Bounty Hunter Archive
Thread: Why the jedi nerfs wont help anyone....
tHeRaBiDmOnKeY wrote:
most 4/x/x/x CM's could heal faster, and better than jedi before this, so dont tell me healer needed a nerf. Its not even the cool-down I have a problem with. Its the fact that it takes ACTION to heal. So what happens when stun comes back into play where it stops action regen?
(shifts personality)
i wont be surprised if i see lots of jedi run stead of fight
AtamPolaris wrote:
i wont be fighting for sure, cause of the nerfs and the kd bug
(shifts personality)
i wont be surprised if i see lots of jedi run stead of fight
They already do that... 226k jedi run all the time from lone bounty hunters... normally the only time a jedi doesn't run is when he's rooted.
Giles025 wrote:
tHeRaBiDmOnKeY wrote:
no, it was the bounty hunters who complained that they sometimes lost to a padawan because he could heal. Now that heals have a 6 second cooldown, you will start to see many jedi getting doc 4/x/x/x instead of healer 4/x/x/x.
I'm a bit confused... shouldn't a class that is entirely focused on healing (doc)heal better than a class that's more focused on combat (Jedi)?
Also, in the movies I didn't see Obi-Wan or Yoda putting Anakin's arm back on using the force.
Message Edited by Giles025 on 06-25-2005 06:21 PM
lol
Giles025 wrote:
tHeRaBiDmOnKeY wrote:
no, it was the bounty hunters who complained that they sometimes lost to a padawan because he could heal. Now that heals have a 6 second cooldown, you will start to see many jedi getting doc 4/x/x/x instead of healer 4/x/x/x.
I'm a bit confused... shouldn't a class that is entirely focused on healing (doc)heal better than a class that's more focused on combat (Jedi)?
Also, in the movies I didn't see Obi-Wan or Yoda putting Anakin's arm back on using the force.
Message Edited by Giles025 on 06-25-2005 06:21 PM
ok, if you want to go w/ the movies, did you see anyone survive from a saber hit? did you actually SEE BH's hunting jedi? Did you see any actual doctors or combat medics for that matter?
Jhess wrote:
tHeRaBiDmOnKeY wrote:
most 4/x/x/x CM's could heal faster, and better than jedi before this, so dont tell me healer needed a nerf. Its not even the cool-down I have a problem with. Its the fact that it takes ACTION to heal. So what happens when stun comes back into play where it stops action regen?
This is either an outright LIE or it shows you clearly have no idea what yorue talking about.
Jedi healing before nerf = 1500 every 2 seconds for a pittance of force + infusion (about 250 healed every 5-6 seconds)
CM heals(with 4000 CM and +25 healing clothese)- spray 300'ish every 7 seconds, toss 700'ish every 6 seconds, shot 450'ish every 5 seconds.
So, over the course of 6 seconds, who heals the most?
Jedi healsat time 0 1500 + 1500( 2sec) + 1500 (4sec) + 1500 (6 sec) = 4500 points of damage.
CM heals at time 0 bacta toss 700, then 2 seconds later(global cooldown timer)+ bacta shot 450(2 seconda have elapsed) +spray 300(4 seconds have elapsed) + MAAAYBE another bacta toss at the 6 second mark, depending on lag , so another 700. = 2150 possible, but more likely 1450 because that last toosss probably wouldent have recycled yet.
So, jedi heals 4500 in 6 seconds, CM heals 1450 in the same timespan. See the problem ? The jedi healing nerf is well deserved, you can not argue with the numbers.
obviously someone is not using the enhancers that you can buy that enhances your heals to give them a HUGE boost in healing power.
Ehem... flame me if you want... but...
How about all you Jedi get double the xp for 2 months, perma-LoS exploit, triple saber damage, double healing and defense, and a Jedi council? To top it all off why don't we just kill off the Emperor as he is nothing but a clueless nut living in an air-conditioned room 24/7 with no knowledge of the present?
Why stop there? I say we make Jedi Initiate a starting profession, since everyone becomes a Jedi fairly easily it seems if they choose to go down that path. I mean, the Jedi have nothing to fear? Bounty hunters? bah- go to kashyyyk. They still coming? Bah- just stand on the bridge till he leaves. Lag? well.. okay they have to fear lag... and the occasional disconnect.
In fact, how about all Bounty Hunters run at half speed when hunting their mark? I'm sure you Jedi would complain about that...
Also:
1) All BHs appear orange on the radar and are targetable form 2km away.
2) type /findBountyHunter to find your hunter
3) Force cloak consumes no force, and has no conditions.
4) Increased saberblock to 99.9% with 80% chance of reflecting back at target
5) When Jedi robes are worn, the bearer is immune to blaster fire.
6) Jedi no longer lose xp- ever
tHeRaBiDmOnKeY wrote:
as they should. But the fact is, healing is the only thing keeping us lower levels alive, when the 5 BH's come a'knockin with their chain roots. Its discouraging to say the least, grinding for hours upon hours, then seeing it all go up in smoke when a squad of BH's come.
Giles025 wrote:
tHeRaBiDmOnKeY wrote:
no, it was the bounty hunters who complained that they sometimes lost to a padawan because he could heal. Now that heals have a 6 second cooldown, you will start to see many jedi getting doc 4/x/x/x instead of healer 4/x/x/x.
I'm a bit confused... shouldn't a class that is entirely focused on healing (doc)heal better than a class that's more focused on combat (Jedi)?
Also, in the movies I didn't see Obi-Wan or Yoda putting Anakin's arm back on using the force.
