Bounty Hunter Archive
Thread: New template
Joker9125
Sun Sep 26, 2004 2:39 pm
#15
hen my it dept decides to allow me to play SWG again (hopefully in a week or 2) im gonna re roll my character. Id love to be able to go MRanger/MCH and some medic to roleplay the woodsy type that never needs anyone. But their is always the problem of money. Im thinking that facton missions would be the easiest way to get some cash simply because NPC dont have great resists dont do alot of damage and dont respawn when you hit the flag. Does anyone have any thoughts/suggestions? Has anyone done this before?
tex77
Sun Sep 26, 2004 3:43 pm
#16
As a Master Ranger you would make your cash selling organic resources. I made about 2 million credits as a MR with only one client so Im sure cash wouldnt be the problem.
sadnebula
Sun Sep 26, 2004 3:45 pm
#17
seems the cash cow is dant doing solo missions, npc types. Course the trade forums offer some pretty good contracts for meat bone etc.. this is good money and many times the creatures arent at all hard to kill(just boring)
brainstuff
Mon Sep 27, 2004 5:33 am
#18
I made a fat stack of cash while I was grinding (back) to MCH - I intensively did enraged rancor missions for a week and kept myself topped up with VegHash to harvest maximum meat. You should get 15-30 cpu if it's good meat and you find somewhere where demand is high (ie not Coro). Worth checking the trade forums to see what's in demand.
Wabit
Mon Sep 27, 2004 8:02 am
#19
Joker9125 wrote:
hen my it dept decides to allow me to play SWG again (hopefully in a week or 2) im gonna re roll my character. Id love to be able to go MRanger/MCH and some medic to roleplay the woodsy type that never needs anyone. But their is always the problem of money. Im thinking that facton missions would be the easiest way to get some cash simply because NPC dont have great resists dont do alot of damage and dont respawn when you hit the flag. Does anyone have any thoughts/suggestions? Has anyone done this before?
MCH/MRanger/Novice medic leaves 32 SP left over
with those 32 SP you could get...
1 tree of novice marks/brawler and 3 SP left over
or put the rest in medic and go something like 3/3/4/0... you just need to buy the pet stems, human stems, and metal for your camps and traps... and maybe the odd BE pet hereand there...
it'll be slow going with your pets being your armor and your weapons to kill many things for a decent harvest, all you will be able to do is toss traps and heal...
if you wanted to drop some ranger and just go novice med, i'd pick up TK with at least the med line, that gives you powerboost and wound/disease/poision healing... VK's are cheap and you'll at least be able to help your pets out with the damage dealing...
its all in how you wanna play though, try out the MRanger/MCH/medic and see how you like it, you can always modify how your template is after you've tried it out...
Wabit
KutoMulciber
Tue Dec 07, 2004 10:04 am
#20
Im thinking of trying this template, wondering if it looks good.Any tips or opinions appreciated.
TKA Master
Fencer 4/4/4/0
Pistoleer 0/0/4/4
GarVa
Tue Dec 07, 2004 12:09 pm
#21
Please use one of the threads already in existance for this, thanks.
Califerous
Tue Aug 30, 2005 2:28 pm
#22
At the start, it would be a lot easier for me to use. However, if you're talking about suppression fire, I've never liked it to begin with.
Ithilkir
Tue Aug 30, 2005 2:32 pm
#23
Well talking about crippling strike, but ask yourself what you're wanting to do with the template, if you find yourself needing to rely on Stopping Shot then maybe pistols would be better to master instead of carbines, that way you get the skill points worth rather than wasting 32 points on basically one skill and a handful of defense mods.
Ulreg
Tue Aug 30, 2005 4:11 pm
#24
i am
Master Carbineer
Master Doctor
Pistoleer 0-0-0-4
FS speed +12
it gives me stopping shot, snare, and KD, buffs and amazing heals... i can kill ancient krayt without much of a fight now, of course i had to practice a few times, but the first one i went up against didnt touch me once and went down in a total of 11 minutes, after practicing a few times i have it down to a 7-8minute kill now
i love this template and if you get rich it iseven bettertoo, because you can get attachments for carbine speed and general ranged speed which with master carbineer and +25 carbine speed and and +25 general ranged speed you will have a total of 120 speed using your carbine (not including the +25 speed from the doctor buff, with a grand total of +145 speed)... then you can put a nice damage power up on your carbine and go camp the dwb
... just kidding
Califerous
Tue Aug 30, 2005 6:20 pm
#25
Alright, I'm going to act like a newb, and ask what FS +12 is? If that is Force Speed, then that's cool, I have the force unlocked, I just have to grind it out. The Doctor setup is quite interesting with you mentioning that. Some of my guild mates who are CMs were talking about me going that route since they have really harsh attacks in them. The doctor bit seems pretty interesting. Are the heals in DR stronger then CM?
Trebonious
Wed Aug 31, 2005 7:18 am
#26
I think he was referring to Force Sensitive Ranged Speed 4, which gives 12 extra general ranged speed.
I'm not the biggest fan of Doctor in ranged templates. Docs are extremely useful in the field, but not nearly as essential as they were pre-CU when curing poisons and DOTs was a full time business. But the main issue I have with doctor in a ranged template is the extra skillpoint cost. Both Doc and CM require two novice trees as pre-reqs, but one of those trees for CM is marksman ranged support, which as a Carbineer you already have anyway. In that way you get to "save" 14 skillpoints for use elsewhere.
I'm not the biggest fan of Doctor in ranged templates. Docs are extremely useful in the field, but not nearly as essential as they were pre-CU when curing poisons and DOTs was a full time business. But the main issue I have with doctor in a ranged template is the extra skillpoint cost. Both Doc and CM require two novice trees as pre-reqs, but one of those trees for CM is marksman ranged support, which as a Carbineer you already have anyway. In that way you get to "save" 14 skillpoints for use elsewhere.


