Bounty Hunter Archive

Thread: Possibly the best BH tank templete over 1000 melee defence!!!

Mythrindir
Thu Aug 18, 2005 5:02 pm
#14


second time ive done that today and i hadnt in the past 4 months or so

Message Edited by Mythrindir on 08-18-200508:04 PM

Message Edited by Mythrindir on 08-18-2005 08:04 PM



Andlo Homan
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Anarchicgorilla
Thu Aug 18, 2005 5:03 pm
#15






Tanks wrote:

So, is this theory or have you tested it?


Once tested you might add this build to the sticky on top regarding BH templates so others can benefit.








This is theory as of now.... I am a MBH MCM carbsX4XX might just grind it out to test and let everyone know.






" Wealth is the slave of a wise man. The master of a fool. "
_Dragonius_
Thu Aug 18, 2005 5:05 pm
#16

Holy triple post Batman!



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Randd
Thu Aug 18, 2005 5:15 pm
#17


Couldnt you get the same defense but getting rally instead of cob and combining it with duelist? I haven't tried it but i believe it works. And you dont have to unequip your weapon.




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Anarchicgorilla
Thu Aug 18, 2005 5:22 pm
#18




but have you ever seen a tkm solo a mls/mdef without healing once? i didnt think so. try this template if you want but im sticking with my opinon that defense alone wont save you.







Couple of points...


1)TKA's weapons suck (srry tka) katarn fully sliced is a below average weapon.. and cannot craft anything nasty either


Commondo has the most powerfull MINIMUM weapons possible in the game... and MINIMUM damage is what PVP is based on.



2) Many people just go tka for x1xx and say it makes a huge differnce in tanking (ICOB rocks)



With MBH Mcomando the weapon stats and defence is better then my MCM MBH Carb x4XX (and i have soloed full temp master defenders/sabers)


base stats:


(combined general +weapon) MBH MCM CarbX4XX MBH Mcomando TKA 21XX


ACC 200 205


SPD 70 105


MELEE DEF 175 250


As you can see stats for damage go to the commando...


Now add on the fact that plasma does hell of min imum damage (for pvp) has + 140+ heat (for pvp) , and causes fire DOT damage.



This temp will hit hard in damage....


With 1050 I think it will tank better then any master defender (I believe afull temp master defender with enhacers and maxed tapes going has a defence at around 850.... this is no where close tothe 1050 defense )


Now the thing is you cannot heal (but ruby and stims are not bad at all, expecially with your defense)


You also get to add +500 to heath from power boost.



With this defense and dealing around 1000 dmg (adv critical / torso) each hit to even a master defender (this is what you would get with a good plasma) now add free DOTS




Hell I conviced myself ... I will grind it out .... to bad the exp changed!!!


Why could i have not thought of this 3 weeks ago




Message Edited by Anarchicgorilla on 08-18-2005 07:26 PM



" Wealth is the slave of a wise man. The master of a fool. "
hagbardceline23
Thu Aug 18, 2005 5:27 pm
#19

as a MBH/MCommando ive toyed with many different things to tweak the last points of my template....this template u have here i tried with little success.....the macros lag up half teh time and equipin an dequipin weapons in combat (against a jedi no less) is more time consuming/stressful than u know...plus one knockdown at the wrong time and all ur macros go...wth!?!?!?......it is defintly a fun temp to play but vs. jedi not viable ...although very tough

other temps i tried with MBH/MC are pistols 0-0-0-4 for the root and good overall melee and ranged def
or...MBH/MC with 0-2-4-0 medic....the heals are nice but it wasnt really my play style....or....

my current temp which is MBH/MCommando/pistols0-0-0-1(root, small root but root nonetheless)/smuggler 0-0-1-0(FD and concussion).....this temp is very fun to play with solid defenses and strong attacks....commando is underated.....against jedi i have about a 30% success rate which sux but i scare the crap outta most of em before they figure out i have no heals

pleo
GrimzKeeper
Thu Aug 18, 2005 7:48 pm
#20

I faced one MBH/Mcommandonot sure what else... that came for me. He had no healing ability whatsoever, only got off 1 stim. It was a very quick fight. Although it may be a "fun" temp I dont think it will do very well against 150k and up jedi.




AleronPre CU Jedi Elder

LAW
Marssk
Thu Aug 18, 2005 7:55 pm
#21






rscheibler wrote:


Nice.... "work around"



lol







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asciiadam
Thu Aug 18, 2005 8:33 pm
#22

I am master bh/ TKM, medic 0120, i have over 1000 defence when i run my cob and DS macro. That said a jedi with 0404 sabers from my guild tore me a new one in under 30 sec with both cob and DS running. Now this is not even talking about my damage output. I have a katarn knuckler and it is 889 max damage but having no specials that have a damage multiplier really sucks. Now this template rocks for NPC's the double gold don't even dent my health, never have to heal or use stims. So if you are looking for a super NPC mission template this is pretty good but for jedi it really sucks.



Uvi
Elblonko
Thu Aug 18, 2005 8:38 pm
#23

Your wasteing far to much time charging defence bars youll never deal enough dmg to kill a jedi, you also overlook the advatage recon or atleast battle armor adds, your stuck at assault and all those extra buffs are spent making up for that not to mention your imobile and taking the full brunt of a jedi saber.



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Sirisandir
Thu Aug 18, 2005 10:46 pm
#24






Anarchicgorilla wrote:

K this is the stats from the combo


GRng acc 150 HW acc 55 = 205 (so 255 with tapes)


GRng spd 60 HW spd 45 = 105 (so 155 with tapes)


and still have 3 pts left for FS stuff.



That accurcy and speed is pretty good. And most import PVP is based of MINIMUM dmg!


Aproton rifle with dmg slice and good pup can have a min damage of 899


so 899 x 1.9 for Adv Crit= 1708 actual dmg vs jedi before armor absob.



Right now my carb has min dmg of 600 with 34.45%% dmgpup


and hits jedi for about 1140 before absorb with Adv critical (which is minimum)


Now imagine being able to tank and get jedi to miss... plus an extra 600 damageper shot.



Also bet a crafted plama with new loot will get over 900 min damage if you crafted it right.









900 min dmg?



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Anarchicgorilla
Thu Aug 18, 2005 11:10 pm
#25

seen it posted..


That what the proton rifle has from necros with a 8% dmg slice and 34+% dmg pup





" Wealth is the slave of a wise man. The master of a fool. "
Akast
Fri Aug 19, 2005 3:12 am
#26

i dueled a guy with COb and it was like fighting a MDef couldnt hit him for anything, though he had no healin gso still lost, the same guy dueled a jedi after me lasted less that 10 secs cob dont seem to do much v a sabre



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