Bounty Hunter Archive
Thread: Post your best weapons modified DPS
Jedi_Xan wrote:
RebelCommando56 wrote:
My modded DPS on my Krayt Adv. Laser Rifle is 928. It was made with plus 190 damage tissues and hascapped damage, capped SAC, and after slice i have 2.23 speed, throw on a speed PuP, and well, you see. It's the best rifle on Starsider. Not that DPS matters, what matters is all the individual variables of the weapon ie. damage, SAC, and speed, and the tactics that i use.
what is the base dps on that gun? and considering you can only put one pup on weapon at a time, i still do not understand how you get those kind of stats.
Message Edited by HoxStarclipper on 07-14-2005 11:41 AM
HoxStarclipper wrote:
DPS means nothing. I have 2 guns that are capped inSAC and Damage...I do not worry about the DPS
CLICKY Base DPS Means Nothing
Message Edited by HoxStarclipper on 07-14-2005 11:41 AM
i think base dps and speed DO mean something depending on how you play your role in PvP.
You cant discount speed out of the equation now with the onset of so many healer/melee types emerging.
Do you want to hit real hard and slow or meduim damageand reallyfast? dpends on what you are fighting ultimately,
That post you linked was made before the publish 19 doc/cm healer changes,in at that time they were right but now things have changed yet again.
Here is my gun. Please note that in this pic I am not holding it so my DPS is actually higher than that lol. Although the DPS just does not matter.
CLICKY
Forget DPS this is my gun
shotgunjoe wrote:
HoxStarclipper wrote:
DPS means nothing. I have 2 guns that are capped inSAC and Damage...I do not worry about the DPS
CLICKY Base DPS Means Nothing
Message Edited by HoxStarclipper on 07-14-200511:41 AM
i think base dps and speed DO mean something depending on how you play your role in PvP.
You cant discount speed out of the equation now with the onset of so many healer/melee types emerging.
Do you want to hit real hard and slow or meduim damageand reallyfast? dpends on what you are fighting ultimately,
That post you linked was made before the publish 19 doc/cm healer changes,in at that time they were right but now things have changed yet again.
Message Edited by Puttley on 07-14-2005 05:02 PM
well, if you could get a modded dps of 900. That is pretty dam stout. If I was being hit at 900 points/sec with a generic ranged attack. WoW! That would hurt. I would take more damage than I could heal.
900 pts x 5 (time between heals for xx2x healer) secs = 4500 damage - 1050 damage = 3450 unmitigated damage.
from a bit of testing - im finishing off (finding the relationship between speed quoted on a weapon and the basic ranged attack) it looks like a speed of 0.9 ona weapon after mods will shoot at about 1.5seconds per shot. your typical uber laser rifle will do about 950 damge vs a level 80 opposition (from staveenos calculator on Game Guides). so i would guess that a damage of 630 per second is expected from the types of nice rifles were talking about here.
630 x 6 sec (jedi heal timer) = 3780 before armor
3780 x 50% armor= 1890 damage done to a jedi every time he heals for 1500.
assuming action doesn't run out and he doesn't run away...etc... death in about60 seconds and he is constantly healing.
I have a scatter pistol 669 mod dps
http://www.imagedump.com/index.cgi?pick=get&tp=277861
and a advanced laser rifle 625 mod dps
http://www.imagedump.com/index.cgi?pick=get&tp=277863
both are now adk'd as I dont want to loose either ![]()