Bounty Hunter Archive

Thread: Need help with template

isrefo
Wed Jul 07, 2004 10:49 pm
#14

I'm Master Rifle/TKA/Brawler 1000 Scout works good for PvP and PvE.
Iasma
Thu Jul 08, 2004 8:15 pm
#15

I am TKM/Master Rifleman and few others then CMs can take me now, if you add some fencer you could get 70kd defence and capped melee/ranged defence... Rifleman is also an very good profession!



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Spuzzed
Thu Jul 08, 2004 11:33 pm
#16

How is my template geared for PvP. I used that template for a month, was able to solo NS elders. Granted it took forever, but thats what the pistols are for. Ive never understood adding Swordsman to a TKA template as the TKA get a mind hit of their own. And its pretty decent at that. Dodge is great for PvE when nothing can hit you.
DukeRith
Fri Jul 09, 2004 12:57 am
#17






Little-Green-Guy wrote:



Not for me, I started as Master Pistoleer w/my alt and was working up TKA. Not once did I ever dodge when while my VK was equiped.





dodge works fine for me, regardless of what weapon i have out. there no animation like with the pistol or sword, but you still dodge more
Therascalking3
Fri Jul 09, 2004 8:09 am
#18

right now im a master carbineer and master squad leader as well as a master marksman. I am thinking about dropping some of my SL skills to get some bounty hunter carbine training. I am wondering what you guys think.


Do you think revamp will be soon and i shouldnt get rid of the SL skills now?

Do you think the SL skills will be a pain to earn back and i should not lose them while i have them? (in this case i would just wait until combat balance to make my carbineer more effective)

If you think i should drop some of the skills to get the bounty hunter carbine skills which of boxes can i do without?


please guys give me some help on this decision.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Yeraze
Fri Jul 09, 2004 8:14 am
#19

ONe thing to remember is that this BH change isn't supposed to be permanent.. It's just a temporary band-aid until the Devs can fix some of the BH issues & combat-balance stuff...



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Therascalking3
Fri Jul 09, 2004 8:47 am
#20

oh i didnt know that well then i will just try to find as many seas and stuff as i can. buy some new guns too



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
Iasma
Fri Jul 09, 2004 6:32 pm
#21

well, your template aint too bad for pvp, if I am not wrong you have a **edit**load of defences vs states but not very much melee and ranged defence (only the TKM one and Novice fencer), you have melee dammage mitigation 3 and ranged dammage minigation 2 if I remember correctly... and medic is very nice for both PVP and PVE. but if you wanna be even better in pvp i would take fencer 4400 if i were you... melee and ranged defence cap at 125!



(Out Of Range)
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Colonel
Aufeek Iasma
Warrior
SF
gokou tells you, 'its an exploit to take a ruby after every stim.'.


SanRa_Ledav
Sun Jul 11, 2004 9:41 am
#22

Yeraze ,


You mind finding me a link somewhere from a dev saying that after tons of BH's drop 3/4 of scout to have *USEFUL* templates the devs plan to reinstate the BS known as Master Scout Pre-Req?

I see no reason why BH needs more SP allocated to it than commando.



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constanceblonde
Mon Jul 12, 2004 5:25 am
#23



SanRa_Ledav wrote:
Yeraze ,


You mind finding me a link somewhere from a dev saying that after tons of BH's drop 3/4 of scout to have *USEFUL* templates the devs plan to reinstate the BS known as Master Scout Pre-Req?

I see no reason why BH needs more SP allocated to it than commando.



The devs also stated they were considering this change for quite a while... so while it might be a band-aid, it's a permanant fix.








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Blackferne
Mon Jul 12, 2004 7:25 am
#24






constanceblonde wrote:





SanRa_Ledav wrote:
Yeraze ,


You mind finding me a link somewhere from a dev saying that after tons of BH's drop 3/4 of scout to have *USEFUL* templates the devs plan to reinstate the BS known as Master Scout Pre-Req?

I see no reason why BH needs more SP allocated to it than commando.





The devs also stated they were considering this change for quite a while... so while it might be a band-aid, it's a permanant fix.





I sure hope so. I really like the idea of MBH/<SL and would hate to have to sell back SL skill boxes to get trapping and hunting again.



Jounville Blackferne
"No one plays SWG to be Uncle Owen" -Dallas Dickenson


Apophis_Rex
Tue Jul 13, 2004 9:28 am
#25






Yeraze wrote:
ONe thing to remember is that this BH change isn't supposed to be permanent.. It's just a temporary band-aid until the Devs can fix some of the BH issues & combat-balance stuff...





Just curious... where did you read this piece of information?



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Therascalking3
Tue Jul 13, 2004 10:54 am
#26

well guys i did it. I sacrificed a large portion of SL for BH carbine tree. And i am quite happy. I will head back up SL before revamp time probably but until then my Carbine skills are quite awesome. I left SL at 3214 so i have all of my terrain negotiation, steady aim, retreat, and ranged defense.



Edoh
Member of Sturmgrenadier
Master Squad Leader
Master Carbineer
Starsider
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