Bounty Hunter Archive
Thread: Population Control....
Welcome to KOTOR online where everyone is a jedi! Oh joy! Now for those of us that happen to hate jedi and have no desire to play one, we have a great and simple alternative....DELETE....say goodbye to the JWG and eother go to a new game or maybe go for chef and make poisond foods to sell the golden children of the JWG.
I have no idea what the devs are thinking other than oh goody mass infestation of glow stick wielders....the up coming 1 vs 1 of the alpha class is stupidity in itself...lets make a lower level player take on a higher level player 1 on 1 YES thats fun! While were at it destroy the GCW so its only a massive jedi war.
Going to look and see if this nightmare comes to pass and then how screwed up it really is then...guess Im off to better things and leave the game to the jedi.
What you say andwhat itwouldactually mean in implementation,are not in sync, Avirda. I don't know that you realize that. You can say over and over "I don't want people to quit." But your solution would lead to just that.
Wanting someone to not progress in a given profession so that you don't have to see high-level jedi running around is the same as not wanting them to play. People will only play as long as there is something to achieve, something to strive for. Even if it is difficult or time-consuming, people will only play as long as there is hope of advancement. Why do you suppose so many people ground out to the top of a profession then quit the game because there was nothing else to do once they were there?
BH: We can fix that.
Jedi: How?
BH: Here's a nade, hold it up to your ear and count to 10.
Jedi: Huh? How will that help.
BH: Trust me, just try it.
The Jedi holds nade up to his ear and begins to count. Once he reaches 5 he pauses and then places the nade between his legs so that he may finish counting on the other hand.
Population Control!
The idea of population control is to continually kill Jedi and hopefully they'll eventually get discouraged and stop playing as a Jedi. This will keep the number of high-level Jedi in the GCW lower, which makes for a better game.
So, I am not asking for perma-death, not asking for anything like that...I'm just asking for Jedi to stop asking for no XP loss. The goal of the bounty hunter community is to keep the number of high level Jedi low as well as make some cash.
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The idea of population control, the way you describe it, is certainly not the one that SOE had.
How many people do you think bought this game to play a Jedi, how many continued to play because they could become a Jedi? If you think SOE wanted you to put them so far in the hole that you could take away their reason for playing the game you are being nieve. SOE never needed or wanted the BH community to be "population control", why the heck would they need you for that? There are tons of things they could and can do to limit the profession if that is what they wanted.
There are a great many people that bought this game to play a BH because of the ability to hunt a live player. If that is what you enjoy about the game don't worry it will still exist. If you play a BH because you think that there are too many Jedi in the game, and you hope to drive them away, then look no further than the mirror to see the reason why these changes were made.
Buku
Naritus
Avirda wrote:
You do realize that "synthesize" means to fabricate, right?
So, is that how you got your Masters? By fabricating information?
Fabricate
1. To make, build or construct by assembling parts or manufacturing.
2. To make from raw material.
Boy that is what I would expect from someone who earned thier degree.
Combining Various bits of assorted data into a relevent meaning.
Fabricate is not a bad word it is just often used in a negative context.
Better to be called a fool then to open your mouth and prove it.
For the uneducated I was using this definition of the word synthesize.
To combine so as to form a new, complex product: “His works synthesize photography, painting and linguistic devices” (Paul Taylor).
I agree. No need to nerf jedi, as they are today is fair enough. But we need more risk vs reward content. And we need to gravitate more towards timeline and roleplaying.
In order to move towards timeline we need to dramaticly cut down on jedi population. Thats why we need a server cap on jedi population. But, since alot of players out there thinks jedi are the coolest thing in SWG, we need to have some form of rotation and getting jedi profession to be some kind of temporary class. That's why we need permadeath of jediskills when the character gets DBd in pvp. The character won't loose items, credits, etc, only the jediskills. After that there will be an open slot for someone else who has unlocked jedi to continue his jedi path.
This way there will always be possibility to play jedi and jedi will remain very, very rare. They will also have to choose thier battles very carefully and keep a low profile.
And the regular professions will become regular again, instead of as it is today with jedi as Theregular profession.
I think part of the problem is the Devs have no clear vision regarding Jedi in the game. It has gotten away from them and they are afraid to do anything about it. They are afraid that if they truly restrict Jedi now, after letting the genie out of the bottle, they will lose more money than ifJedi continue to run rampant. But they don't want to come out and say that after all of the earlier promises about Jedi being rare and the ire of fans loyal to the SWU continuity.
An easy fix would be to make it so that Jedi would be discouraged from using their lightsabers and force powers in public areas (NPC cities). Perception is what it is all about. If people don't see the Jedi dueling in front of the Theed starport or using their force powers in the cantina then they won't perceive that there is so many of them.
A couple of possibilities exist. One would be to have high level droideka, immune to force powers that affect the mind or biological functions, spawned to attack Jedi that gain visibility too long in an NPC city.
A second would to be to have a second tier of BH missions, Enemy of the State. This missions would list name and last NPC city sighted, could be taken by multiple bounty hunters, and could be searchable. They would decay in 24 hours or when the Jedi was killed bya BH. Visibility above the level to qualify as an EoS would decay quickly, which means that a Jedi who had to defend himself from a BH in a city, assuming he stayed around to fight in the city and accumulated enough visibility to qualify for EoS, would be able to quickly fall back under EoS by being discrete.
Any Jedi killed by a BH or hunter droid should respawn at the Village. This would take them out of sight for a little while.