Bounty Hunter Archive
Thread: To all Carbineer BH's
HeadRoll wrote:
RdrLuv99 wrote:
I have MBH/MCarb/4000Cm and it works fantstic, 2 KDs, snare, and 2 solid dmg attacks make it a viable solution. Throw down some Blob Candy for action regen and maybe a Bofa treat for Health. I find that I rarely need to eat mind food.
I currently use 2 different carbines, I have the Proton Carbine and the recently rewarded Soecial Ops Carbine - both sliced and with a +32% speed PuP my DPS is coming in around 850. With an 85SAC I can usually deal alot of damage quickly and make quick work of most mobs and many jedi.
Doesn't matter if you have two KD's. You should just be using Charge shot since it's higher damage then Underhand shot. You cannot spam both attacks and keep your opponent down repeatedly. There is an ingame timer which disallows this.Carbineers have the best KD attack and Snare attack for ranged gun professions.Rifleman's advantage besides the obvious are /Startleshot, probably the best range gun special due to the 6 second stun until they take damage. This is very handy when Jedi are trying to spam heals and the stun disrupts and throws off their timing.
yuppers.
I am MC/MBH/1000 CM
For snare are you talking about ad. leg shot?
I use ad charge and ad. critical shot over and over but it does not work well.
TZLVSC wrote:
I am MC/MBH/1000 CM
For snare are you talking about ad. leg shot?
I use ad charge and ad. critical shot over and over but it does not work well.
The snare would be Crippling Shot not Advanced Legshot. Also Charge Shot shouldn't be spammed as it is a KD and KDs can only be done once every 30 seconds. The two skills to alternate are Legshot and Critical Shot. Also don't underestimate Torso Shot - while it's bleed IS weak it's still a little extra damage.
Message Edited by Chaind2f8 on 08-12-2005 11:01 AM
Chaind2f8 wrote:
TZLVSC wrote:
I am MC/MBH/1000 CM
For snare are you talking about ad. leg shot?
I use ad charge and ad. critical shot over and over but it does not work well.
The snare would be Crippling Shot not Advanced Legshot. Also Charge Shot shouldn't be spammed as it is a KD and KDs can only be done once every 30 seconds. The two skills to alternate are Legshot and Critical Shot. Also don't underestimate Torso Shot - while it's bleed IS weak it's still a little extra damage.
Message Edited by Chaind2f8 on 08-12-2005 11:01 AM
awesome ty.
I am slowly converting over to MBH|MCM|Carbineer x4xx myself. You will have imp charge shot and I would use that over underhanded shot. I have been a M Carbineer before and charge shot hits harder than underhanded shot and KDs more often. Imp crippling shot is indeed one of the best snares in the game. As another said alternating imp critical shot and imp leg shot will be brutal.
MBH|M Carbs|CM 4000 should do well. I am going MCM for the mind(improved traumatize)gimp, as well as imp paralyze and res.
Message Edited by Xoreshear on 08-12-2005 02:32 PM
golor wrote:
just a little sidenote: use charge shot if you get rooted by a jedi
I like my MC/3444BH so far.
I need to pu CM tho, the heals are essential.. you cant make it against an even mark with just damage (im pulling about 425 dps on my 938 Mark II Carb)
wearing full suit of padded with 5k average resists across the board.
I still need to get those specials and other things that I don't quite understand yet ![]()