Bounty Hunter Archive

Thread: Edge of map, in the water, mission incomplete

Mfusion
Sun Sep 18, 2005 3:29 pm
#1

I'm trying to be understanding, but I can honestly see no reason why this shouldn't be an easy fix.



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Itia
Sun Sep 18, 2005 6:32 pm
#2

got 3 missions in 1 hr with water that went mission incomplete all on corellia




---------Itia- Welcome death with open arms -Itia---------
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necromorteus
Sun Sep 18, 2005 7:11 pm
#3


I havnt been able to finish the last 5 i have tried because of this, on Corelia and Naboo



Ytiek Okeutas, Jedi Padawan
Ochowo
Sun Sep 18, 2005 11:52 pm
#4

yea this happens all the time. whats funny is when you send out a seeker and they dont move till you get close then they warp 6k away. yet they have no speeder out for me to destroy. [you know they cant run that fast]. its got to be the most lame excuse for a hunt ive ever seen as well as when they are in the water [even if its the only miniscule lake on the whole planet] oh and they can attack while swimming too. thats really lame being we cant. i know there are some peeps that need to get thier head outta thier asses and get this right. at least b4 they go and introduce more stupid bugs into the system..with another expansion. hell ive been bugged on a kashyyyk quest ever since it was brought out [sent in 20+ /bugs on it] and have yet to hear from a csr on the problem.is anything at that company not totally about money? i used to play this game 8+ hours a day being a work at home and have the time. now this game makes me so nausious i play mabey 30min a day now......thinkin of sellin out.


just exercising my 1st amendment rights. ill bet on swg i dont even have those lol..[wouldnt surprise me one little bit]



jalexu
Mon Sep 19, 2005 3:35 am
#5

Got 3 missions in a row about 1.5k out of Kadaara, 2 were swimmers, one was a white mark Now, when I get one of those, I go smoke a cig, come back and launch seeker, you'll notice they moved quite a bit from the original position.





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JarekTalram
Mon Sep 19, 2005 5:34 am
#6

I have had 2 in a row now. This is just completely stupid. Mission shouldn't just end after a player takes 30 minutes to track a mark.
Ulrek_Oden
Mon Sep 19, 2005 5:35 am
#7

There is an easy fix... a very easy one...

Look at the map (ctrl-v) if the mark is on the edge or in water launch a seeker...

If the seeker finds the mark and it is still in a 'bad' location wait until the seeker loses track and then launch another...

The mark will have moved and then the mission can be completed...

The key is not to get closer than 500m or the mark most likely will NOT move...

I have done this every time this situation arises and I have never had to cancel a mission.



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NosraMiswou
Mon Sep 19, 2005 5:56 am
#8

I had the same problem a couple of times, I will try what you say... let's hope it works out !!!



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Nosra Miswou
ElderRifleman
-Elder Bounty Hunter - Rebel Colonel

Camelz
Mon Sep 19, 2005 6:05 am
#9






Ulrek_Oden wrote:
There is an easy fix... a very easy one...

Look at the map (ctrl-v) if the mark is on the edge or in water launch a seeker...

If the seeker finds the mark and it is still in a 'bad' location wait until the seeker loses track and then launch another...

The mark will have moved and then the mission can be completed...

The key is not to get closer than 500m or the mark most likely will NOT move...

I have done this every time this situation arises and I have never had to cancel a mission.





QFE - this solution should be stickied.



The mark becomes stationary when you get close enough that the yellow dot appears on radar - before that they are constantly moving so........


Arrive at planet, launch seekerand check map - if it looks as if mark is in a dodgy spot, go shopping or something but wait until you get a response from the seeker before closing in on mark. Dont get within visual range until you know the mark is not in the ocean, edge of map whatever.





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blue-phoenix
Mon Sep 19, 2005 6:08 am
#10

got to hate those missions, i've gotten so many of those it's just starting to get boring



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LemiOkeaf
Mon Sep 19, 2005 7:28 am
#11

here is another one ... NPC mark spawning in a building in Kaadara ....


There is no Reason they can't program the marks to NOT spawn inside a SWG created building.



The random Thugs, NPCs, and Rebel or Imperial patrol NPCs dont get stuck in buildings ... make the marks not spawn in themeither.


Ive had more problems with marks spawning inside structures in the "ORIGINAL" cities than marks spawning in player city buildings.



*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
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Tanks
Mon Sep 19, 2005 7:38 am
#12






Ulrek_Oden wrote:
There is an easy fix... a very easy one...

Look at the map (ctrl-v) if the mark is on the edge or in water launch a seeker...

If the seeker finds the mark and it is still in a 'bad' location wait until the seeker loses track and then launch another...

The mark will have moved and then the mission can be completed...

The key is not to get closer than 500m or the mark most likely will NOT move...

I have done this every time this situation arises and I have never had to cancel a mission.





QFE.





Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
LemiOkeaf
Mon Sep 19, 2005 7:43 am
#13






Tanks wrote:





Ulrek_Oden wrote:
There is an easy fix... a very easy one...

Look at the map (ctrl-v) if the mark is on the edge or in water launch a seeker...

If the seeker finds the mark and it is still in a 'bad' location wait until the seeker loses track and then launch another...

The mark will have moved and then the mission can be completed...

The key is not to get closer than 500m or the mark most likely will NOT move...

I have done this every time this situation arises and I have never had to cancel a mission.





QFE.







This is what I did to get the mark out of the water north of Kaadara .. just waited for him to come to me.


I went AFK and when I came back the mark was 90m from me ... stuck in a building!




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