Bounty Hunter Archive

Thread: Give us Stealth

Greywulf0
Mon Jul 25, 2005 1:48 am
#14






Yoshiyuki wrote:






Greywulf0 wrote:

I wouldn't mind an ability to remove yourself from the radar, even if you remain visible on the screen. However, it would sadden me to no end to see this become a BH ability, considering that Rangers have been asking for this for nearly 2 years.




Rangers have been a dieing profession for a long time. I never saw a point to this profession. No combat abilities, trapping is useless and who cares about Multiperson camps, heck I hardly ever use standard camps(well sometimes when I'm fighting a jedi and i'm about to die, I do a KD, snare hit burst run till combat is broken, camp, call speeder and RUN!!!!!!!!!!)

Still camps are still useless.






In a way, I agree. Rangers are a dying profession. However, I think that they can be useful if the devs ever decide on what the role for rangers in SWG will be. Right now, it looks like rangers are just harvest machines, and not very good ones at that.


That doesn't mean that I think getting rid of the profession is the solution.




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Dyrwen
Mon Jul 25, 2005 8:50 am
#15



Yoshiyuki wrote:


MoonRay wrote:

there is a lot of room for gadgets for MBH and all other professions. why limit them to MBH?

rangers could make cammo, which BH could apply and that could remove you from radar.

rangers could make traps, which MBH could use also - but could not make. (maybe MBH can only use them vs humanoid types.)

...

coverup + fr3 = LOL




You know that is a great idea! After all, stims can be used by anyone provided they have the required combat level. Maybe a camo revamp is in order(although this would be harder than simply giving the ability to MBHs) and maybe a rooting trap that people could uses, however that would negate the roots given by combat professions.(If you want to be MBH and Master Carbs or Rifles you have to choose which is more important, root or heals. I vote for heals)




Good luck with that. Rangers have been pushing for an NPC trap to make them semi-useful in the GCW since day one. And this stealth idea is more pertinent to rangers in any case, since we're the recon element of GCW, not BH's. We go find your marks, you go in and blast your mark away.




000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Geauxx
Mon Jul 25, 2005 8:56 am
#16






Oophion wrote:





Oophion wrote:
get rifleman kthx





jk by the way, who wants to crawl around all the time





I think that I have crawled the entire planets of Dant, Dath, Tat, and Endor. Well at least it fells like I have.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
amiller44
Mon Jul 25, 2005 9:37 am
#17






Yoshiyuki wrote:


I think the DEVs should give Master Bounty Hunters some form of stealth. Not so much like force cloak but the ability to not appear on radar, yet your toon is visable when in range. I think this would give MBHs better first strike and stalking capabilities.



I only want to hear the take from MBHs and mature jedi.



NO EBAYDI ALLOWED.







I am a jedi and I think that would be cool and add another level of suspense to the game. The only suggestion I have would to have some penalty or cost associated with it, like a slight action or mind cost as long as it is turned on or something like that.



____________________________________WISE MAN SAY_______________________________________________


"Never argue with a Fool. They will drag you down to thier level and beat you with experience."



emas-gorath
Mon Jul 25, 2005 9:50 am
#18






Yoshiyuki wrote:


I think the DEVs should give Master Bounty Hunters some form of stealth. Not so much like force cloak but the ability to not appear on radar, yet your toon is visable when in range. I think this would give MBHs better first strike and stalking capabilities.



I only want to hear the take from MBHs and mature jedi.



NO EBAYDI ALLOWED.






Constructive Post From A Jedi:


Honest:as a MBH, you are expirenced in hunting marks (unless you're a respec'er). You have to rely on tactics to survive. You have to be fully buffed, and must attack on a full stomach. We often are not buffed, and have to eat on the fly. I think that BH's have a pretty nice advantage. I can't tell you how many BH's I have had come up to my group and ask to join us and upon refusal (we only allow guildies in our groups) he says ok and begins to walk away but then opens fire on me or a guild mate. I honestly believe that the ability to get the first two hits (yes, two, first strike which can be a KD, which makes us use a hit on KD recovery) is a HUGE advantage. Especially if you have ANY RM and can cover and root.


