Bounty Hunter Archive

Thread: The Unbeatable Jedi, SS Inside...

InnoruuK
Sat Aug 13, 2005 11:33 am
#14

Forgot to add this :


Every jedi has a weakness, its up to the bounty hunter to find out what it is and how to counter it. No jedi is unbeatable.



Gravehunter

sippinonswerve
Sat Aug 13, 2005 11:58 am
#15

I have several friends with full template jedi in game who have been playing for 2 years. They have all said several times that if a bh comes across a full template jedi who knows how to play his template and isnt a complete noob at pvp he will be hands down no questions asked impossible to beat. The bottom line is most jedi arent willing to admit this because they know if it was widely known theyd probably get nerfed. Anyone who disagrees with this is either lieing or a complete noob or ebay jedi. Granted you may luck out and one shot them when they have 15 rancors on them and are low on force but a smart jedi would just use a holocron and yes im afraid any fulltemplate whos worth his salt will have a holocron and probably has 20 holocrons.
Aeraym
Sat Aug 13, 2005 1:15 pm
#16

First of all i want to say. I'm a jedi with MLS and Mdef


This char has his + and - like any temp but it isn't wat you have but how you use it


A Mdef need to manage his force flow and use the LOS to let the BH come to him


If the BH target knows his temp and i mean knows what he can't do there is no BH who can kill him when he's not down on HAm or force


All full temps are 1.5 x stronger so it is and so i will be and we all have to live with it


I love a good fight and will always thank you for hunting me if i win or not and the last thing didn't happen post-cu





(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
~Aeraym Silvermoon~
~The secret to flying is to throw yourself down and miss the ground~
Xorbok
Sat Aug 13, 2005 2:09 pm
#17






Zaax wrote:





Sytem wrote:


There are foods to help fight their aura and valor. Deuterium-Pyro combined with Crispic and Advanced Aim skill in rifleman will help with your accuracy issues. Did you use "duelist stance"? Is your armor sliced for "armor break"??? You can get up to 75% armor break effectiveness slice.....Findthe best AS on your server and get yourself a set of8k energy resistent Ubese armor...

I'm not going to get into tactics on how to fight the different types of Jedi But, for a MLS/Mdef Jedi the key is wearing them down. The one pool they have thats very slow to regen is their force pool (granted they dont have a holo). So most of the time in long drawn out fights, thats the one thing they run out of first.You can tell because they either start running away, or start using regular hits only.... Once they run out of force, thats all she wrote.


Oh, also get yourself some bacta toss enhancers. They are tricky to use because in a fight you have to first target yourself then use the enhancer for it to work. I made a macro thats "/target self" then I use the enhancer. With good "1000+ quality" enhancers and 4xxx CM you can heal about 1400 damage.







1. re sentance in red : i dont think u can stack duet and crispic.


2. re sentence in yellow: what i did, was map my scroll button on my mouse to /target self then i click on the enhancer. a plain macro with /target self; /bactatoss2; wont work cuz u need to click on the enhancer anyway.








1. if you read the section that YOU hilighted in yellow, he says target yourself then use the enhancer. He does not say use bactatoss.


2. If you know anything about macros, all you need to do is /bactatoss and it automatically uses your strongest one.


3. Also, if you know anything about macros, all you have to do is put the enhancer on your tool bar, say in slot shift f12, then have the macro /target self; /ui action toolbarSlot23; and you just did it.




Sureshot

"Don't play SWG, it sucks"
<Condemned>
-Dwarvish Hunter-
aWar is our callinga
Ternque01
Sat Aug 13, 2005 3:45 pm
#18

First off, get a KINETIC rifle. Do the quest for the Fallen (sp?) Hyper Rifle. Slice that thing for damage and put a 28% damage/5% speed penalty Powerup on it.


Second, drink Dyterium Pyro. It grants +200 ranged accuracy for 60 seconds and doesn't have a large fill. You could also eat some Crispic for +40 ranged accuracy for 11 minutes: also not very filling.


Third, consider dropping a line of Rifleman to pick up CM 0400. Buy some enhancers, and you will be doing about 600 damage every ten seconds by the poison and fire, which is probably better damage that what you are doing with your rifle. If you can drop another line of rifleman and pick up the 0004 line. You will get a 2 minute snare and an attack speed debuff (Thryoid Rupture). Thyroid Rupture will only slow down their attacks by around 26.4% or thereabouts, but it does help. The 2 minute snare is a better snare than your rifle snare, and it will let you stay OUT of saber throw range.


Fourth, buy a big ass crate of Parwan Nutricake with nearly 100% Burst Run Reduction time. With that snare, and you eating a bite of this stuff everytime your burstrun drops, you will be untouchable. Even if you don't have the snare, it will STILL save your ass. Always remember to eat the cake, and NEVER, EVER hit your burstrun button. Mine is off the toolbar.


