Bounty Hunter Archive

Thread: Edge of map, in the water, mission incomplete

GlargTheKelfn
Mon Sep 19, 2005 8:20 am
#14

that was an npc jedi sitting inside his npc house




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

FaceInTheCrowd
Thu Sep 22, 2005 1:55 pm
#15






LemiOkeaf wrote:






Tanks wrote:





Ulrek_Oden wrote:
There is an easy fix... a very easy one...

Look at the map (ctrl-v) if the mark is on the edge or in water launch a seeker...

If the seeker finds the mark and it is still in a 'bad' location wait until the seeker loses track and then launch another...

The mark will have moved and then the mission can be completed...

The key is not to get closer than 500m or the mark most likely will NOT move...

I have done this every time this situation arises and I have never had to cancel a mission.





QFE.







This is what I did to get the mark out of the water north of Kaadara .. just waited for him to come to me.


I went AFK and when I came back the mark was 90m from me ... stuck in a building!





There is a trick to this that I found in the old day that still works. I helped a guy with a mark stuck in Kaadara just the other day and he was still able to do it. The mark usually spawns inside the guild hall next to the med center in Kaadara. If you stand outside the building directly across from the Imperial coordinator and move forward toward the guild hall, placing yourself in the recessed area of the wall you can fire into the building. Still works. Make sure to draw the mark out so you can loot.





Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
Thunderheart
Thu Sep 22, 2005 2:38 pm
#16






Mfusion wrote:

I'm trying to be understanding, but I can honestly see no reason why this shouldn't be an easy fix.



FWIW, it's not an easy fix because of the way multi-server technology works andthe way the system identifies a usable location in the world. Also, a code formula doesn't see water. It just sees a number. I understand that isn't much consolation thoughBlix has tightened up the system as much as possible to reduceas much of this as he could.


When I get these, I just chalk up to a smart mark losing his scent in the water.





Kurt "Thunderheart" Stangl
Community Relations Manager

JuddaFett
Thu Sep 22, 2005 2:40 pm
#17







Thunderheart wrote:






Mfusion wrote:

I'm trying to be understanding, but I can honestly see no reason why this shouldn't be an easy fix.



FWIW, it's not an easy fix because of the way multi-server technology works andthe way the system identifies a usable location in the world. Also, a code formula doesn't see water. It just sees a number. I understand that isn't much consolation thoughBlix has tightened up the system as much as possible to reduceas much of this as he could.


When I get these, I just chalk up to a smart mark losing his scent in the water.









Hey TH could you put my ex- girlfriend on the terminals plz...



Mawi Vahewe
- Bounty Hunter -
Thunderheart
Thu Sep 22, 2005 2:42 pm
#18






JuddaFett wrote:



Hey TH could you put my ex- girlfriend on the terminals plz...





Heh...Sorry, but no





Kurt "Thunderheart" Stangl
Community Relations Manager

chindi2k2
Thu Sep 22, 2005 2:43 pm
#19






Thunderheart wrote:




When I get these, I just chalk up to a smart mark losing his scent in the water.









Excellent thinking , if we could all come up with lame roleplaying excuses for bugs i'm sure the world would be a much better place.






Chindi
Vulmane Ranger

Chindi- Adeezha Rugg
SWG

DocSavag
Thu Sep 22, 2005 2:44 pm
#20



JuddaFett wrote:


Thunderheart wrote:


Mfusion wrote:
I'm trying to be understanding, but I can honestly see no reason why this shouldn't be an easy fix.

FWIW, it's not an easy fix because of the way multi-server technology works andthe way the system identifies a usable location in the world. Also, a code formula doesn't see water. It just sees a number. I understand that isn't much consolation thoughBlix has tightened up the system as much as possible to reduceas much of this as he could.

When I get these, I just chalk up to a smart mark losing his scent in the water.





Hey TH could you put my ex- girlfriend on the terminals plz...





Just talk her into grinding Jedi..I don't see the problem here...



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JuddaFett
Thu Sep 22, 2005 2:45 pm
#21






DocSavag wrote:





JuddaFett wrote:







Thunderheart wrote:






Mfusion wrote:

I'm trying to be understanding, but I can honestly see no reason why this shouldn't be an easy fix.



FWIW, it's not an easy fix because of the way multi-server technology works andthe way the system identifies a usable location in the world. Also, a code formula doesn't see water. It just sees a number. I understand that isn't much consolation thoughBlix has tightened up the system as much as possible to reduceas much of this as he could.


When I get these, I just chalk up to a smart mark losing his scent in the water.









Hey TH could you put my ex- girlfriend on the terminals plz...







Just talk her into grinding Jedi..I don't see the problem here...




I meant her...not her toon



Mawi Vahewe
- Bounty Hunter -
Thunderheart
Thu Sep 22, 2005 2:47 pm
#22






chindi2k2 wrote:






Thunderheart wrote:




When I get these, I just chalk up to a smart mark losing his scent in the water.





Excellent thinking , if we could all come up with lame roleplaying excuses for bugs i'm sure the world would be a much better place.





Its actually not a bug. It is a limitation of the technology.






Kurt "Thunderheart" Stangl
Community Relations Manager

Blimigerite
Thu Sep 22, 2005 2:49 pm
#23






Thunderheart wrote:





chindi2k2 wrote:






Thunderheart wrote:




When I get these, I just chalk up to a smart mark losing his scent in the water.




Excellent thinking , if we could all come up with lame roleplaying excuses for bugs i'm sure the world would be a much better place.





Its actually not a bug. It is a limitation of the technology.




Same thing in most people's viewpoint




Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
a cranky old man
Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


chindi2k2
Thu Sep 22, 2005 2:50 pm
#24






Thunderheart wrote:





chindi2k2 wrote:






Thunderheart wrote:




When I get these, I just chalk up to a smart mark losing his scent in the water.





Excellent thinking , if we could all come up with lame roleplaying excuses fortechnological limitationsi'm sure the world would be a much better place.





Its actually not a bug. It is a limitation of the technology.










K , fixed it.










Chindi
Vulmane Ranger

Chindi- Adeezha Rugg
SWG

memnoch37
Thu Sep 22, 2005 2:55 pm
#25



Thunderheart wrote:


chindi2k2 wrote:


Thunderheart wrote:

When I get these, I just chalk up to a smart mark losing his scent in the water.


Excellent thinking , if we could all come up with lame roleplaying excuses for bugs i'm sure the world would be a much better place.

Its actually not a bug. It is a limitation of the technology.





From a development standpoint, I'm sure that's the case. But, from the player's perspective, it sure seems that a technological limitation is causing a bug where marks spawn in water






Memnoch

evetsleep
Thu Sep 22, 2005 2:55 pm
#26






Thunderheart wrote:





chindi2k2 wrote:






Thunderheart wrote:




When I get these, I just chalk up to a smart mark losing his scent in the water.





Excellent thinking , if we could all come up with lame roleplaying excuses for bugs i'm sure the world would be a much better place.





Its actually not a bug. It is a limitation of the technology.







And this is why I never take missions anymore that are on non-player city planets. I tried once again last night to to a mission on YavinIV and it was in an inaccessible place....I have had 100% success on missions on play-city based planets. It took me 15 minutes toget tothe mark on YavinIV only to discover that I can't attack it so I then had to spend 15 minutes flying back to get another mish. You can apply an RP reason or a technical reason, but in the end it results in a aggrivating\frustrating experience for the customer. I understand why it happens, but that doesnt really make it any less frustrating.




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




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