedi and have no desire to play one, we have a great and simple alternative....DELETE....say goodbye to the JWG and eother go to a new game or maybe go for chef and make poisond foods to sell the golden children of the JWG.


I have no idea what the devs are thinking other than oh goody mass infestation of glow stick wielders....the up coming 1 vs 1 of the alpha class is stupidity in itself...lets make a lower level player take on a higher level player 1 on 1 YES thats fun! While were at it destroy the GCW so its only a massive jedi war.


Going to look and see if this nightmare comes to pass and then how screwed up it really is then...guess Im off to better things and leave the game to the jedi.





Commando
Tailor

Mandalorian
--ROLEPLAYER--
501st Member
Kitoth
Wed Jul 06, 2005 1:47 pm
#16

What you say andwhat itwouldactually mean in implementation,are not in sync, Avirda. I don't know that you realize that. You can say over and over "I don't want people to quit." But your solution would lead to just that.


Wanting someone to not progress in a given profession so that you don't have to see high-level jedi running around is the same as not wanting them to play. People will only play as long as there is something to achieve, something to strive for. Even if it is difficult or time-consuming, people will only play as long as there is hope of advancement. Why do you suppose so many people ground out to the top of a profession then quit the game because there was nothing else to do once they were there?


So when you say "You're not allowed to advance pastthis point,and nothing you do will change that. Enjoy what you have now even though others get to have more, even though you work just as hard as they do", for most people that means there is no point in playing any further,because they arearbitraily preventedfrom advancing.




_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
HitWoman
Wed Jul 06, 2005 1:48 pm
#17

Jedi: There's too many Jedi, we need population control.

BH: We can fix that.

Jedi: How?

BH: Here's a nade, hold it up to your ear and count to 10.

Jedi: Huh? How will that help.

BH: Trust me, just try it.

The Jedi holds nade up to his ear and begins to count. Once he reaches 5 he pauses and then places the nade between his legs so that he may finish counting on the other hand.

Population Control!
Avirda
Wed Jul 06, 2005 1:54 pm
#18

They can advance past any point if they want to. They just have to be better at PvP than we are...I don't want them to quit though, really...


If they want to be insta-Jedi go play KOTOR.



_________________________________________
Arvida Dremora
Make no MYSTake, I'll shoot you in the schwartz if I have to!
//MBH//MRifleman/Pistoleer xxx3/Medic xx2x
BukuJohnson
Wed Jul 06, 2005 1:58 pm
#19

Avrida wrote -

The idea of population control is to continually kill Jedi and hopefully they'll eventually get discouraged and stop playing as a Jedi. This will keep the number of high-level Jedi in the GCW lower, which makes for a better game.

So, I am not asking for perma-death, not asking for anything like that...I'm just asking for Jedi to stop asking for no XP loss. The goal of the bounty hunter community is to keep the number of high level Jedi low as well as make some cash.
___________________________________________________________________________________________________________

The idea of population control, the way you describe it, is certainly not the one that SOE had.

How many people do you think bought this game to play a Jedi, how many continued to play because they could become a Jedi? If you think SOE wanted you to put them so far in the hole that you could take away their reason for playing the game you are being nieve. SOE never needed or wanted the BH community to be "population control", why the heck would they need you for that? There are tons of things they could and can do to limit the profession if that is what they wanted.

There are a great many people that bought this game to play a BH because of the ability to hunt a live player. If that is what you enjoy about the game don't worry it will still exist. If you play a BH because you think that there are too many Jedi in the game, and you hope to drive them away, then look no further than the mirror to see the reason why these changes were made.


Buku
Naritus
Avirda
Wed Jul 06, 2005 2:05 pm
#20

I want them to stop playing as a Jedi because I don't want to mess with fifty or so high level Jedi Knights whooping me in Anchorhead or just strolling into Bestine and executing everyone.


It is about population control...Control the population of high-level Jedi. I'm sorry you don't like the idea, but it is the reality of this game. At this point in time there are way to many high-level Jedi strutting around showing off. This is Star Wars Galaxies not Jedi Galaxies With a Few Okay Professions Thrown In.



_________________________________________
Arvida Dremora
Make no MYSTake, I'll shoot you in the schwartz if I have to!
//MBH//MRifleman/Pistoleer xxx3/Medic xx2x
JeetBadwarrior
Wed Jul 06, 2005 2:12 pm
#21

I agree with you Kitoth, that in lies one of the inhenert problems of MMO'S the need that human have to be striving for some kind of goal some kind of purpose...real or anti real....there for the introduction of the alpha class is born to hold the attention of people with short attention spans...that cant for the life of them not be suriving for some sort of end game...a game without purpose a game without a end is a concept to abstract for them to comprehend...that is way there not alot of active people in the GCW there is not point..there is no end game...there is no REWARD for there action...forgeting that your actions are your reward...lost in the fray are role players that understand that MMO just like there tabletop counter parts are not supposed to end it is the adventure/journey that important to them not the REWARD...this is a by product of conditioning through this collective society one will not do unless something in it for them...to give w/o thought of reward is true giving...a concept that is easly understood but hard to practice...so to hold the attention spans of this generation who grew up on instant reward/grafication...SOE has introduced the alpha class grind it just doesnt stop there at knight now you got to shoot for master then you got show it off because the substance where you recieve there self esteem is through others envy, approval, and not from them self...so dangle the proverbal carrot and watch the cash come in...



Jiri Otoshi

Bounty Hunter
Collecting Hard Merchindise
"Friends are a liablity and your worth enuff to me Dead"
Hakokoth
Wed Jul 06, 2005 2:31 pm
#22






Avirda wrote:

You do realize that "synthesize" means to fabricate, right?


