Bounty Hunter Archive

Thread: Fallacies and Truths on the Concept of Anonymous Missions

Dlek_Krego
Thu Jul 07, 2005 9:43 pm
#14



Hcaz wrote:


AndJusticeForAll wrote:
maybe they should just have named missions for high lvl jedi


QFE

Agreed. In most cases the high level jedi usually like to be hunted. And actually enjoy the PvP Challenge. Completed template jedi should have names on the terminals.






and that would solve what? That would mean that the bottom feeders would go right back to picking only non-named missions since they will know they are non-completed temp Jedi and thus easier kills, and the named ones will be given their immune status again.





Welcome to the New Galactic Empire, a very hidden organization that has managed to kill far more citizens and destroy far more communities than theImperial Navycould have ever dreamed of.....
wyzer301
Thu Jul 07, 2005 11:11 pm
#15






Oss_Wilum wrote:





NoStyleGuy wrote:
very objective report. imho we got the shaft






i still don't agree that you're off as bad as you will be, but i'm wasting my breath saying so.


if publish 20 does "shaft" bounty hunter, at least it will have been someone OTHER than jedi for 1 publish








hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha


How many publishes have been strictly dedicated to making Jedi better/easier/cooler?


How many publishes have been strictly devoted to helping BH?


The answers are at least two, and zero, respectively.


How often does a publish hamstring BH? I'm personally hardpressed to think of a publish or patchoutside of the CU that didn't hurt BH. Regardless of whether or not Jedi have been nerfed, it's still pretty ignorant to say that no one but Jedi are ever nerfed.





A d o l o m a y n e S y l v e r k i n
______________________________
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THON


The_Shruberer
Thu Jul 07, 2005 11:12 pm
#16






RAMBOW wrote:
Fallacy: Knowing the online status of a target is sufficient compensation for removal of the target's name.

Truth: Giving the implication in the Publish 20 patch notes, the terminals will only show present online targets. However, immediately after that display, there is no guarantee of the target's status. There is adequate room for targets to game the system by regularly logging off and on at frequent periods. Plus, there is the practical knowledge of understanding a named target's behavior patterns that are extraordinarily useful, such as learning when they are usually online and when they logoff for the night.



No doubt.... How hard was it to add a Jedi to your friends list to see if they are online and when they log off? To the people who love the "online only" change... Try actually being a BH... We got "online" and lost names.... if you think that is a good thing you need to leave our profession...






To back that up even more, with the current system we know if our target logs off.


After this pbulish we might be hunting on kashyyyk for hours looking for an offline Jedi.





The_Shruberer has nothing to do now that there is no more floating shrub...

Bounty Hunter since '03
Mark of a devoted Bounty Hunter:

"..so ill use the tactics i can against whoever i find, i mean my own brother when he played was a fairly strong jedi ( made it to like, iono, 180kish...?) and i hunted him and i could hear him yell from upstairs"

-Assassin-sk

Tucheck
Thu Jul 07, 2005 11:22 pm
#17



The_Shruberer wrote:


RAMBOW wrote:
Fallacy: Knowing the online status of a target is sufficient compensation for removal of the target's name.
Truth: Giving the implication in the Publish 20 patch notes, the terminals will only show present online targets. However, immediately after that display, there is no guarantee of the target's status. There is adequate room for targets to game the system by regularly logging off and on at frequent periods. Plus, there is the practical knowledge of understanding a named target's behavior patterns that are extraordinarily useful, such as learning when they are usually online and when they logoff for the night.
No doubt.... How hard was it to add a Jedi to your friends list to see if they are online and when they log off? To the people who love the "online only" change... Try actually being a BH... We got "online" and lost names.... if you think that is a good thing you need to leave our profession...



To back that up even more, with the current system we know if our target logs off.

After this pbulish we might be hunting on kashyyyk for hours looking for an offline Jedi.







This is one of the strongest arguments I've seen thus far. As it is...I have a hard time on Kashyyyk wondering if my mark has left the planet.

Still, to combat the online/offline status, simply launch a seeker...if the Jedi has logged off, the seeker will not launch ans inform you that your target is offline.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Cpl_Fisher
Thu Jul 07, 2005 11:23 pm
#18






Dlek_Krego wrote:




Eutock wrote:



Fallacy: Posting "cry more noob" to opposition against an SOE-supported change proves the argument is wrong.