Fifth, be clever in any way you can. Use cover and conceal shot while they are grinding. Whatever you think of is usually fun





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Sat Aug 13, 2005 3:47 pm
#19






Aeraym wrote:

First of all i want to say. I'm a jedi with MLS and Mdef


This char has his + and - like any temp but it isn't wat you have but how you use it


A Mdef need to manage his force flow and use the LOS to let the BH come to him


If the BH target knows his temp and i mean knows what he can't do there is no BH who can kill him when he's not down on HAm or force


All full temps are 1.5 x stronger so it is and so i will be and we all have to live with it


I love a good fight and will always thank you for hunting me if i win or not and the last thing didn't happen post-cu







If all Jedi were like you... this game would be A LOT better off.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Marssk
Sat Aug 13, 2005 3:50 pm
#20

Most jedi are perfectly cool on farstar... a few bad apples but then there are in every profession.



Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


BrendanK
Sat Aug 13, 2005 4:19 pm
#21



InnoruuK wrote:
Forgot to add this :
Every jedi has a weakness, its up to the bounty hunter to find out what it is and how to counter it. No jedi is unbeatable.





Well said.

Just because you have this and that template with this or that weapon means absolutely nothing.



Brendukoo ----------------------- I shoot Jedi on site.
RydOnRadiant
Sat Aug 13, 2005 5:10 pm
#22

What does the kinetic rifle have to do with it? You might bypass a jedi's PSG, but you can get much better energy rifles.


What am I missing here?


thanks.


Ternque01
Sat Aug 13, 2005 5:39 pm
#23


I wrote this earlier today in another thread regarding kinetic weapons versus Jedi. After my guild noticed that a PSG alone would cut a 700-800 damage shot down to about 240, we investigated the situation.






Here is what I think is happening. Aura takes a cut off the total damage, but is augmented by the cut that the PSG takes off the total damage, instead of the PSG blocking incoming damage THEN Aura taking off more before it finally hits. Check out the math below.



Let's say that Aura blocks about 60% of incoming damage. Let's say that a PSG blocks about 35%.


If you start with an initial damage shot of 2,500 damage then pass it through the PSG, you will get 1,625 damage. Pass that through Aura, andthe player will be hitwith650 points of damage..


If you were to take them off of the same initial value of 2,500, Aura would block 1,500 and the PSG would block 875. Add these values up, and you get 2375 total blocked damage, resulting in a player hit of only 125.



I'm just playing around with the numbers here, but it appears that the math for the PSG and Aura combination is that the blocked damage is a straight cut from the total damage from both, instead of a chained one. Because of this, we see a 100% - 125/650 = 81% difference in the damage values just because of the way they treat the protection of the PSG.


Does this open your eyes to how this is possible???? I hope it does.






I encourage you to do some testing of your own, but with a damage slice/pup, that kinetic rifle will hit HARD. Your uber energy gun will pale out of significance.


If you aren't using a kinetic gun in PvP, especially against people in recon armor and Jedi, you aren't maximizing your potential.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Tripbacca
Sat Aug 13, 2005 5:51 pm
#24






Ternque01 wrote:


I wrote this earlier today in another thread regarding kinetic weapons versus Jedi. After my guild noticed that a PSG alone would cut a 700-800 damage shot down to about 240, we investigated the situation.






Here is what I think is happening. Aura takes a cut off the total damage, but is augmented by the cut that the PSG takes off the total damage, instead of the PSG blocking incoming damage THEN Aura taking off more before it finally hits. Check out the math below.



Let's say that Aura blocks about 60% of incoming damage. Let's say that a PSG blocks about 35%.


If you start with an initial damage shot of 2,500 damage then pass it through the PSG, you will get 1,625 damage. Pass that through Aura, andthe player will be hitwith650 points of damage..


If you were to take them off of the same initial value of 2,500, Aura would block 1,500 and the PSG would block 875. Add these values up, and you get 2375 total blocked damage, resulting in a player hit of only 125.



I'm just playing around with the numbers here, but it appears that the math for the PSG and Aura combination is that the blocked damage is a straight cut from the total damage from both, instead of a chained one. Because of this, we see a 100% - 125/650 = 81% difference in the damage values just because of the way they treat the protection of the PSG.


Does this open your eyes to how this is possible???? I hope it does.






I encourage you to do some testing of your own, but with a damage slice/pup, that kinetic rifle will hit HARD. Your uber energy gun will pale out of significance.


If you aren't using a kinetic gun in PvP, especially against people in recon armor and Jedi, you aren't maximizing your potential.





You are forgetting to factor in any innate armour the jedi may have... as a Jedi myself I can tell ya...innate armour also helps alot

Draacco
Sat Aug 13, 2005 5:52 pm
#25

most of that mitigation is the PSG if your using energy weapons

Ternque01
Sat Aug 13, 2005 5:55 pm
#26






Tripbacca wrote:

You are forgetting to factor in any innate armour the jedi may have... as a Jedi myself I can tell ya...innate armour also helps alot







The Jedi we tested it with had Aura, Valor, and a PSG on. We had him remove one at a time, and the item that made the damage jump so dramatically down to 240 damage was the PSG.


My guild did this, and I witnessed it.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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