Bounty Hunter Archive

Thread: I have a question.

DirthNader
Sun Nov 30, 2003 5:15 pm
#14

Weapons xp comes very easy relative to investigation. Have fun with investigation - I can't imagine doing it if I didn't enjoy it 95% of the time.



The artist formerly known as Ittov
Necriscoth
Sat Dec 20, 2003 11:07 am
#15

For all of you Jedis out there.


If you are with a group of friends doing hunting missions or what not, and you get a TEF, then of course your name pops up on a BH terminal. Now, say the BH finds you and starts attcking you. Can you friends jump into then mix to help you out, or are you pretty much on your own and they have to sit back and watch?

KittenofDestiny
Sat Dec 20, 2003 11:16 am
#16

They can only help you if they get a TEF. So if one heals you then bang they can join in.





The truth
http://www.imagedump.com/index.cgi?pick=setandget&tp=203469&poll_id=0&category_id=19&warned=y%22
Harran
Thu Jan 15, 2004 6:33 am
#17



Guild Recruiter/ Guild Relations PHX
Harran Corrith/ Haboco Nutri
-Jedi 20 August 2004 2152 Hrs.-
Harran
Thu Jan 15, 2004 6:34 am
#18

I am working on my 4th Holo and am 3/4/2/4 in CH and my Holo told me to master Architect. I need to free up the points that CH is taking up....


Should I finish Ch and then do Archi or what you all think?




Guild Recruiter/ Guild Relations PHX
Harran Corrith/ Haboco Nutri
-Jedi 20 August 2004 2152 Hrs.-
Ke3PeR
Thu Jan 15, 2004 6:36 am
#19

I would finish CH first.
Harran
Thu Jan 15, 2004 6:38 am
#20

OMG what happen to my post..


Well anyways,


I am mastering Architect for my 4th Holo and need to free up some points and am 3/4/2/4 in CH and was wondering if I could get some adivse to go through with CH or say hell with it and just go architect?



I need some input please.




Guild Recruiter/ Guild Relations PHX
Harran Corrith/ Haboco Nutri
-Jedi 20 August 2004 2152 Hrs.-
Syfadeus
Thu Jan 15, 2004 8:17 am
#21

i would finish ch - youll be glad to have it under your belt - who knows - it could be your 5th



Syfadeus ,Jedi,unlocked 12/11/03
bubba3
Wed Jul 14, 2004 6:50 am
#22

Is there a cap on defense. Like with the template or master fencer/ master swordsman/ pistoleer 0040/ tka 0300. It has +145 defense vs knockdown for an example. I was just wondering if it stops helping at 100 or does all the extra actually help?



Eseeto

Pre NGE:
Elder Bounty Hunter
Elder Carbineer
5/6 FS Trees Unlocked

Post NGE:
Respec Jedi


SirNicholous
Wed Jul 14, 2004 7:00 am
#23

It is capped at +125 before skill mods, you can add another +25 using plates/tapes/modded clothing.



SirNicholous Kincade
NGE Elder-Jedi
Nicholous Kincade
NGE I dunno yet
Leader of RTG, Retired Mayor of Rose Thorn Gardens


bubba3
Wed Jul 14, 2004 7:03 am
#24

Thank you for your help.



Eseeto

Pre NGE:
Elder Bounty Hunter
Elder Carbineer
5/6 FS Trees Unlocked

Post NGE:
Respec Jedi


DrBonzai
Wed Aug 25, 2004 9:26 am
#25

Hello.


I have been playing SWG since it's release and I really never wanted to have a Jedi character, and before I used my first holocron, I mastered Marksman, Teras Kasi and Pistoleer. But two and 1/2 weeks ago after taking a four month breakfrom SGW, I decided to use my first Holocron, and I was shocked to get the message that it was silent, and that I must continue my quest.


My question is, am I eligible for holo credits?


If anyone could help me with my question, it would be greatly appreciated.




Thank you for you time,

Colonel Flyn Darkwave, rebel alliance.


Jareth_Wolf
Wed Aug 25, 2004 9:28 am
#26

Your a bit late
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