Bounty Hunter Archive
Thread: I'd just like to clarify something about exploiting...
Mayor_Chuckles wrote:
Darkknight109 wrote:
Mayor_Chuckles wrote:
Is there a list of things considered to be exploits? I have not done this, but might have, had i not read this post.
I just dont want to jepordize my account for for something so easily avoidable
There aren't very many right now. Basically how the above situation is supposed to work is:
a) When the BH attacks the Jedi, he is given a TEF and is made "unaidable." Basically this means none of his friendscan heal or use friendly actions on him. He also cannot enter buildings, just like a regular TEF. The Jedi is also supposed to be unaidable at this point too. This is working right now.
b) If the Jedi chooses to strike back, the second he hits the BH, he is supposed to be given an identical TEF to the BH, making him unable to enter buildings. This is currently not working and the Jedi is not recieving the TEF, thus leaving him free to run into and out of houses where the BH can't follow to heal and regen force.
Anyways, other exploits:
1) A few places on Kashyyyk, there is a Line of Sight glitch that means that you cannot be seen by anything. This, in essence, makes you unattackable if you are standing in the right spot.
2) *Unconfirmed* Channel force, a helpful action, is still usable on a Jedi in combat with a BH, even though the Jedi should be unaidable.
I have channel force. It sucks up a large amount of action and some mind and gives it to your force pool. While dead usefull, im almost posotive this move isnt something that can help anyone but yourself. Maybee you were talking about transfer force?
Not exploits, but things BHs consider unethical
1) Seeker droids do not work on Kashyyyk, so you are untrackable there.
2) A player can offer a ride to a Jedi in combat with a BH using a multipassenger vehicle. The BH cannot target the vehicle as he could if it was owned by the Jedi. The BH can still get off a few shots at the Jedi, but given how fast the Jedi will be moving out of range, it's pretty much a lost cause at that point.
3) As stated above, many Jedi have taken to placing houses next to their target lair so they have a nearby place to run in the event of a BH attack.
Guilty! But what it really boils down to is a risk vs reward deal. Running/hiding from a bh the only way i can.
Any others worth mentioning?
And as for the offer ride thing. I should have written down the name of the bh that cost me 3 hours of grinding by doing this.
OK, what's this offer ride thing I'm hearing about? It's news to me...
Anyways, as I said with the last three, they're technically not exploits. BHs tend not to like you if you use them, but I consider them fair game, at least until they change it so Paddy's can grind again without being hunted if they're careful.
Darkknight109 wrote:
Mayor_Chuckles wrote:
Is there a list of things considered to be exploits? I have not done this, but might have, had i not read this post.
I just dont want to jepordize my account for for something so easily avoidable
Anyways, other exploits:
1) A few places on Kashyyyk, there is a Line of Sight glitch that means that you cannot be seen by anything. This, in essence, makes you unattackable if you are standing in the right spot.
Agree - this is an exploit. This is not using the terrain to avoid fire, this is using the glitch to avoid any kind of attack.
2) *Unconfirmed* Channel force, a helpful action, is still usable on a Jedi in combat with a BH, even though the Jedi should be unaidable.
Put this to rest. You can not use channel force to help another Jedi. Channel force increases your force pool only, you cannot pass that on to anyone else. However, if you meant "transfer force" - well, you may get the graphics of someone passing force, but it does not actually increase the targets force. Same for the healing effects. This is working as intended.
Not exploits, but things BHs consider unethical
1) Seeker droids do not work on Kashyyyk, so you are untrackable there.
Unethical?, because the developers can't make something work, Jedi are suppose to not go there? Try again.
2) A player can offer a ride to a Jedi in combat with a BH using a multipassenger vehicle. The BH cannot target the vehicle as he could if it was owned by the Jedi. The BH can still get off a few shots at the Jedi, but given how fast the Jedi will be moving out of range, it's pretty much a lost cause at that point.
I don't agree with this. In all the SW movies, the hero's escape, while under fire, in a MP vehicle. I think it adds more spice to a hunt actually. I would like to see the vehicle get a tef though. I would also like to see a vehicle get more health too.
3) As stated above, many Jedi have taken to placing houses next to their target lair so they have a nearby place to run in the event of a BH attack.
Again, just because you consider this not to be fair does not make it so. If a person is taking precautions to preserve their time in game by placing a retreat, they have every right to do so. This, of course, by no means they should be able to jump in and out of house after they attack. That is wrong.
I cannot fault anyone trying to avoid XP lost. As long as they are not doing something that is an exploit, it is perfectly fine.
Any others worth mentioning?
and this is really intended?
I say the solution is simple....bring back the 24 hour construction timer for houses. Some players go months without a house....I think most players who wish to use the house for it's intended purpose can wait 24 hours.
StoneRook1 wrote:
Darkknight109 wrote:
Mayor_Chuckles wrote:
Is there a list of things considered to be exploits? I have not done this, but might have, had i not read this post.
I just dont want to jepordize my account for for something so easily avoidable
Anyways, other exploits:
1) A few places on Kashyyyk, there is a Line of Sight glitch that means that you cannot be seen by anything. This, in essence, makes you unattackable if you are standing in the right spot.