I know that we have a Root as well. Which i have thought about investing in, but its just too many skill points. Consider that any profession, save Jedi, can have their weapons sliced down to the 1 second speed cap. I am stuck with a 2 second saber. But it's ok, becuase i have to rely on tactics as well. I have to hit you with certian states, and then deal damage, rinse and repeat. The frusterating thing for us is that we have a 4th bar called force, and eventually we will run out. given the proper buffs, a MBH can litteraly fight all day long.


Honest, I know that Jedi have some nice powers and can beat any BH given the proper tactics. But honestly, I feel that BH's are out advantaged and I feel that adding to that list will only hurt your profession (respec'ers for example) as well as ours.
Phenix1050
Mon Jul 25, 2005 9:56 am
#19






Yoshiyuki wrote:






Greywulf0 wrote:

I wouldn't mind an ability to remove yourself from the radar, even if you remain visible on the screen. However, it would sadden me to no end to see this become a BH ability, considering that Rangers have been asking for this for nearly 2 years.




Rangers have been a dieing profession for a long time. I never saw a point to this profession. No combat abilities, trapping is useless and who cares about Multiperson camps, heck I hardly ever use standard camps(well sometimes when I'm fighting a jedi and i'm about to die, I do a KD, snare hit burst run till combat is broken, camp, call speeder and RUN!!!!!!!!!!)

Still camps are still useless.




Thank you for proving why Rangers have need this, not bounty Hunters. bounty hunters role is not stealth. They are the ranged tank/single target profession. Stealth shouldn't be a part of their skillset. much like Jedi have to sacrifice offensive/defensive or healing power to get stealth, a BH should be forced to make that decision too. Give it to Rangers and you'll have a perfect balance. you can master BH and Ranger (that's my current template) and have enought left over for Medic to have some healing power.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
emas-gorath
Mon Jul 25, 2005 10:00 am
#20






Phenix1050 wrote:





Yoshiyuki wrote:






Greywulf0 wrote:

I wouldn't mind an ability to remove yourself from the radar, even if you remain visible on the screen. However, it would sadden me to no end to see this become a BH ability, considering that Rangers have been asking for this for nearly 2 years.




Rangers have been a dieing profession for a long time. I never saw a point to this profession. No combat abilities, trapping is useless and who cares about Multiperson camps, heck I hardly ever use standard camps(well sometimes when I'm fighting a jedi and i'm about to die, I do a KD, snare hit burst run till combat is broken, camp, call speeder and RUN!!!!!!!!!!)

Still camps are still useless.




Thank you for proving why Rangers have need this, not bounty Hunters. bounty hunters role is not stealth. They are the ranged tank/single target profession. Stealth shouldn't be a part of their skillset. much like Jedi have to sacrifice offensive/defensive or healing power to get stealth, a BH should be forced to make that decision too. Give it to Rangers and you'll have a perfect balance. you can master BH and Ranger (that's my current template) and have enought left over for Medic to have some healing power.





Good Idea... After all,I have to master LS for offense, Master Defender for defense, and dable in healer to heal.

Loanstar
Mon Jul 25, 2005 10:00 am
#21

I think it is a good idea, at least it lets a guy get close enough to fire a shot off before he gets killed =)




Where have all the new Jedi gone?


Spookibus
Mon Jul 25, 2005 10:04 am
#22

It would be nice, but it's not really needed if you know what you're doing.


If you're in the wild, you need a blitzkrieg like opening attack, moving in from long range and closing quickly--with luck andlag, you won't appear on his radar until it's too late. Besides, if he's hunting gurks/pickets/banthas you've got a good chance of catching him offguard anyway.


