Bounty Hunter Archive

Thread: Poll: Does Jedi experience loss make a difference to your gameplay experience?

mcpryon
Sun Sep 25, 2005 4:01 am
#14

It sure made a difference to me when I was grinding my Jedi last year. But the game was different back then, xp loss did quite a bit to control the visibility of the Jedi population.

Now that the Jedi part of the game is changing I think they should move toward a prestige point type system.





Tip to LEC/SOE: Sci-Fi MMO players don't necessarily belong to the same resource pool as fantasy MMO players.
LuciferMullins
Sun Sep 25, 2005 5:52 am
#15


I've got a grand idea then. If you want to be to inflict so much loss that players actually QUIT then you should be able to accept a loss. Your statement shows that your only enjoyment in playing a BH is that you may drive another player to QUIT playing their character. I think they should have an equal shot at you. Let's not do it w/ investigation though, let's do it with something fun like combat and BH weapons (i.e. pistols, carbines, rifles) points. Everytime you lose to a Jedi you lose (up to)450k of the previous at random down to a negative of 10mil. While we're at it, we're about to make BH use new weapons and armor only they can craft, but keep the best parts permanently out of their hands by not letting them drop. BH will get a new defense tree to grind, which until they do they will have no defenses, same thing with one of the three available weapons. BH will also get a new, non-buffable bar called Spirit, which will be required for all skill use and have a very slow regen rate. Now they will be on par with Jedi power wise, if they can get the parts, which do not drop.


Yah alot of people post-cu quit playing their Jedi, mostly because they were able to be gang-banged at a low-level by people who wanted nothing else than to inflict what your talking about. There is a labeled psychiatric term for your chemical imbalance, but it's Sunday morning here and it escapes me.





CherryCoke wrote:





Tando_Hamoto wrote:

It does nothing for me...I have never seen the point in the exp loss. It has done nothing to control the Jedi population and appears to be another pointless game mechanic which causes nothing but bad feeling?






How do you know its done nothing to control the jedi population? I know a few players who quit or just play there free alt because grinding out of a hole was to much for them. I think bringing back more loss for the jedi would be better, it would cut back on the stat port show offs and weed out the cearbears in a pvp prof











Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

LuciferMullins
Sun Sep 25, 2005 5:59 am
#16

I get a good laugh out of this statement because I can always tell pre-cu powergamer from pre-cu player/post-cu gamer. Pre-CU Powergamers have sabers that'llcrack you up like there's no tomorrow, player and post-cu gamers I can go toe to toe with, even in relatively crappy armor.


Jedi really don't have any power left themselves. The few Jedi pre-cu that have decent loots are the only really powerful Jedi, and even then only by the slightest of margins. Now fighting an old 4444 guardian, that was a challenge to power! It usually required a group and a fine sense of timing, because then there really was the power to justify the penalty.





TechnoHic wrote:





Nathanielstarr wrote:

Being hunted by bounty hunters and losing xp is the only justification left for Jedi to have any higher level of power than anyone else.








lol Not disagreeing with you, although I do wish there was a diferent way. Its just funny because this statement contradicts its self.


So, BH killing a jedi to give them XP loss justifies a jedi being more powerful? If they get killed are they really more powerfull?


lol I know, I know, you gotta find an edge as a BH to do it, it just sounds funny. Never really looked at it that way.









Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

Genildor
Sun Sep 25, 2005 6:10 am
#17






LuciferMullins wrote:

I get a good laugh out of this statement because I can always tell pre-cu powergamer from pre-cu player/post-cu gamer. Pre-CU Powergamers have sabers that'llcrack you up like there's no tomorrow, player and post-cu gamers I can go toe to toe with, even in relatively crappy armor.


Jedi really don't have any power left themselves. The few Jedi pre-cu that have decent loots are the only really powerful Jedi, and even then only by the slightest of margins. Now fighting an old 4444 guardian, that was a challenge to power! It usually required a group and a fine sense of timing, because then there really was the power to justify the penalty.





TechnoHic wrote:





Nathanielstarr wrote:

Being hunted by bounty hunters and losing xp is the only justification left for Jedi to have any higher level of power than anyone else.








lol Not disagreeing with you, although I do wish there was a diferent way. Its just funny because this statement contradicts its self.