Message Edited by Giles025 on 06-25-2005 06:21 PM
No .....jedi has diff professions in it like reg so instead of master say swords/master tka 4000 doc ...jedi have master defender/master enhance 4000 healer .....why should it be any diff in healing if youre a jedi......well except for the millions of xp it takes to get even 4000 healer compared to 4000 doc and forget about the millions more xp it takes to get master healer compared to master Doc
now you tell me why master healer should be less able to heal then a master doc or why a 4000 healer should be less able to heal then a 4000 doc ?
AndrewThrawn wrote:
tHeRaBiDmOnKeY wrote:
as they should. But the fact is, healing is the only thing keeping us lower levels alive, when the 5 BH's come a'knockin with their chain roots. Its discouraging to say the least, grinding for hours upon hours, then seeing it all go up in smoke when a squad of BH's come.
You are not supposed to stand ground against more than one BH, especially not five. That nowget's fixed!
well funny thing about that is that soon enough it will be a one on one fight no more acording to fanfest notes.....your nerf is coming my friend
Jhess wrote:
tHeRaBiDmOnKeY wrote:
most 4/x/x/x CM's could heal faster, and better than jedi before this, so dont tell me healer needed a nerf. Its not even the cool-down I have a problem with. Its the fact that it takes ACTION to heal. So what happens when stun comes back into play where it stops action regen?
This is either an outright LIE or it shows you clearly have no idea what yorue talking about.
Jedi healing before nerf = 1500 every 2 seconds for a pittance of force + infusion (about 250 healed every 5-6 seconds)
CM heals(with 4000 CM and +25 healing clothese)- spray 300'ish every 7 seconds, toss 700'ish every 6 seconds, shot 450'ish every 5 seconds.
So, over the course of 6 seconds, who heals the most?
Jedi healsat time 0 1500 + 1500( 2sec) + 1500 (4sec) + 1500 (6 sec) = 4500 points of damage.
CM heals at time 0 bacta toss 700, then 2 seconds later(global cooldown timer)+ bacta shot 450(2 seconda have elapsed) +spray 300(4 seconds have elapsed) + MAAAYBE another bacta toss at the 6 second mark, depending on lag , so another 700. = 2150 possible, but more likely 1450 because that last toosss probably wouldent have recycled yet.
So, jedi heals 4500 in 6 seconds, CM heals 1450 in the same timespan. See the problem ? The jedi healing nerf is well deserved, you can not argue with the numbers.
Infusion is 250 every 6 seconds and force heal is 1500 every 4 (It was changed to this is a patch a while back) seconds.
Now the cooldown only applies to the same heal so come pub 19 infusion will stay the same and force heal is REPORTED (I have no way of verifying this so we'll just assume its correct) to be every 6 seconds.
Now when you look at docs and CM with their multiple type of heal you can see where the fast healing comes from ( you can use one heal then the next heal then the third then back to the first one). In publish 19 these cooldowns for doc and CM have also been reduced to 2 seconds apparently so as long as your mind holds out a cm or doc will be able to heal every 1 second while the amounts you heal for are being drastically increased and mind costs reduced. I am not sure if there are action costs as well as mindfor healing for Doc and CM as jedi are getting though.
If things stay the way they are adding 4xxx CM or Doc to your template looks like it will add massive increased survivability in combat. With the proposed changes to root we might so a migration to more healer skills, I know I am watching this closely at the moment.
REPORTED! LOL
Jarred-infinity wrote:
Jhess wrote:
tHeRaBiDmOnKeY wrote:
most 4/x/x/x CM's could heal faster, and better than jedi before this, so dont tell me healer needed a nerf. Its not even the cool-down I have a problem with. Its the fact that it takes ACTION to heal. So what happens when stun comes back into play where it stops action regen?
This is either an outright LIE or it shows you clearly have no idea what yorue talking about.
Jedi healing before nerf = 1500 every 2 seconds for a pittance of force + infusion (about 250 healed every 5-6 seconds)
CM heals(with 4000 CM and +25 healing clothese)- spray 300'ish every 7 seconds, toss 700'ish every 6 seconds, shot 450'ish every 5 seconds.
So, over the course of 6 seconds, who heals the most?
Jedi healsat time 0 1500 + 1500( 2sec) + 1500 (4sec) + 1500 (6 sec) = 4500 points of damage.
CM heals at time 0 bacta toss 700, then 2 seconds later(global cooldown timer)+ bacta shot 450(2 seconda have elapsed) +spray 300(4 seconds have elapsed) + MAAAYBE another bacta toss at the 6 second mark, depending on lag , so another 700. = 2150 possible, but more likely 1450 because that last toosss probably wouldent have recycled yet.
So, jedi heals 4500 in 6 seconds, CM heals 1450 in the same timespan. See the problem ? The jedi healing nerf is well deserved, you can not argue with the numbers.
Infusion is 250 every 6 seconds and force heal is 1500 every 4 (It was changed to this is a patch a while back) seconds.
Now the cooldown only applies to the same heal so come pub 19 infusion will stay the same and force heal is REPORTED (I have no way of verifying this so we'll just assume its correct) to be every 6 seconds.
Now when you look at docs and CM with their multiple type of heal you can see where the fast healing comes from ( you can use one heal then the next heal then the third then back to the first one). In publish 19 these cooldowns for doc and CM have also been reduced to 2 seconds apparently so as long as your mind holds out a cm or doc will be able to heal every 1 second while the amounts you heal for are being drastically increased and mind costs reduced. I am not sure if there are action costs as well as mindfor healing for Doc and CM as jedi are getting though.
If things stay the way they are adding 4xxx CM or Doc to your template looks like it will add massive increased survivability in combat. With the proposed changes to root we might so a migration to more healer skills, I know I am watching this closely at the moment.