Agree - this is an exploit. This is not using the terrain to avoid fire, this is using the glitch to avoid any kind of attack.
2) *Unconfirmed* Channel force, a helpful action, is still usable on a Jedi in combat with a BH, even though the Jedi should be unaidable.
Put this to rest. You can not use channel force to help another Jedi. Channel force increases your force pool only, you cannot pass that on to anyone else. However, if you meant "transfer force" - well, you may get the graphics of someone passing force, but it does not actually increase the targets force. Oh yes it does !!! Cloak, run to shuttleport, friend arrives to transfer force, For The Escape. Its clever, it works but it must be a helpful action, surely.Same for the healing effects. This is working as intended.
Not exploits, but things BHs consider unethical
1) Seeker droids do not work on Kashyyyk, so you are untrackable there.
Unethical?, because the developers can't make something work, Jedi are suppose to not go there? Try again.
2) A player can offer a ride to a Jedi in combat with a BH using a multipassenger vehicle. The BH cannot target the vehicle as he could if it was owned by the Jedi. The BH can still get off a few shots at the Jedi, but given how fast the Jedi will be moving out of range, it's pretty much a lost cause at that point.
I don't agree with this. In all the SW movies, the hero's escape, while under fire, in a MP vehicle. I think it adds more spice to a hunt actually. I would like to see the vehicle get a tef though. I would also like to see a vehicle get more health too.
3) As stated above, many Jedi have taken to placing houses next to their target lair so they have a nearby place to run in the event of a BH attack.
Again, just because you consider this not to be fair does not make it so. If a person is taking precautions to preserve their time in game by placing a retreat, they have every right to do so. This, of course, by no means they should be able to jump in and out of house after they attack. That is wrong.
I cannot fault anyone trying to avoid XP lost. As long as they are not doing something that is an exploit, it is perfectly fine.
Any others worth mentioning?
Camelz wrote:
StoneRook1 wrote:
Darkknight109 wrote:
Mayor_Chuckles wrote:
Is there a list of things considered to be exploits? I have not done this, but might have, had i not read this post.
I just dont want to jepordize my account for for something so easily avoidable
blah blah
Put this to rest. You can not use channel force to help another Jedi. Channel force increases your force pool only, you cannot pass that on to anyone else. However, if you meant "transfer force" - well, you may get the graphics of someone passing force, but it does not actually increase the targets force. Oh yes it does !!! Cloak, run to shuttleport, friend arrives to transfer force, For The Escape. Its clever, it works but it must be a helpful action, surely.Same for the healing effects. This is working as intended.
Is the persons receiveing the force actually still tef with the BH or in combat?
I have tested this several times with my guilds Jedi and BH's. If they are in combat, no transfer/healing works. They get the graphics sometimes like they are getting benifits, but nothing happens.
If they stop fighting or the BH goes out of range, the Jedi no longer has a tef and can receive force.
DarrtheReven wrote:
This problem could be so easily fixed. Fine let jedi drop a house where he/she is grinding, then let them run inside to hide,.. HOWEVER, once the jedi decides to fight back, he/she can't re-enter any building for 10 secs until the battle is decided.
I think both sides would agree on this.
nope.
DarrtheReven wrote:
very considerate of you, however the current system is working as intended. so run, hide, then attack and heal all you like good sir.
Actually this is a known exploit and I believe the CSRs ARE actually enforcing it, if you can prove they did it.
Mayor_Chuckles wrote:
Is there a list of things considered to be exploits? I have not done this, but might have, had i not read this post.
I just dont want to jepordize my account for for something so easily avoidable
There aren't very many right now. Basically how the above situation is supposed to work is:
a) When the BH attacks the Jedi, he is given a TEF and is made "unaidable." Basically this means none of his friendscan heal or use friendly actions on him. He also cannot enter buildings, just like a regular TEF. The Jedi is also supposed to be unaidable at this point too. This is working right now.
b) If the Jedi chooses to strike back, the second he hits the BH, he is supposed to be given an identical TEF to the BH, making him unable to enter buildings. This is currently not working and the Jedi is not recieving the TEF, thus leaving him free to run into and out of houses where the BH can't follow to heal and regen force.
Anyways, other exploits:
1) A few places on Kashyyyk, there is a Line of Sight glitch that means that you cannot be seen by anything. This, in essence, makes you unattackable if you are standing in the right spot.
2) *Unconfirmed* Channel force, a helpful action, is still usable on a Jedi in combat with a BH, even though the Jedi should be unaidable.
Not exploits, but things BHs consider unethical
1) Seeker droids do not work on Kashyyyk, so you are untrackable there.
2) A player can offer a ride to a Jedi in combat with a BH using a multipassenger vehicle. The BH cannot target the vehicle as he could if it was owned by the Jedi. The BH can still get off a few shots at the Jedi, but given how fast the Jedi will be moving out of range, it's pretty much a lost cause at that point.
3) As stated above, many Jedi have taken to placing houses next to their target lair so they have a nearby place to run in the event of a BH attack.
Any others worth mentioning?