Crowds are another means of stealth. I followed a guy for over an hour yesterday, hiding in crowds, and he never suspected until I attacked--he even invited me into his group at one point. I struck when the time was right, twice. The first time, he was "otherwise engaged" and I missed the DB--he never even knew I had attacked. 10 minutes later, he cloned and came back. This time,I was more open. I incapped him, but he wound up getting away--stupid DB timer.


So yeah, cover is good (I've used it to my advantage), but smarts are better.





Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


WookieOgre
Mon Jul 25, 2005 10:12 am
#23






Yoshiyuki wrote:


I think the DEVs should give Master Bounty Hunters some form of stealth. Not so much like force cloak but the ability to not appear on radar, yet your toon is visable when in range. I think this would give MBHs better first strike and stalking capabilities.



I only want to hear the take from MBHs and mature jedi.



NO EBAYDI ALLOWED.







You can get that, you just have to go to Rifleman.


Phenix1050
Mon Jul 25, 2005 10:13 am
#24

Trapping and camoflauge have long been the rights of Rangers. We're the only profession that has camo mods, the only profession that has to get two lines of trapping and the only profession which has access to, but can't use, stealth or states against players and NPCs. Kinda silly, is it not?


Rangers should have stealth basically equal to that of a Jedi (meaning the ability to run, not crawl) and be unable to be detected until they attack, but this flexibility should come at the cost of heavy resource requirements and a very short (5-10 minute max) timer on it. Ranger sacrifice a lot of offensive and defensive power to be Rangers, stealth should be one of the benefits to spending 140 skillpoints.


As far at traps go, Bounty Hunters have no right to humanoid traps. I mastered Bounty Hunter for the first time under the old system (Master Scout/Master Marksman) and that was the only time they had a right to them, when they had to do trapping. Now that they don't have trapping requirement, Rangers are the only ones with any right to ask for traps that affect humanoids. In my mind, actually, all traps should work against NPCs and people, but Rangers should get the more powerful traps (the roots and snares). That way if a BH chose to take trapping, they could use those traps, but there wouldn't be a trapping bonus in BH.


BHs already have a lot of very usefull tools, and stealth should not be one of them. Think about it as a 5 point star. There's offense, defense, healing, stealth and crowd control. Right now as a BH, I have good offensive power (critical shot and torso shot do very good damage, decent defense (improved duelist stance) and state attacks (confusion shot and underhand shot) as well as an area attack. That's 3 out of the 5 points covered. Give them stealth and a BH/Combat Medic would have all 5 points covered- which should NOT be acceptable in an MMO that tries for balance.


Jedi's have to choose between those 5 points- Healer heals, LS gives damage, powers gives stealth, defender gets defence and enhancer gets crowd control. No Jedi can have decent power in all of them. They have to choose. So should every other profession. Rangers should be stealth and CC oriented with moderate defense, but because of skillpoints they'd have to choose between extra defense, healing and offensive power. No Ranger would be able to get all 5 points covered, just as no BH should be able to either.


and ranger camo should be applied to Rangers only. I do NOT want to see Rangers be able to make any other profession invisible. Imagine a MLS/MDefender healer 4004 with a Ranger alt sitting on auto-follow applying camo. Definately a bad idea. Invisibility should be restricted to Jedi, Ranger and Rifleman, with Rangers and Powers Jedi being the best at it.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
hotmad1021
Mon Jul 25, 2005 11:52 am
#25

if you want stealth as a MBH, grind out jedi and get force cloak.
Eskie
Mon Jul 25, 2005 12:01 pm
#26



Yoshiyuki wrote:
I think the DEVs should give Master Bounty Hunters some form of stealth. Not so much like force cloak but the ability to not appear on radar, yet your toon is visable when in range. I think this would give MBHs better first strike and stalking capabilities.
I only want to hear the take from MBHs and mature jedi.
NO EBAYDI ALLOWED.




You can always get Rifleman x1xx and use burst run food - you will be crawling pretty fast.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
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