Truth: It is the sign of a weak and dull mind, incapable of articulating any reasonable counter-argument.









cry more noob





/reports to starnick



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Cpl_Fisher
Thu Jul 07, 2005 11:25 pm
#19






Tucheck wrote:





The_Shruberer wrote:





RAMBOW wrote:
Fallacy: Knowing the online status of a target is sufficient compensation for removal of the target's name.

Truth: Giving the implication in the Publish 20 patch notes, the terminals will only show present online targets. However, immediately after that display, there is no guarantee of the target's status. There is adequate room for targets to game the system by regularly logging off and on at frequent periods. Plus, there is the practical knowledge of understanding a named target's behavior patterns that are extraordinarily useful, such as learning when they are usually online and when they logoff for the night.



No doubt.... How hard was it to add a Jedi to your friends list to see if they are online and when they log off? To the people who love the "online only" change... Try actually being a BH... We got "online" and lost names.... if you think that is a good thing you need to leave our profession...






To back that up even more, with the current system we know if our target logs off.


After this pbulish we might be hunting on kashyyyk for hours looking for an offline Jedi.










This is one of the strongest arguments I've seen thus far. As it is...I have a hard time on Kashyyyk wondering if my mark has left the planet.

Still, to combat the online/offline status, simply launch a seeker...if the Jedi has logged off, the seeker will not launch ans inform you that your target is offline.




you can still send out seekers on kash, if your target has left, it will say target not on planet, if target is still on kashyyk, it will give thelifeform speil, if your target has logged, it will say target s offline.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Tucheck
Thu Jul 07, 2005 11:28 pm
#20



Cpl_Fisher wrote:


Tucheck wrote:


The_Shruberer wrote:


RAMBOW wrote:
Fallacy: Knowing the online status of a target is sufficient compensation for removal of the target's name.
Truth: Giving the implication in the Publish 20 patch notes, the terminals will only show present online targets. However, immediately after that display, there is no guarantee of the target's status. There is adequate room for targets to game the system by regularly logging off and on at frequent periods. Plus, there is the practical knowledge of understanding a named target's behavior patterns that are extraordinarily useful, such as learning when they are usually online and when they logoff for the night.
No doubt.... How hard was it to add a Jedi to your friends list to see if they are online and when they log off? To the people who love the "online only" change... Try actually being a BH... We got "online" and lost names.... if you think that is a good thing you need to leave our profession...



To back that up even more, with the current system we know if our target logs off.

After this pbulish we might be hunting on kashyyyk for hours looking for an offline Jedi.







This is one of the strongest arguments I've seen thus far. As it is...I have a hard time on Kashyyyk wondering if my mark has left the planet.

Still, to combat the online/offline status, simply launch a seeker...if the Jedi has logged off, the seeker will not launch ans inform you that your target is offline.


you can still send out seekers on kash, if your target has left, it will say target not on planet, if target is still on kashyyk, it will give thelifeform speil, if your target has logged, it will say target s offline.






Then I've yet to have a Jedi leave Kashyyyk while I was hunting them there....HOWEVER...if this DOES work...why can a droid tell me where my mark is not, but can't tell me where they are?



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Quiet420
Fri Jul 08, 2005 1:48 am
#21



reality:




Truth: Anonymous missions are a much needed change to the Bounty Hunter Mechanic, many of the reasons are layed out below, but to sumarize: It will be much more difficult to abuse the BH mechanic in ways that were never intended, and the new changes will now allow for a much more enjoyable and far less hostileexperience for those on both sides.

----------------------------------------


Truth:

Harass v
To irritate or torment persistently.
To wear out; exhaust.
To impede and exhaust (an enemy) by repeated attacks or raids.

Harassment n 1: a feeling of intense annoyance caused by being tormented; "so great was his harassment that he wanted to destroy his tormentors" [syn: torment] 2: the act of tormenting by continued persistent attacks and criticism


Griefing: In online gaming, where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game,a player who sabotages the game by harassing, deceiving, cheating, robbing or killing newer players.



the new publish will be a blow for griefers for certain...but it will allow BH's who are in it for the thrill and excitement of playing a bounty hunter in the star wars universeto continue to do so, in an environment that will be free of much of the Grief tactics the old mechanic not only encouraged, but rewarded.


----------------------------------------


Truth: Bounty Hunters will have a three day period from when they accept their mission, allowing plenty of time to ascertain the target, and attack at the moment of oppurtunity.


----------------------------------------


Truth: it is not necessary for the BH to initiate combat upon initial sighting of their target, see above.