So, is that how you got your Masters? By fabricating information?







Fabricate
1. To make, build or construct by assembling parts or manufacturing.
2. To make from raw material.



Boy that is what I would expect from someone who earned thier degree.


Combining Various bits of assorted data into a relevent meaning.


Fabricate is not a bad word it is just often used in a negative context.


Better to be called a fool then to open your mouth and prove it.


Etyrnal
Wed Jul 06, 2005 2:53 pm
#23

For the uneducated I was using this definition of the word synthesize.


To combine so as to form a new, complex product: “His works synthesize photography, painting and linguistic devices” (Paul Taylor).





"NO DISINTEGRATIONS!"

"As you wish..."
Jargal
Wed Jul 06, 2005 8:05 pm
#24

I agree. No need to nerf jedi, as they are today is fair enough. But we need more risk vs reward content. And we need to gravitate more towards timeline and roleplaying.


In order to move towards timeline we need to dramaticly cut down on jedi population. Thats why we need a server cap on jedi population. But, since alot of players out there thinks jedi are the coolest thing in SWG, we need to have some form of rotation and getting jedi profession to be some kind of temporary class. That's why we need permadeath of jediskills when the character gets DBd in pvp. The character won't loose items, credits, etc, only the jediskills. After that there will be an open slot for someone else who has unlocked jedi to continue his jedi path.


This way there will always be possibility to play jedi and jedi will remain very, very rare. They will also have to choose thier battles very carefully and keep a low profile.


And the regular professions will become regular again, instead of as it is today with jedi as Theregular profession.






____________________________________________________________________
Heylocke Investigations & Expeditions Bureau (Dearic @ 1250 -2323)

Jargal Heylocke - Bounty Hunter / Pilot / Loot merchant / Spaceminer / Hunter /
100 preNGE Jedi kills

Neledas Heylocke - Master Weaponsmith / Armorsmith / RIS Certified
QuiJonOz
Wed Jul 06, 2005 8:31 pm
#25

I think part of the problem is the Devs have no clear vision regarding Jedi in the game. It has gotten away from them and they are afraid to do anything about it. They are afraid that if they truly restrict Jedi now, after letting the genie out of the bottle, they will lose more money than ifJedi continue to run rampant. But they don't want to come out and say that after all of the earlier promises about Jedi being rare and the ire of fans loyal to the SWU continuity.


An easy fix would be to make it so that Jedi would be discouraged from using their lightsabers and force powers in public areas (NPC cities). Perception is what it is all about. If people don't see the Jedi dueling in front of the Theed starport or using their force powers in the cantina then they won't perceive that there is so many of them.


A couple of possibilities exist. One would be to have high level droideka, immune to force powers that affect the mind or biological functions, spawned to attack Jedi that gain visibility too long in an NPC city.


A second would to be to have a second tier of BH missions, Enemy of the State. This missions would list name and last NPC city sighted, could be taken by multiple bounty hunters, and could be searchable. They would decay in 24 hours or when the Jedi was killed bya BH. Visibility above the level to qualify as an EoS would decay quickly, which means that a Jedi who had to defend himself from a BH in a city, assuming he stayed around to fight in the city and accumulated enough visibility to qualify for EoS, would be able to quickly fall back under EoS by being discrete.


Any Jedi killed by a BH or hunter droid should respawn at the Village. This would take them out of sight for a little while.





No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Avirda
Thu Jul 07, 2005 12:04 am
#26

Wasn't the initial purpose of Bounty Hunters being able to track and eliminate Jedi for XP loss supposed to be a form of Jedi population control?


If I am thinking accurately, from day one this was the idea...Jedi were supposed to be rare, difficult to master, and prestigious, which on most galaxies is not the case...


On Kauri there are only a few Jedi that meet this mold...The rest are immature babies, not to mention the fact that they are multiplying like rabbits.


SOE has always stated that they want to stick close to a storyline/timeline based upon the movies and literature, which I know is difficult, but at this point in the timeline there weren't hundreds if not thousands of Jedi running around with their sabers out dueling each other in front of the Theed starport while Imperial recruiters stand by watching.


I'm not calling for a nerf, but maybe they need to do something to get this under control. What they have mentioned for the next patch effecting bounty hunters is a good step in that direction, in my opinion. However, things need to happen in order to allow us to do our jobs of controlling the Jedi population.


In no way is this a "cry nerf"....I just think that there is a good balance out there between Jedi and the rest of the SWG community, even if it is at the cost of some of the Jedi that feel they are entitled to be immortal and unbeatable.


If you are a full template you should be able to whoop up on most anyone...if you aren't, well then aspire to it, but don't complain if you aren't nearly as powerful as a full template bounty hunter. You chose the path....and it is our duty to make sure there aren't too many of you.


I have killed full template Jedi and I have killed Padawans. I have no preference, but I can say that any full template Jedi can hold their own and it is great to see that most skilled, seasoned Jedi that have put in the time, deaths, and effort are the ones that avidly support the bounty hunting system and the risk that they take when using their skills in public.


It is my experience that most of the Jedi that are complaining and crying for more power, no xp loss, and a free planet are the ones that just want a hand out...an easy way to become fully templated....a simple way to not lose to a bounty hunter.


So, regardless of what happens.....Bounty hunters, let's keep the population under control.



_________________________________________
Arvida Dremora
Make no MYSTake, I'll shoot you in the schwartz if I have to!
//MBH//MRifleman/Pistoleer xxx3/Medic xx2x
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