So, BH killing a jedi to give them XP loss justifies a jedi being more powerful? If they get killed are they really more powerfull?


lol I know, I know, you gotta find an edge as a BH to do it, it just sounds funny. Never really looked at it that way.










That statement is crap. The problem is the players, not the templates. Most bounty hunters that hunt jedi know their templates from fighting over and over again, dying and trying to learn from their mistakes. Most jedi have no clue how to work their templates to their best, because they're facing templates that are designed to be weaker than theirs, and aren't challenged. They then go into PvP against other jedi, and when they get beat and can't figure out why, go to their own board and complain that one part of the jedi profession is entirely too strong. Noone wants toblame themselves.




Now and ForeverMaster Bounty Hunter
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_ / __ __ __/ __ |/ / __ / __ / __ / / / / / /_ /_/ /
/ /_/ / _ /___ _ /| / __/ / _ /___ /_/ // /_/ /_ _, _/
\____/ /_____/ /_/ |_/ /___/ /_____/_____/ \____/ /_/ |_|

______________________________________________________________
397 Pre-NGE Completed Bounties
Nathanielstarr
Sun Sep 25, 2005 10:31 am
#18






Genildor wrote:





LuciferMullins wrote:

I get a good laugh out of this statement because I can always tell pre-cu powergamer from pre-cu player/post-cu gamer. Pre-CU Powergamers have sabers that'llcrack you up like there's no tomorrow, player and post-cu gamers I can go toe to toe with, even in relatively crappy armor.


Jedi really don't have any power left themselves. The few Jedi pre-cu that have decent loots are the only really powerful Jedi, and even then only by the slightest of margins. Now fighting an old 4444 guardian, that was a challenge to power! It usually required a group and a fine sense of timing, because then there really was the power to justify the penalty.





TechnoHic wrote:





Nathanielstarr wrote:

Being hunted by bounty hunters and losing xp is the only justification left for Jedi to have any higher level of power than anyone else.








lol Not disagreeing with you, although I do wish there was a diferent way. Its just funny because this statement contradicts its self.


So, BH killing a jedi to give them XP loss justifies a jedi being more powerful? If they get killed are they really more powerfull?


lol I know, I know, you gotta find an edge as a BH to do it, it just sounds funny. Never really looked at it that way.










That statement is crap. The problem is the players, not the templates. Most bounty hunters that hunt jedi know their templates from fighting over and over again, dying and trying to learn from their mistakes. Most jedi have no clue how to work their templates to their best, because they're facing templates that are designed to be weaker than theirs, and aren't challenged. They then go into PvP against other jedi, and when they get beat and can't figure out why, go to their own board and complain that one part of the jedi profession is entirely too strong. Noone wants toblame themselves.







You are exactly right.


Take this example. I'm actually helping 2 Jedi players learn to be bounty hunters. One of them is an old long time Jedi that can stand toe to toe with the best Jedi and guess what they both are yet to win against a Jedi as a bounty hunter. They have great weapons and great armor and everything but they are used to having the advantage and overpowering their enemies.


To kill Jedi these days you really have to know what you are doing and you do have to be a very skilled pvper.


Most bounty hunters lose even with the advantage of surprise as Jedi even post CU Jedi are still better in almost every way (think about how often you miss and how little damage you do when attacking them). The one way I can see that they are not as good in is healing. But if the Jedi is smart enough to employ stims into their fighting they can really reduce that difference.


aatc
Mon Sep 26, 2005 12:36 am
#19

Not now.. in an AoE group you can get a months worth of xp in under a couple of hours (pre-cu)



(THE REALER)
Apeik Torres
Pre-9 Dark Jedi Knight

(A Very old Jedi)
"It's put up or shut up time for both parties. The game is changing whether players like it or not as the big wheel is already turning quickly."

DarkStarRa
Mon Sep 26, 2005 12:48 am
#20


I have an idea.. How about all BH's stop selling light saber and Jedi CA loot.

Handofevil
Mon Sep 26, 2005 12:54 am
#21

here we go... loss of xp for jedi upon death from bh 700k or greater. really 450k is just to small a number considering you get into a good group and can get taht back real easily.
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