----------------------------------------


Truth: again, BH's will have a three day period from when they accept the mission in which to attack, if the Jedi happens to log off,, a BH who is actively tracking will be made aware via droid interaction...at that time, he may choose whether to choose another mission or continue hunting the original mark.


----------------------------------------


Truth: BH's will no longer be able use information from other players to gain an unfair advantage or target specific Jedi due to known weakness, all missions will have the potential for challenge and possibility of a quick payout, more importantly no individual will be the subject of a concerted griefing effort due to the BH mechanic.


----------------------------------------


Truth: the kill bonus for killing various level jedi is as of yet, unknown, there is no reason to believe that it would be lower than the current payouts based on template status. 40-50k + an amount most likely based on template and FRS status if applicable, could quite well result in higher payouts.


----------------------------------------


Truth: for those who pursue player bounties with the intent of disrupting specific individuals or groups, halting advancement, or ruining game play, anonymous missions will be a deathblow...for those who welcome a challenging environment in which there is a fair-stakes mechanic, and that allows for enjoyment and excitement on both sides, it will be a godsend.


----------------------------------------


Truth: To repeat what others have said, requires education, to challenge it,
requires brains.

Message Edited by Quiet420 on 07-08-2005 04:51 AM

DarthDominus
Fri Jul 08, 2005 2:38 am
#22






Quiet420 wrote:



reality:




Truth: Anonymous missions are a much needed change to the Bounty Hunter Mechanic, many of the reasons are layed out below, but to sumarize: It will be much more difficult to abuse the BH mechanic in ways that were never intended, and the new changes will now allow for a much more enjoyable and far less hostileexperience for those on both sides.

----------------------------------------


Truth:

Harass v
To irritate or torment persistently.
To wear out; exhaust.
To impede and exhaust (an enemy) by repeated attacks or raids.

Harassment n 1: a feeling of intense annoyance caused by being tormented; "so great was his harassment that he wanted to destroy his tormentors" [syn: torment] 2: the act of tormenting by continued persistent attacks and criticism


Griefing: In online gaming, where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game,a player who sabotages the game by harassing, deceiving, cheating, robbing or killing newer players.



the new publish will be a blow for griefers for certain...but it will allow BH's who are in it for the thrill and excitement of playing a bounty hunter in the star wars universeto continue to do so, in an environment that will be free of much of the Grief tactics the old mechanic not only encouraged, but rewarded.


----------------------------------------


Truth: Bounty Hunters will have a three day period from when they accept their mission, allowing plenty of time to ascertain the target, and attack at the moment of oppurtunity.


----------------------------------------


Truth: it is not necessary for the BH to initiate combat upon initial sighting of their target, see above.


----------------------------------------


Truth: again, BH's will have a three day period from when they accept the mission in which to attack, if the Jedi happens to log off,, a BH who is actively tracking will be made aware via droid interaction...at that time, he may choose whether to choose another mission or continue hunting the original mark.


----------------------------------------


Truth: BH's will no longer be able use information from other players to gain an unfair advantage or target specific Jedi due to known weakness, all missions will have the potential for challenge and possibility of a quick payout, more importantly no individual will be the subject of a concerted griefing effort due to the BH mechanic.


----------------------------------------


Truth: the kill bonus for killing various level jedi is as of yet, unknown, there is no reason to believe that it would be lower than the current payouts based on template status. 40-50k + an amount most likely based on template and FRS status if applicable, could quite well result in higher payouts.


----------------------------------------


Truth: for those who pursue player bounties with the intent of disrupting specific individuals or groups, halting advancement, or ruining game play, anonymous missions will be a deathblow...for those who welcome a challenging environment in which there is a fair-stakes mechanic, and that allows for enjoyment and excitement on both sides, it will be a godsend.


----------------------------------------


Truth: To repeat what others have said, requires education, to challenge it,
requires brains.

Message Edited by Quiet420 on 07-08-2005 04:51 AM




QFE. Bravo. An excellent counterpoint that displays intelligence and truth.




