Bounty Hunter Archive
Thread: Message to all Jedi, Bounty Hunters and Force Sensitive
DrElectman wrote:
they should bring back the blue glowies
What do you mean with that?
Did perma dead jedi become blue glowies?
Atan wrote:
DrElectman wrote:
they should bring back the blue glowies
What do you mean with that?
Did perma dead jedi become blue glowies?
Originally they were supposed to. I dont think it ever happened after the first unlocks back in the hologrind days tho..
additionally 50k jedi xp? I can grind that out in 15 minutes!
340k combat? Looking at at least an hour. Maybe less with grenades
The best way would be bring in a "BH-visibility" system. After some failed missions, the BH would be on terminals.
This could be lowered by npc missions, without loot, or some other restriction. I don't know. But as well as I don't support skillbox-loss with Jedi (though I fully support xp loss), I don't support it with BH either.
This is too complicated to make a solution this simple.
CaithNagus wrote:340k combat? Looking at at least an hour. Maybe less with grenades
This seems a bit optimistic to me... Even with an AOE group, that means 3,4mill normal weapon xp. I'd say it's about 30mins-1hour with grenades. Several hours without.
Why is the 1.5 thing such a F'n mystery? J3di as a finished profession is CL 80. An Elite class like Bounty hunter is CL 54. 54x1.5=81. Double elites like Master Carbineer|Master BH are not one profession. Most J3di complain about losing to certain double elite combos when they are built for PvP with other J3di since this is the bulk of PvP anyway.
Sorry J3di, all combinations of two elite professions should not = "pwned by J3di profs". Of course all of this is compounded by the fact many fleshed out their J3di template while afk grinding during double xp.
Message Edited by Xoreshear on 09-11-2005 07:38 PM
Xoreshear wrote:Why is the 1.5 thing such a F'n mystery? J3di as a finished profession is CL 80. An Elite class like Bounty hunter is CL 54. 54x1.5=81. Double elites like Master Carbineer|Master BH are not one profession. Most J3di complain about losing to certain double elite combos when they are built for PvP with other J3di since this is the bulk of PvP anyway.
Sorry J3di, all combinations of two elite professions should not = "pwned by J3di profs". Of course all of this is compounded by the fact many fleshed out their J3di template while afk grinding during double xp.
Message Edited by Xoreshear on 09-11-200507:38 PM
Problem is, that lvl54 MBH simply can't do anything, and Jedi gets lvl80 far before finishing template. Also, this 1,5 multiplier applies to ANY given fighter profession, which means a cl54 Jedi should be 1,5x stronger than a cl54 , and a cl80 Jedi should be 1,5x stronger than a cl80 . Plus, full template Jedi also NOT a single profession, we have several trees to choose from, and we can have a double mastery plus a few boxes when full template. Which means, when full template, we are a double master profession, plus some other.
However, I'm - as a Jedi - perfectly ok with the system as it is now, it seems balanced... both sides need to know their skills and use them to take advantage, which is good.
Ah, and yes, none profession template at the same skill level should be "pwned" by any other, including Jedi. That's what balance for. And that's what happening now.
Message Edited by Dinchamion on 09-12-2005 02:38 AM
Clueless. That's all I can say.
1) Jedi hold no place in the timeline.
2) Jedi is an alpha class and should have severe penalties for that power. Having said that, I think the method and mechanism for getting a jedi is horrible. I never liked the old system either where players would grind professions just to get the box, only to drop it later. I was never IDed so much! This has never made any sense to me. I always thought that FS or jedi status should come from extreme mastery of a profession and a random event followed by a series of random quests. Yes, much harder to code but would have made for better RP.
3) The nerfs that jedi complain about are silly. Even with all of the "nerfs" you are still by far the most powerful class,self sufficient (i.e. needing little crafted goods) and yet you complain about not having better pearls. Without knowing, you are silly enough to ask for nerfs of your own class. When you say that you need premium or better pearls, what you are saying in effect is that the are others that are more powerful and that's not fair. To SOE, there are 2 choices; add better pearls or nerf the pre-CU sabers. Its a dangerous game you play knowing SOE.
4) The real game breaking nerfs to the Bounty Hunter class are far worse than any that jedi have seen. Most recently, names were removed from terminals and jedi hunting was moved to master BH box. Both of these changes have a huge impact on the play of this game. My entire guild is made of bounty hunters. That is our sole purpose and hunting with my guildmates was one of the better parts of the game. No, we did not use 5 man gank teams on padawans because the time required to get 5 missions was unbearable, and most jedi had their alts respeced to a BH to hold at least on instance of their mission. We did use teams to go after 225 and 226k jedi and still it was a challenge. The removal of names also made searching for a mission of a jedi in a city (maybe showing off) impossible. The moving of jedi missions to master all but eliminates the feasability of a melee BH or a jedi/BH hybrid. You will see a lot more BH/CMs coming after you guys as a result, which is boring and predictable.
Most BHs that I know play the class because it WAS the most compelling RP in the game. You had a real purpose in the game and the effect made a difference. The HATE as it is referred to in this and other posts was GOOD. It meant that Sony had actually created a game mechanic that was compelling and drove people to play more. Yet you jedi whined and complained about fictional 5 man gank squads taking out 50k padawans and got that nerfed. Now I am certain that there were BHs that abused the system and targeted jedi relentlessly, which is wrong and they should have been disciplined. But, most players did not abuse the system and were having plenty of fun with it.
The end of all of this is that MMORPGs do not do well with a single alpha class. The end result is that all players will eventually become jedi, and what point will there be in that? What will all of you jedi do when you are all that is left of this game? Players like me, that have been here since the summer of '03 and have no interest in playing a jedi, love Star Wars and want to live in that world. In that world, there are not supposed to be gangs of jedi roaming city streets.
Message Edited by ElvisTheKing on 09-11-2005 08:48 PM
Message Edited by REDLION78 on 09-12-2005 03:25 AM
Good joke
1.5 stronger alpha class jedi getsminor xp lossif they are killed and 1.0 bounty hunter loses master box. LOL