Xayn Geist - Dark Jedi Padawan & Imperial Navy Ace
Aezyn Khell - Master Shipwright & Co-Owner of Dark Side Technologies
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Tucheck
Fri Jul 08, 2005 6:21 am
#23



DarthDominus wrote:


Quiet420 wrote:
reality:

Truth: Anonymous missions are a much needed change to the Bounty Hunter Mechanic, many of the reasons are layed out below, but to sumarize: It will be much more difficult to abuse the BH mechanic in ways that were never intended, and the new changes will now allow for a much more enjoyable and far less hostile experience for those on both sides.
----------------------------------------
Truth:
Harass v
To irritate or torment persistently.
To wear out; exhaust.
To impede and exhaust (an enemy) by repeated attacks or raids.
Harassment n 1: a feeling of intense annoyance caused by being tormented; "so great was his harassment that he wanted to destroy his tormentors" [syn: torment] 2: the act of tormenting by continued persistent attacks and criticism
Griefing: In online gaming, where one repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game, a player who sabotages the game by harassing, deceiving, cheating, robbing or killing newer players.
the new publish will be a blow for griefers for certain...but it will allow BH's who are in it for the thrill and excitement of playing a bounty hunter in the star wars universe to continue to do so, in an environment that will be free of much of the Grief tactics the old mechanic not only encouraged, but rewarded.
----------------------------------------
Truth: Bounty Hunters will have a three day period from when they accept their mission, allowing plenty of time to ascertain the target, and attack at the moment of oppurtunity.
----------------------------------------
Truth: it is not necessary for the BH to initiate combat upon initial sighting of their target, see above.
----------------------------------------
Truth: again, BH's will have a three day period from when they accept the mission in which to attack, if the Jedi happens to log off,, a BH who is actively tracking will be made aware via droid interaction...at that time, he may choose whether to choose another mission or continue hunting the original mark.
----------------------------------------
Truth: BH's will no longer be able use information from other players to gain an unfair advantage or target specific Jedi due to known weakness, all missions will have the potential for challenge and possibility of a quick payout, more importantly no individual will be the subject of a concerted griefing effort due to the BH mechanic.
----------------------------------------
Truth: the kill bonus for killing various level jedi is as of yet, unknown, there is no reason to believe that it would be lower than the current payouts based on template status. 40-50k + an amount most likely based on template and FRS status if applicable, could quite well result in higher payouts.
----------------------------------------
Truth: for those who pursue player bounties with the intent of disrupting specific individuals or groups, halting advancement, or ruining game play, anonymous missions will be a deathblow...for those who welcome a challenging environment in which there is a fair-stakes mechanic, and that allows for enjoyment and excitement on both sides, it will be a godsend.
----------------------------------------
Truth: To repeat what others have said, requires education, to challenge it,
requires brains.

Message Edited by Quiet420 on 07-08-2005 04:51 AM



QFE. Bravo. An excellent counterpoint that displays intelligence and truth.






TRUTH:

With Jedi group "vis" removed, the majority of mission available on the Bounty Hunter terminals will be Jedi with full templates.


TRUTH:

MOST fully templated Jedi can easily defeat any Bounty Hunter wherein Master Bounty Hunter is required. This will only be reinforced by the implementation of the Jedi FRS system.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Vlamr
Fri Jul 08, 2005 6:29 am
#24

I say bring on the changes but at least give us the ability to earn the marks name at some point along the mission. This way we at least know if they sign off while we are on the hunt and that way we dont waste time. Also we want to ensure that we dont hunt friends or guild members. There are ways to solve these problems. I just hope the devs listen to reason. Fat chance of that happening though...



Vlamr Englis of Wanderhome
Kyrowski
Fri Jul 08, 2005 8:57 am
#25

Whilst there's no doubt there are problems that need sorting with BH vs Jedi, this really seems to be overkill. I feel sorry for those new to BH (I should, I am one of them :robotvery-happy and yes before you ask i did grind out investigation. Which is why i know (or at leastits my opinion) that the investigation grind in no way readies you to fight a real live jedi. However once this goes live your first 'mark' could very well be a full template and unless you have prior experience you will probably last all of 10 seconds. After a few of these encounters what will you have to show for it (besides an inventory full of wrecked armour)? I challange anyone to learn anything from these kind of fights - which is why at the moment i try to tackle 'marks' between 100k and 150k. Once this training is taken away from Bounty Hunters how will we learn how to tackle the jedi most people seem to think we should be killing?



IGN Kyrowski / Sulka Xylox (cancelled)
Please don't deliver winning auctions to my vendor
-Xylox- Corellia, Vae Victus coz it's not Star Warsy enough to have multiple proffessions

- I support Aston Villa
Orykko
Fri Jul 08, 2005 2:11 pm
#26

I agree this is overkill. All we hear is grief this, and grief that. A much simpler method would be to limit the time between getting the same Jedi mission (Kill or no kill).
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